Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.
As fighting games are beginning to crack into the big time esports zone, Pro Tours are becoming a regular staple in the scene. There is of course the Capcom Pro Tour, but other games are getting their big circuits with the Killer Instinct World Cup, The King of the Iron Fist Tournament, Arc Revo Cup and the recently announced King of Fighters World Championships; it’s becoming easier to count the games that don’t have official tournament circuits than the ones that do. For all the pageantry, money and esports production values, the majority of these Pro Circuits are unwieldy things, with arcane rulesets which only obfuscate how players get to that final grand event. One need only look at the qualifiers on qualifiers for Capcom Cup 2016 and realize that this is a process in dire need of refinement. So, with a bit of streamlining and careful thought, I present to you my suggested outline for how to run a pro tour for the game of your choice.
REGIONS
Before getting into the nitty gritty mathematics of how players gain points and where the major qualifying events are, let’s first define the regional boundaries for this Tour. Deciding region sizes is important, as it determines how many qualifiers are going to be held, how events need to be dispersed so that everyone in the region gets a fair chance of qualifying and making sure that, when running a global event, each region gets some form of representation. As this event will have a final 32-man bracket, 6 regions works well; North America, Latin America, Europe, Middle East and Africa, South East Asia and Oceania. It is common practice to lump the Middle East in with Europe but with the growing number of events in multiple countries across the continent, it’s unfair to force Middle Eastern players to travel to qualifiers thousands of miles away just to compete in an already bustling region. Africa is a region that is in dire need of representation in event calendars as countries develop to have the infrastructure and player base to run these large events. However, for the sake of this Pro Tour example, the Middle East and Africa will be paired together. Until there is a research station staffed solely with fighting game players, Antarctica will be forever frozen out of the Pro Circuit.
EVENT STRUCTURE
Now that the regions are set, let’s set out how the events will work. The main problem with the Capcom Pro Tour is the number of different events with similar names: you’ve got regional qualifiers which lead into regional finals, online qualifiers, standard Ranking events, Premiers and so forth. With the regional finals, people from outside of a region can win the trip to the Capcom Cup, as seen with Daigo Umehara of Japan winning the European Regional final. It’s not exactly fair to people of those regions and it complicates an already confusing system. For this Pro Tour, there will be three types of event that lead into the final 32 man invitational event where competitors compete for the final prize. These events are:
Ranking Events – these are your bread and butter tournaments for earning points on this Pro Tour. Anyone from any region can enter these events, with the top eight to 16 players gaining points for placing — depending on tournament size. In order to stop tournament organizers running regular weekly events to make their regional players unstoppable on the points table, Ranking Events would have to land between 64 and 512 players, with there being a sliding scale of points allocated depending on the player cap. The governing body of this Pro Tour would have a set pool of points to allocate to each region, to stop tournament organizers having a monopoly on Ranking Events and to spread points fairly among countries within a region. I would suggest a maximum of two Ranking Events per month, which disperses events throughout the year and avoids a ‘feast or famine’ approach to player schedules.
Regional Qualifiers – these events would be held near the end of the Pro Tour’s cycle, a month or so before the Grand Finals. These events would be region locked, so no out of region players can snipe a place in the finals if they cannot win their own Regional Qualifiers, get in through points or by winning a Global Premier. These events would have an initial pools phase, where anyone from the region can qualify to compete in the final 16 man bracket. Eight players would automatically get to the bracket stage, based on their points total on the Global Leaderboard. It’s somewhat similar to how the last chance qualifiers have worked for the Capcom Pro Tour’s Regional Finals, where there are limited spots available in the final bracket for players who triumph in pools. Each region would get two of these qualifiers, with the winner gaining an automatic spot in the Pro Tour finals. Anyone who has already gained a spot in the final bracket can compete in these events to help their seeding for the finals, but that trip to the final bracket will go to the next highest placing player if they win the whole event. These events would be held at large regional tournaments like SoCal Regionals, Stunfest or Manila Cup.
Global Premier – As the name suggests, these events are open to everyone and award the winner with a place in the final 32 man invitational. There would be eight Global Premiers, spaced throughout the year to avoid overloading players with a run of high stakes events. In an ideal world, each region would host a single Global Premier but due to the dominance of the USA in both player skill and event management for many fighting games, most Global Premiers would end up in the USA. To use Super Smash Bros. Melee as an example, their eight Global Premiers would be at events like Evo, Genesis, The Big House, Shine, BEAST, Super Smash Con, DreamHack Winter and GOML. Like Regional Qualifiers, if someone has already won an automatic spot in the final bracket and goes onto win a Global Premier, their spot will automatically pass onto the next highest placing player. Due to the size and scale of these events, they would award players with the most points, and points would go to everyone in top 32, since some of these events can have over 1,000 entrants.
Do note that this Pro Tour would not have online qualifiers. This is mainly due to the logistical nightmare it can be to run a massive online qualifying event, where internet quality and outside interruptions play a part. Moreover, the offline and online play experiences are vastly different thanks to input buffers and the success of so called ‘online characters’, especially in games with dodgy netcode like Super Smash Bros. for Wii U. Ultimately, the top 32 will be played offline, acting as the true test of player skill and as such, every qualifying player should have played in the same environment in their quest to reach the final bracket.
THE GLOBAL LEADERBOARD
As mentioned earlier, players can reach the finals by earning enough points on the Global Leaderboard. With eight Global Premiers and 12 Regional Qualifiers, there are 12 open spots left to be decided via points. The points cut off will be a week before the actual finals, giving players as much time as possible to gain enough points to qualify. Unlike the Capcom Pro Tour, there are no Regional Leaderboards; everyone goes onto one Global Leaderboard. This is to stop the problem of players being on multiple leaderboards in different continents and the resulting confusion of having to juggle point totals across several regions.
If a player qualifies for the finals via a Global Premier or Regional Qualifier, they are essentially taken off the Global Leaderboard and inserted into the final event roster, freeing up spots for other players and making it easy to tell who is in that golden zone to qualify through points. That player also does not actually gain any more points, the points they would have earned are divided up among the rest of the competing players. This is to stop qualified players hording Ranking Points and taking them away from players who are in need of them. The points that they would have earned are still tracked, as the overall points total for every player will determine their seed in the final bracket. This allows players to sit on their laurels after they have made it into the finals, but it comes at the risk of being seeded low in that final 32. This also means that the first person to qualify isn’t necessarily the first seed; those players who continually attend Ranking Events and Global Premiers are still rewarded with an easier trip through that final bracket.
Hopefully, this example structure acts as a simpler outline to running a Pro Tour and I hope companies will try to make their events easier for spectators and players to understand in the future. Also, there needs to be plans for an ‘off season’ in future Pro Tours; having back to back yearlong circuits is exhausting for everyone involved. We all need a break from competition now and then.