Learn the basics of Earth Romancer’s frenetic battle system in this pre-release tutorial

Announced earlier this year, Lunar Hare Studios have released a special pre-release tutorial for their anime/platform fighter hybrid, Earth Romancer. As this experimental fighter blends aspects of both genres together, this tutorial introduces prospective players into the core mechanics which sets Earth Romancer apart from other platform fighters like Super Smash Bros. or Rivals of Aether.

Projectiles play a massive part in Earth Romancer‘s neutral game, with it having a dedicated ranged attack button. Each ranged attack uses Energy, indicated by the green gauge underneath your character portrait. While projectile attacks are a great way of covering your approaches or anti-airing opponents, almost all projectiles in Earth Romancer can be nullified by dashing, jumping or diving through them.

Damage calculation works a little differently when compared to Smash and even from the explanation given in this tutorial, I’m not quite sure on how it works. Rather than just having one base damage counter, Earth Romancer splits damage taken between a Vitality and Shield counter. The Shield counter works like the traditional damage counter in Smash; the higher the number, the further you fly when hit. Unlike Smash though, this gauge slowly depletes if you avoid getting hit.

The level to which it depletes is based on your Vitality gauge, which is the white number next to your character portrait. Attacks in Earth Romancer do different rates of Vitality and Shield damage, and you can instantly drop your Shield gauge to the same number as your Vitality gauge if you hit your opponent with a melee attack. While it’s the first time I’ve seen a “recoverable red health” style mechanic in a platform fighter, I feel that this system is too complicated at present — with it not helped by it using the word “shield”, which will make players think of Super Smash Bros’ shield mechanic.

The other major mechanic in Earth Romancer is the Shift system, which changes how players control and attack with their character. Blueshift is the simpler stance, where players have increased defensive capabilities, better recovery and “familiar controls”. In Redshift, players have increased offensive options and access to more unique mechanics, in exchange for poor recovery and defensive options. Based on the “familiar controls” comment, I imagine that Blueshift has more Smash-like controls, while Redshift uses traditional fighting game motions (QCFs, DPs, 360s etc). You can choose which mode you wish to start in before each match, and you can even shift between Red and Blue mid-fight, should you need more defense/offense.

Just from this brief mechanical breakdown, Earth Romancer does look like a breath of fresh air for the platform fighter. While things like the Shield/Vitality gauge seem a little obtuse at present, its desire to remix familiar aspects of the genre should lead to something really exciting. Lunar Hare Studios are in the process of preparing for a crowdfunding campaign for Earth Romancer, so check out their fig.co page for more information on the project.

Source: Lunar Hare Studios

Fighting EX Layer’s online beta will be available to PlayStation Plus members

ARIKA have released more information about the Fighting EX Layer beta, following its announcement earlier this week. One crucial bit of information that wasn’t covered in that announcement was how to access the beta on December 11th. Well, as long as you’re a PS Plus member with an account in one of the following countries, you’ll be able to play:

North/South America:

  • USA
  • Brazil
  • Chile
  • Ecuador
  • Honduras
  • Paraguay
  • Canada
  • Argentina
  • Colombia
  • El Salvador
  • Nicaragua
  • Peru
  • Mexico
  • Bolivia
  • Costa Rica
  • Guatemala
  • Panama
  • Uruguay

EMEA:

  • Australia
  • New Zealand
  • Austria
  • Bahrain
  • Belgium
  • Bulgaria
  • Croatia
  • Cyprus
  • Czech Republic
  • Denmark
  • Finland
  • France
  • Germany:
  • Greece:
  • Hungary
  • Iceland
  • India
  • Ireland
  • Israel
  • Italy
  • Kuwait
  • Lebanon
  • Luxembourg
  • Malta
  • Netherlands
  • Norway
  • Oman
  • Poland
  • Portugal
  • Qatar
  • Romania
  • Russia
  • Saudi Arabia
  • Slovakia
  • Slovenia
  • South Africa
  • Spain
  • Sweden
  • Switzerland
  • Turkey
  • UAE
  • UK
  • Ukraine

Unfortunately for South East Asian players, the Fighting EX Layer beta will only be available in Japan — so you will have to make a Japanese PSN account and use your free two weeks of PS Plus in order to play. The actual beta launch will be staggered, with the Americas getting access to the beta on December 11th, while the rest of the world gets in on December 12th.

Legacy controllers will not be available to use during the beta, but ARIKA are in talks to ensure that legacy drivers will be included in the final release of Fighting EX Layer. Unlike other recent online betas, players will have access to Training Mode as well as Player Matches, meaning you can do some lab work in between games. ARIKA have even uploaded two videos to their Facebook, showing exactly how long it takes to start an online match and switch characters while in Training Mode.


