Zack “CaptainZack” Lauth joins Phoenix1 as their third Super Smash Bros. player

Joining Gavin “Tweek” Dempsey and James “Duck” Ma on their roster, Zack “CaptainZack” Lauth has become the third Smash player on Phoenix1’s roster. As one of the world’s best Bayonetta mains at only 15 years old, Zack really shot to prominence with fourth place performances at two of Super Smash Bros. for Wii U’s biggest tournaments, Genesis 4 and 2GGC: Civil War. He’s also infamous for his post-victory celebrations–where he literally styles on the opponent by performing Bayonetta’s dance taunt.

Currently ranked 20th on the Panda Global Rankings, CaptainZack is expect to make the top 10 in the upcoming rankings. According to Phoenix1’s director of business developer Charlie Lipsie, Zack will now “earn a salary” and his team will be “covering all the travel and hotel expenses so he can focus on his gameplay, and his dance moves.”

With the Summer of Smash now truly upon us with Nairo Saga this weekend and CEO the weekend after, expect Zack to be showing off his dance moves in a new black and orange jersey soon.

Source: ESPN Esports

Pokkén Tournament DX is coming to Nintendo Switch on September 22nd

In today’s Pokémon-themed Nintendo Direct, it has been revealed that Pokkén Tournament will be coming to the Nintendo Switch later this year. Titled Pokkén Tournament DX, this deluxe edition will include the four extra characters from the arcade edition of Pokkén–Scizor, Darkrai, Croagunk and Empoleon–along with new fighter Decidueye from Pokémon Sun and Moon.

Along with this, Pokkén Tournament DX will feature special 3v3 team battles similar to King of Fighters, where players pick three Pokemon to fight in a lengthier battle. As with the Wii U version of Pokkén, there will also be your typical Ranked and player matches, with players being able to pair their individual Switch systems together for local multiplayer. There is also the ability to play on a single Switch system, using the two JoyCon controllers.

Pokkén Tournament DX will launch worldwide on September 22nd, with it featuring at this year’s E3. Attendees of the show will be able to play a demo version of Pokkén Tournament DX, with Nintendo holding a special on-stage event during their Treehouse streaming block.

Source: The Pokémon Company

Injustice 2 gets its first major patch, provides clues for upcoming characters

Following Injustice 2’s first big tournament at Combo Breaker, NetherRealm Studios have released the first major patch for their super-powered fighter. In quite the change from previous NRS games, this patch mainly includes bug fixes and quality-of-life tweaks, rather than major character changes.

Besides general stability improvements, Injustice 2 now tells you if your opponent is playing via wireless or a wired connection, so you know who to blame if a match starts to get laggy. Gear sets now also appear on the loading screen as you join into a match, and corrections have been made to the in-game move list, so it displays the correct frame data.

As for character-specific changes, the only major nerf came to Joker’s Chattering Teeth, which can no longer set up an unblockable situation on certain characters. Otherwise, most of the balance changes were to rectify bugs, like Scarecrow not having any invincibility frames on his wakeup attacks. This hands-off balance approach is certainly different to NetherRealm’s previous history of causing radical metagame shifts with each patch, so let’s see if fans respond positively to this change in direction.

For all the changes, make sure to check out the full patch notes on the Injustice website. Besides Scarecrow actually having wakeup options now, I’m most pleased to see that Mr. Freeze finally has his helmet back. All of the nine upcoming DLC characters have also been added to the character select screen, with Red Hood being the only character not shrouded in shadow.

Injustice 2 new CSS

Besides Black Manta and Raiden–who are obvious via their trademark headgear–a notable character is the tiny fighter on the far right hand corner of the CSS. DC fans have posited that this character is mostly like Atom, a shapeshifting superhero who can shrink and grow his body for the situation at hand.

