Sharpen up your aim with Ketchup and Mustard’s Deadshot guide for Injustice 2

Following on from their last episode on Gorilla Grodd, PND|Ketchup and PND|Mustard are back with yet another character guide as part of their “Getting Started” series for Injustice 2. Moving from a brawler to a zoner, this episode is focused on the gun-toting assassin Deadshot and his arsenal of long-range weaponry. As with the other guides in this series, all of the footage was taken from a pre-release build, so some combos and damage values are subject to change.

As his name suggests, Deadshot’s kit is centered around his guns. His combat trait has him loading specific ammo into his wrist-mounted cannons, augmenting his specials and some of his combo strings. His incendiary rounds do the most damage, his poison rounds drain your opponent’s meter on hit and his explosive rounds do greater knockback. Deadshot players will have to learn which round is best for which situation, so head down the gun range and get practicing.

His rifle packs more of a punch, pushing opponents back even on block and dealing considerable chip damage. If you looking to frustrate your opponent at full screen, use a combination of both rifle and explosive shots to keep them locked in place. As a keep-away character through and through, expect quite a few Deadshots looking to bag a quick bounty when Injustice 2 launches on May 16th.

Source: PNDK&M

Ketchup and Mustard aren’t monkeying around with this Gorilla Grodd guide for Injustice 2

Following up on their recent Injustice 2 “Getting Started” episodes for Dr. Fate and Scarecrow, PND|Ketchup and PND|Mustard are back with a beginner guide for the Society’s primate premier, Gorilla Grodd. While not a traditional grappler, Grodd’s telepathic powers, brute strength and great mobility make him a force of nature on the battlefield. Do note that the footage in this video was taken from a pre-release build, so some combos may change on the full release.

Many of Grodd’s strings can be meter-burned to launch your opponent, allowing for extended combos. Grodd’s back 2 is an essential part of his kit, as it restands the opponent and opens up for damaging resets. As for his mobility, Grodd can quickly close the distance via his Primal Lunge or Stampede. Stampede gives Grodd a quick burst of ground speed, while Primal Lunge has the ape leaping across the stage at three different distances. He can use any of his aerial normals as he soars towards his opponents, along with a command grab for quick damage. This command grab can also be meter-burned to give Grodd access to even more damage.

If you’re struggling to deal with projectiles, Grodd’s Savage Strength allows him to be projectile invulnerable for a few seconds. In this form, Grodd is much slower but it will give him just enough time to close the gap on long range zoners.

Source: PNDK&M

Trap your enemies in Rashid’s deadly vortex, with this mixup guide from Dr. Fatbody

Continuing their “Know Your Mixup” series, Dr. Fatbody and Cross Counter TV have released a new episode, focused around everyone’s favorite wind master Rashid. Starting with setups off of Rashid’s Spinning Mixer, the guide then details some of the side-switch shenanigans Rashid can pull off using his V-Trigger.

If Rashid lands a light punch into level 2 Spinning Mixer, he is left +1 on hit. From there, Rashid’s light kick will stuff throw attempts and three-frame jabs, allowing him to go into another combo. If you don’t time it right, Rashid’s light kick is also +2 on block, giving you the chance to set up for a frame trap.

Following that, the good doctor details two V-Trigger mixups Rashid has at his disposal. Both involve jumping through Rashid’s tornado and forcing opponents to block hits from both sides. What makes these mixups extra tricky is how the Rashid player can use the momentum of jumping through the tornado to make himself even more unpredictable. Talk about turbulent wind.

Source: Cross Counter TV

Injustice 2 Mobile launches for free on May 11th

Following up on the success of both Mortal Kombat X and the original Injustice on mobile, NetherRealm Studios have announced that Injustice 2 Mobile will be launching on May 11th. As a mix of fighting game, gacha game and RPG, this mobile fighter should tie you over until Injustice 2’s console release on May 16th.

Featuring all the playable characters from Injustice 2, the mobile version has players gathering together teams of three super-powered characters to complete missions and collect Gear. Much like the console version of Injustice 2, Gear both improves character stats and grant them access to new moves to use in battle. If you pre-register for Injustice 2 Mobile, players will gain exclusive access to Catwoman on launch.

As an Agility class fighter, Catwoman excels at overwhelming her opponent with quick strikes and her superior mobility. She also has a unique passive ability which guarantees better rewards whenever you complete an Operation Mission. It’s the perfect skill for a seasoned cat burglar.

Injustice 2 Mobile launches on iOS and Android on May 11th.