Source: ARIKA EX

Japanese Gundam Versus players are getting AGE-2 Gundam and Mudrock Gundam on December 5th

Continuing its schedule of post-launch content for the arena brawler, Bandai Namco have announced two more Mobile Suits that will be joining the already-extensive Gundam Versus roster. AGE-2 Gundam from Mobile Suit Gundam Age and Mudrock Gundam from Zeonic Front: Mobile Suit Gundam 0079 will be launching in Japan on December 5th, costing 602 yen.

While it’s great to see Bandai Namco supporting Gundam Versus post-launch, my heart still longs for Tequila Gundam and Nether Gundam to finally be playable. The publisher have also released some new trailers showing off Atlas Gundam from Mobile Suit Gundam Thunderbolt and Zeydra from Mobile Suit Gundam Age. These two Mobile Suits will be released on November 21st in Japan — no news on a Western release date just yet.

Source: 876TV via Gematsu

The DreamHack Smash Championship returns for DreamHack Winter 2017

Back for another year of top-flight Super Smash Bros. Melee competition, DreamHack have opened registration for DreamHack Winter’s Smash Championship. Acting as the perfect stage for Europe’s top Melee players to show off their skills, this year’s event sports a $10,000 prize pot and events for both singles and doubles.

Singles will run round robin pools, with the top two from each pool making it through to Top 64, while the doubles tournament will be a straight double-elimination bracket. If you are interested in competing, you’ll need to buy a DreamHack Winter event pass, which will give you access to the whole event along with the Melee tournament. The event runs from December 2nd-3rd, so you only need to buy a Saturday and Sunday ticket should you not be interested in arriving on the Friday.

So far, Armada, Leffen and Android have signed up to defend the Swedish homeland, while US Sheik player Swedish Delight has also registered — obviously trying to blend in. For more information about both DreamHack Winter and the DreamHack Smash Championship, check out the official smash.gg page.

Source: DreamHack

Finish Him! Great Big Story chats to the man behind Mortal Kombat’s iconic announcer

A voice familiar to any fighting game fan who grew up in the ’90s, the announcer from the original Mortal Kombat is as memorable as the over-the-top gore. But who is the mysterious man who voiced the eternal line “Finish Him!”? Well, as part of their Human Condition series, Great Big Story tracked down and interviewed the voice of Mortal Kombat, Steve Ritchie.

Already famous in the gaming world as a master pinball designer, Ritchie shared a building with the team who was working on the original Mortal Kombat. Having done several villainous voices for his own pinball machines, Ritchie was pulled into the studio to record lines for both Shao Kahn and the announcer — and the rest is video game history.

This isn’t the first FGC-related tale that Great Big Story have told, as they have also profiled the Street Fighter II legend Tomo Ohira and his sudden disappearance from the scene.

Source: Great Big Story

A giant Marvel vs. Capcom: Infinite balance patch is coming on December 5th

Ahead of its release on December 5th, Capcom have outlined all of the balance changes coming in a mammoth Marvel vs. Capcom: Infinite patch. The changes range from well-needed nerfs to the Reality Stone, a new Crumple state that happens when players are hit in the air by certain projectiles, as well as a reduction of how many OTG Relaunches you can have in a single combo.

So first off, the big system changes. The Reality Stone Infinity Surge now has 20 frames of start-up and is only active for 90 frames, instead of 120. While its speed has increased, the projectile will disappear if the caster is hit and it takes longer to start homing in on the opponent. It also has greatly reduced blockstun and it is much easier to Advancing Guard immediately after start-up.

You can now only have two OTG Relaunches in a combo, so moves like Dante’s Volcano or Dormammu’s Purification can only be used twice before presumably causing a flip-out on the third usage. Speaking of Dante, he’s been absolutely battered with the nerf bat — his health is now 9000 and he’s received damage decreases on several specials like Tempest, Hammer, Twister and Volcano. He has also lost the ability to instantly turn and face the opponent when using moves like Million Stab, Prop Shredder, Jam Session, Bee Hive and many others.

Dormammu’s Thorns have finally been cut down to size, with it doing less stun, generating less meter, reduced active frames and disappearing if Dormammu gets hit. Chris Redfield is the only character to receive any real buffs, getting damage increases on his Grenades, Gun Fire, Magnum Shot, Shotgun and Grenade Launcher. He can also now reload all three Magnum bullets at once, rather than having to load them individually.

There are plenty more changes so make sure to read the full patch note breakdown over on Capcom-Unity. These changes are quite drastic and with Battle for the Stones happening a few days after this patch drops, some people have got some serious lab work to do.