Source: Injustice 2

Explore your character’s strings in Tekken 7 with this video primer from Aris

For those learning Tekken with Tekken 7, working your way through a single character’s movelist can be hard going. With some characters having over 100 different moves, you may be training for a long time before you know which attacks are better than others. To help beginners out, Aris from Avoiding The Puddle has put together a super-helpful guide which runs through how you should use Tekken 7’s Training Mode, if you are just starting out.

Before you even glance at the movelist, the first thing you should do is head into the menu and change the training dummy’s second action to Guard All. By doing this, the dummy will block any attacks that aren’t part of a true combo. By doing this, you can quickly learn which of your character’s strings are combos and which aren’t.

Aris then goes onto explaining the uses of Korean Backdashing, which is a whole in-depth topic in itself. Rather than just using this movement tech for the sake of it, new players should just work on doing two Korean Backdashes in a row at first. Once you have the timing down, know the correct usage of the Korean Backdash in a match and can do it on both sides of the screen, then you can go chaining ten of them together just for the sake of it. Remember, baby steps to start. You’ll get there with practice.

Source: Avoiding The Puddle

Justin Wong is flying out four players to compete at Evo 2017

It always good to see some of the old guard of the FGC giving back to the community. Where you have people like Momochi training up and coming players to be the best, others choose to aid rising talent by helping them attend some of the biggest events in the fighting game calendar.

Echo Fox’s Justin Wong has chosen the latter option, choosing four players to fly out to this year’s Evo. They are:

  • Wave|THE_COOL_KID_93 for Street Fighter V
  • PAG|LostSoul for Guilty Gear Xrd REV 2
  • PRLS|Packz for Street Fighter V
  • OG Shine for Street Fighter V

These four fighters will be representatives of the Wong Nation at Evo, with all of them getting their chance to prove themselves to the world. Hopefully, this generous sponsorship will inspire other veteran players to help new blood get to Evo, so the next generation can show their skills on the largest stage in the FGC.

Source: JWonggg

Yahoo Esports sits down with Tekken Master to talk Injustice 2, the Middle Eastern FGC and his tag

Following his standout performance at Combo Breaker 2017, Michael Martin of Yahoo Esports got the chance to sit down with Sayed “Tekken Master” Hashim Ahmed to discuss his thoughts on Injustice 2, his local scene and his perplexing tag.

Before he got heavily into NRS fighters like Mortal Kombat X and Injustice 2, Ahmed was the Tekken master in his home country of Bahrain, winning multiple events for both Tekken 6 and Tekken Tag Tournament 2. For being the best in the Middle East, he was given the tag of Tekken Master and it just stuck.

While the Middle Eastern FGC has had trouble growing in the past, the success of players like Tekken Master has inspired more players to pick up fighting games and try competing in their local scenes. Despite it being a small island, his local Bahraini scene is growing and we’ll hopefully see more players attending big tournaments in the enar future.

As for Injustice 2, Tekken Master consciously swapped to Atrocitus so his opponents wouldn’t already be familiar with the play-style of his previous characters, Superman and Green Lantern. While it’s still early days, Tekken Master says his top five characters to be Supergirl, Deadshot, Black Adam, Catwoman and Aquaman. The two talk about much more in the interview, so the whole thing is worth a watch.

Source: Yahoo Esports

Prepare for the Wonder Woman movie with these Injustice 2 Wonder Woman combos

With the Wonder Woman movie being in cinemas and Injustice 2 having a special event dedicated to the Amazonian princess, now is the time to start learning how to play the daughter of the gods. Luckily, Injustice 2 tutorial maker rooflemonger is on the case, creating two videos which go over basic combos with Wonder Woman, along with some general tips and tricks.

Wonder Woman excels at frustrating opponents with her Lasso attacks, before closing in to do damage with her sword strikes and shield bashes. Her Lasso Grab is a great ender, while her EX Shield Toss is perfect for extending combos. Do note that it does take some practice to nail the timing following an EX Shield Toss, so make sure to head into the lab to learn the window.