Source: Injustice

Shoryuken interviews: IMT|ANTi talks about what he’d change about Smash 4 and how players can build a brand

Following CEO Dreamland, we got the chance to catch up with IMT|ANTi for a brief discussion about his thoughts on Smash 4, how to build a brand in this new world of esports and what he really thinks of Mario in this current meta. Don’t worry, we did ask him whether he is Team Milk First or Team Cereal First.

Sam “Trilby” Foxall: Do you feel playing Street Fighter has improved your Smash play and vice versa?

Jason “ANTi” Bates: I feel that the ideas that I took from Street Fighter definitely helped me get better in Smash. The biggest thing that I took from Street Fighter that I’ve implemented into my Smash gameplay is corner pressure/corner control. When I have my opponent locked down in a disadvantageous position I can keep them there for a longer period of time now.

SF: How hard is it transitioning between the two games? Do you have to massively change your mindset and playstyle when switching?

JB: I feel switching between games is quite easy, mainly because of how the controllers used to play each game aren’t remotely similar. For Smash I use a Teal GameCube controller, for Street Fighter I play on a Mad Catz TE2+ Arcade stick.

SF: I know you’ve said you feel like you’re in a bit of a slump with Smash 4 at the moment, what do you think has brought that on?

JB: I’m not quite sure what triggered this slump, but I feel as if I’ve been slumping for a very long time. But it also may be that since I am a perfectionist with my gameplay that it’s a mental thing. In recent times, I’ve shown that I am capable of placing top-16 consistently at large events, but that isn’t enough for me. I want to be in the grand finals of super majors such as Evo or CEO.

SF: What would you personally change about Smash 4 if you had the power?

JB: I would take away the rage mechanic entirely and just give characters more killing power across the board. That’s a personal preference and a big reason why I enjoyed Brawl so much. I’d also make it if you are near the ledge and someone attacks your shield, you will fall onto the ledge. That’s how it was in other Smash games but they made it so that doesn’t happen in Smash 4

SF: What is your honest opinion on Mario in the current meta?

JB: I currently do not believe he is a top-10 character but that doesn’t mean he isn’t top-tier. This game is very diverse and there are about 14 top-tier characters in my opinion. He’s around 11-12 on my personal list.

SF: What are your thoughts about mid-set coaching?

JB: I believe every player is entitled to at least one timeout per set to gain some insight from a friend. That is what makes Smash feel more like a sport.

SF: Are there any aspects of tournament production and organizing you’d like to see improved?

JB: I envy how games with developer support get such pristine production for their events/tournaments. I like to watch LoL tournaments because the stage at Riot Studios is something that I wish we had for Smash.

SF: I know your Civil War beef with Zinoto got people fired up, do you think Smash 4 needs more rivalries like that?

JB: I personally didn’t care for the “beef” after the first week, but I felt as if it was something I should do for the community since the buildup for Civil War seemed pretty stagnant and didn’t have any additional flavor to it. But I believe that entertainment should be found within the game.

SF: For other players looking to do well in this new world of esports, what do you think is the best way to build a brand?

JB: A great way to build your brand is to make sure you are constantly active on your social platform of choice. If you have an outgoing personality and like to have people watch you play video games, then you should be very active on Twitch. If you have a witty personality but you are always on the go, you should be active on Twitter since it allows you to showcase who you are at any given moment to your fanbase.

SF: With it having a tournament at CEO Dreamland, what do you miss about Brawl? Are there any players you particularly miss?

JB: I miss a lot of Brawl players since that game was my first true love. I miss Otori’s Meta Knight, Mikeneko’s Marth, and a lot of other players who didn’t move onto Smash 4 since they didn’t really prefer the game.

SF: Finally, milk first or cereal first?

JB: Milk…second.

Feature image c/o Immortals

See who is coming to Umebura Japan Major with this new hype trailer from SHI-G

Acting as Japan’s most stacked Super Smash Bros. for Wii U tournament, SHI-G and MVG League have released a special hype trailer for Umebura Japan Major. Along with all Japanese PGR players, many local legends are attending this landmark event, as well as top players from overseas. If you are a fan of Smash 4, this tournament is a must watch.

Western players like Echo Fox|MVG|Mew2King and MKLeo are scheduled to attend, as well as CLG|VoiD and Nakat. As for the new heroes of Japan who made a name for themselves at recent events like Frostbite and Civil War, Hikaru, Shuton, T, tsu and some are all scheduled to attend. Umebura Japan Major has actually broken the record for the most well-attended Smash event in Japan, gathering talent from all around the country to compete and acting as the first non-US A-Tier tournament, according to Panda Global’s TTS. You can check out a list of all attendees, thanks to this spreadsheet from PG Stats team member, PG|Juddy.