Source: Capcom-Unity

The Mysterious Mod livens up Street Fighter V with new Critical Arts, moves and V-Cancels

If Street Fighter V: Arcade Edition isn’t pushing your buttons, this fan-made update to Street Fighter V may be for you. We’ve previously covered the new Critical Arts that are part of the Mysterious Mod, but this showcase outlines some of the other features that are available as part of this combat overhaul.

One of the biggest changes in the Mysterious Mod is the additional of V-Cancels, where players can expend a stock of their V-Gauge to cancel any move. This new mechanic should alleviate some complaints that Street Fighter V‘s combo system is too restricting, as you can create devastating custom combos with the right resources.

The Mysterious Mod also adds new moves and reversals for several characters, along with lengthening the throw tech window to stop those dreaded throw loops. After introducing these new features, the rest of this mod showcase is dedicated to showing off some of the high execution combos you can now pull off, thanks to V-Cancels and so on.

For those interested in trying the Mysterious Mod, you can check out its Discord for the download link.

Source: Nocturne_TV

St. Louis is getting a new FGC monthly with Apollo: The Maiden Voyage, running from December 16th-17th

Hoping to usher in a new era of FGC events in the St. Louis area, the Apollo tournament series is setting off on its maiden voyage on December 16th. Based out of the new Moonbase Market in St. Louis’ historic Soulard neighbourhood, this two-day monthly looks to give the Missouri FGC a new event to rally around.

For its first outing, Apollo: The Maiden Voyage will be hosting tournaments for the following games:

  • Super Smash Bros. for Wii U ($500 pot bonus for singles, $150 for doubles)
  • Super Smash Bros. Melee  ($300 pot bonus for singles, $150 for doubles)
  • Street Fighter V ($200 pot bonus)
  • Tekken 7 ($200 pot bonus)
  • Marvel vs. Capcom: Infinite ($100 pot bonus)
  • Guilty Gear Xrd Rev 2 ($50 pot bonus)
  • ARMS ($50 pot bonus)

If ARMS and Guilty Gear get at least 16 sign-ups, the Apollo TOs will increase the pot bonus to $100. If any of the other games reach over 32 entrants, $100 will be added to their respective prize-pots. For all the details concerning registration, pricing and scheduling, check out the Apollo: The Maiden Voyage smash.gg page.

Source: Moonbase Market

ARIKA’s Fighting EX Layer is getting a two week PS4 beta, starting on December 11th

It finally has a name! After months of calling it the “Mysterious Fighting Game”, ARIKA have finally christened their new fighter “Fighting EX Layer” — an obvious call back to the original Fighting Layer. Not only will Fighting EX Layer be playable at PlayStation Experience, but it will have a two week PS4 beta test which starts on December 11th.

The characters playable in the demo are as follows:

  • Shirase
  • Kairi
  • Garuda
  • Skullomania
  • Darun Mister
  • Allen Snider

The main role of the beta test is to thoroughly test Fighting EX Layer‘s network match function, so be sure to leave your feedback if you choose to play in this beta.

As part of this announcement, ARIKA’s founder Akira Nishitani has explained the things he wants to accomplish via Fighting EX Layer‘s Gougi system — where players can unlock certain power-ups by performing specific actions in battle. Nishitani mainly wants to change the flow of your average match, by having players constantly reacting to each Gougi as it activates. You can read Nishitani-san’s full reasoning behind the Gougi system over on the PlayStation Blog.

Sources: ARIKA; PlayStation Blog

Registration is now open for the Battle for the Stones online qualifiers

For those who didn’t secure a spot in the Battle for the Stones finals through the various Infinity Stone tournaments, the chance to redeem yourself is nigh. Following the announcement of the dates earlier this month, Capcom have now opened registration for Marvel vs. Capcom: Infinite‘s Battle for the Stones online qualifiers.

As the Battle for the Stones is part of the PlayStation Experience in December, only PS4 Marvel players are eligible to compete in these online events. For those who have yet to play in an online qualifier, Level Up have produced a helpful presentation which runs you through the whole process. If you still have questions or run into any issues during the event, make sure to reach out to the tournament admins via the Level Up Discord.

If you need reminding of the qualifier dates and start times, they are as follows:

The Top 8 of each online qualifier will be streamed on the Battle for the Stones Twitch channel, with the winner of each event earning a trip to compete in the finals at PlayStation Experience 2017. And before you ask, you will be instantly disqualified if you try to pull a Quackbot and enter yourself using multiple PSN accounts.

Sources: smash.gg; marvelvscapcom