Source: rooflemonger

Unlock tons of character customization items with this Tekken 7 Treasure Battle shortcut from novriltataki

If you’re one of the several people who are spending the weekend grinding out Tekken 7, you may want to take a break from the Training Room to earn some additional Fight Money. With there being hundreds of customization items to unlock, you may be stuck in the Treasure Battle mode for a long time to find that perfect hat or set of glasses for your character.

To speed up the unlock process, noted tutorial maker novriltataki has created a short video, showing how players can easily grind out items and Fight Money in Tekken 7’s Treasure Battle. This strategy does require a controller with a turbo button, but most arcade sticks come with one so you should be fine. You simply pick Katarina, assign Right Kick to the button used to confirm menu selection and make the turbo button spam Katarina’s 44444 combo.

Just leave the bot running for a few hours and you should come back to a fat stack of Fight Money and customisation options. It does take the fun out of playing through Treasure Battles yourself, but it is the price you pay if you want to turn Yoshimitsu into a sword-wielding hammerhead shark.

Source: novriltataki

Newcomer review: Can Tekken 7 usher in a new generation of 3D fighter fans?

After years of fine-tuning in the arcades, and even a world championship, Tekken 7 is available for everyone to play tomorrow. If you’re a die-hard Tekken fan, you’ve probably had the game on pre-order since its announcement, and will be happily wall-carrying opponents to your heart’s content. For many people–myself included–this may the first 3D fighter you’ve played in several years, or even the first Tekken game you’ve ever played. With Crow_Spaceboy’s review providing the perspective of a veteran Tekken player, I’m here to give you my impressions of Tekken 7 for those of you who are just starting your Tekken career.

Jumping straight into Tekken 7, the biggest omission for new players is the lack of a tutorial. No guide to movement, no explanation of how to construct a combo, there aren’t even those basic combo trials that you get in something like Street Fighter V. You are thrown straight into the deep end with Tekken 7, and there is very little in-game to help players learn its combo system. When characters can have up to 100 different moves for players to use, starting out in Tekken feels incredibly daunting–especially if you are making the switch from 2D to 3D fighting.

It’s not like Bandai Namco have left new players completely in the lurch, as they have created a series of video tutorials for their website, but to not include these in the actual game is absurd. Tekken is an incredibly complex and rewarding fighting game, but to not including anything in-game to assist new players in their path to learning is a big mistake. When other fighting games like Guilty Gear Xrd REV 2 and Killer Instinct have put in considerable work to help break down their systems for newcomers, the lack of even the most basic of tutorials make Tekken 7 feel impenetrable at first.

It’s a shame, as there are a lot of new mechanics in Tekken 7 which are designed so new players can hold their own when their backs are to the wall. Rage Arts give you that ace in the hole to mount a comeback, especially when they all have a universal hit of armor and all characters have a Power Crush move which allow them to armor through attacks. Wall combos have been greatly simplified too, so everyone can start going to town once they take someone to the wall. The problem is that with Tekken 7 having “187 million ways” to launch an opponent, you’re going to be blinded by science when you boot up Training Mode for your first few hours. The omission of any tutorials just feels like a wasted opportunity for Bandai Namco to ensure that some new players will stick around, rather than bouncing straight off Tekken 7’s huge variety of options.

Once you get into combat and start to get a handle on things, Tekken 7 feels great to play. Coming from Injustice 2 and its lackluster sound design, every punch and kick in Tekken sounds brutal. The crunch when you land an unblockable never ceases to be satisfying, with its unique hit sparks giving players useful information without massive on-screen pop ups. The much touted Slow-Mo mode never gets old, adding an extra layer of drama to an intense fight with an opponent. Tekken 7 also has a soundtrack full of absolute bangers, with Jukebox Mode giving you access to all the songs in Tekken’s long history. As an audio-visual package, Tekken 7 is definitely the king.

Tekken 7 King

See, even King agrees that Tekken 7’s presentation is top notch.