An English stream will be provided by MVG, with veteran commentator D1 on the mic for the weekend. Umebura Japan Major runs from May 6th-7th.

Sources: SHI-G; PG|Juddy

The Capcom Pro Tour returns to Birmingham for EGX 2017, running from September 22nd to 24th

Following its success last year, Capcom have decided this year’s EGX will be another European Premier event on the Capcom Pro Tour, providing players from the continent a chance to win an automatic spot at Capcom Cup 2017. Hosted in partnership with Capcom and Unequalled Media, this 512-man event will run over three days, whittling down that initial roster to just eight for a Grand Finale event on Sunday 24th September.

Similar to last year, players will have to purchase a special Capcom Pro Tour EGX ticket in order to attend the event. There are only 512 spots available, so register your interest now to avoid disappointment. Not only will this ticket grant you entry for the tournament, but it will give you access to the EGX show floor for the entire weekend. Tickets cost £35 but based on attending last year’s EGX event, it is worth the money.

With Marvel vs. Capcom: Infinite scheduled to come out the Tuesday before the event, expect Capcom to be exhibiting the game and who knows, maybe even holding some mini-tournaments over the weekend.

Source: EGX

Learn everything about the smiling cloud Randall with this guide from SSBM Tutorials

Before a certain blonde haired swordsman came onto the scene, everyone’s favorite cloud was the smiling one that appeared on Yoshi’s Story. Named Randall by the Melee community, this smiling cloud has been the savior to many players trying to recover back to the stage. In their latest video and with the help of SoCal player CDK, SSBM Tutorials have made a video which tells players everything they need to know about Randall.

The main thing to know is that Randall’s position on the stage is not random. Randall will appear on either side of Yoshi’s Story based on the in-game timer. If the ten second portion of the timer is even, Randall will be on the left and if it is odd, he will be on the right. You can also tell if Randall is coming out or going into the stage based on the ones digit of the timer. Randall will emerge from the central platform at four seconds, with him then retreat back into the stage at nine seconds. With this knowledge, you should be able to know where Randall is during any match on Yoshi’s Story.

The rest of the video is devoted to how Randall causes some weird interactions with characters dangling off the ledge. You can perform some tricky manoeuvres if you time a smash just as Randall retreats back into the stage, so the whole video is worth a watch.

Source: SSBM Tutorials

IzAw details how to command a Pikmin army with his Art of Olimar guide for Super Smash Bros. for Wii U

Turning to one of the more obscure characters in the Smash 4 roster, IzAw has made Olimar the subject of his latest “Art of” character guide. First appearing in Super Smash Bros. Brawl, Olimar fights alongside his Pikmin, a species of plant-like aliens who follow his every command. As he requires good micromanagement skills to be played effectively and is one of the lightest characters in the game, Olimar is rarely seen in tournament. However, the ones you do see are often deadly, with players like RNG|Dabuz and Shuton using the miniature space captain to great effect.

By keeping control of your Pikmin line-up, Olimar can quickly shift from defense to offense by cycling between his troops. His small stature makes him hard to hit and he can easily weave out of danger with his decent ground speed. However, his predictable recovery and low weight mean that he dies very quickly when caught out of position. When an Olimar player is playing well, they can completely control the flow of the match, thanks to his huge hitboxes, great grab game and fast acting normals. If an opponent is able to get in his face and deny Pikmin pulls, he will struggle.

Source: IzawSmash

TeamSpooky confirmed to be streaming KVO x TSB 2017 in English

In one of the most surreal tournament trailers I have ever seen, KVO x TSB 2017 has confirmed that TeamSpooky will be streaming the tournament in English for fans looking to see some top-quality Japanese fighting game action. Featuring main event games like Guilty Gear Xrd -REVELATOR- and Street Fighter V, KVO x TSB 2017 also features smaller games like Koihime Enbu and Chaos Code: New Sign of Catastrophe as part of its line-up.

For those wanting to plan their viewing, you can check out the full schedule below which shows times for all four KVO x TSB streams. All games will have their singles finals broadcast in English on TeamSpooky, but those wanting to watch the 3v3 finals for King of Fighters XIV and Ultimate Marvel vs. Capcom 3 will have to switch over to KSB’s second channel to watch.

KVO x TSB schedule

KVO x TSB 2017 runs from May 4th-6th.

Sources: TeamSpooky; KVO x TSB