Unfortunately, its suite of single-player modes is pretty sparse once you complete its bonkers Story Mode. Some of the dialogue in the Story Mode is downright painful, but it is interspersed with moments which are so ludicrous that you can’t help but smile. At one point, Heihachi blows up a skyscraper with a satellite laser, just to kill Akuma and Kazuya. It’s the same sequence of fight-cinematic-fight you’ve seen in other fighting games, and it can be completed in about three hours, with there being very little reason to return once you’ve seen its final chapter. The final few fights involve two separate boss characters, so be prepared to face the usual boss bull-honky you’ve experienced in other Namco fighting games. You do have some help in the form of a special “Story Assist” button, which gives you access to one-button specials like the Mishima family’s Electric Wind God Fist, so feel free to abuse it in the final battles.

Besides that, you have a traditional Arcade ladder, as well as Treasure Battles to unlock various customization options like new player card borders, cosmetic items and Fight Money. The actual battles themselves are akin to your standard Survival mode, with occasional boss battle and fights with special effects like all attacks doing double damage. The items you can unlock for some characters is downright bizarre, so get used to seeing weird character combinations–like Bob wearing a Roger Jr. hat, while also holding a pizza and rocking a blue sailor suit. Almost-naked Akuma taking a shower will be a fan-favorite, trust me.

Tekken 7 Akuma Customisation

Akuma wearing a t-shirt will always look weird.

Turning to Tekken 7’s online suite, it is divided up into Ranked, Player, and Tournament matches. Tournament matches weren’t accessible during my time with the game, as there were only about 15 people playing in Europe, so I stuck mainly to Ranked. Most of my online battles were against other reviewers and people with an in at the Mishima Zaibatsu, so games were either pretty close or a blowout loss. With most of my opponents being from France or the UK, connections were rock-solid stable for the most part. Again, connection quality will no doubt change once the whole world starts playing, but matches against regional players were great.

You can go into a special “Warm-Up” room as you wait for Ranked Matches, where you can play around with your character as you wait for a match. You can dodge other players by refusing match requests while in the Warm-Up room, but you cannot pull up your movelist during your wait, should you want to check the properties of a certain attack. If you lose a Ranked game, you can instantly rematch your opponent with the special “Revenge Match” option, but there is no built-in replay feature to capture those clutch comebacks or disrespectful perfects.

While Tekken 7 may be perfect for die-hard 3D fighter fans, it doesn’t do a whole lot to curry favor with those who are coming to the series for the first time. I feel Bandai Namco have really missed a trick to convert casual Tekken players into dedicated competitors by not having some form of tutorial to demystify Tekken’s complex fighting system. When other fighters like Guilty Gear Xrd REV 2 are going above and beyond to help new players out, Tekken 7 feels like a backward step for a game that is well-deserving of your attention. Combine this with a meager suite of single-player modes for fighters who aren’t interested in becoming the new King of the Iron Fist, I feel Tekken 7 will fail to tempt casual players away from the massive replayability of a fighter like Injustice 2.


If you haven’t already read Crow_Spaceboy’s Tekken 7 review, check it out here!

Wavedash Games reveal their next fighter, the hired gun Raymer

Following teases both in April and earlier this month, Wavedash Games have released some more information about the next character coming to their platform fighter. Named Raymer, this hired gun uses his dual pistols to “force opponents to play on his terms.” As you can guess from his chosen weapons, Raymer will be a zoning character who I imagine will frustrate his opponents with a constant barrage of projectiles, before closing the gap to finish them off.

According to his character description, he has a “disdain for less talented fighters,” with his zoning no doubt exhibiting how Raymer likes to “play with his food” before finishing them off. With his blonde hair and clear high opinion of himself, I can’t help but feel Raymer is inspired by TSM|Leffen, similar to how Kidd is inspired by C9|Mango. There will no doubt be some catty character interactions between these two fighters in the full game.

Again, still no footage of Raymer in action just yet, but expect him to feature in the long-awaited gameplay reveal of Wavedash’s project later in the summer. If they could unveil a game title at the same time, that’d be great.

Source: Wavedash Games