Pokkén Tournament hype rises: Check out this DX-inspired all-Pokémon combo exhibition

With an updated version finally on the way, attention is turning back to this unique fighter.

While abandoned on Nintendo’s now-eclipsed Wii U console, Pokkén Tournament looks to rise again with new fighters and features on the Nintendo Switch with Pokkén Tournament DX. Fans have long hoped for something like this, so naturally Swillo & BimmyQuestion want to celebrate this announcement with a combo exhibition video that features flashy wall-smashing, assist-calling combos for the entire console cast. Check out how fun and fierce these pocket monsters can be!

Read more about the announcement of Pokkén Tournament DX for Nintendo Switch here. It’s expected for September 22, 2017.

Pokken Tournament DX

Source: Swillo & BimmyQuestion

Pokkén Tournament hype rises: Check out this DX-inspired all-Pokémon combo exhibition

With an updated version finally on the way, attention is turning back to this unique fighter.

While abandoned on Nintendo’s now-eclipsed Wii U console, Pokkén Tournament looks to rise again with new fighters and features on the Nintendo Switch with Pokkén Tournament DX. Fans have long hoped for something like this, so naturally Swillo & BimmyQuestion want to celebrate this announcement with a combo exhibition video that features flashy wall-smashing, assist-calling combos for the entire console cast. Check out how fun and fierce these pocket monsters can be!

Read more about the announcement of Pokkén Tournament DX for Nintendo Switch here. It’s expected for September 22, 2017.

Pokken Tournament DX

Source: Swillo & BimmyQuestion

Upcoming indie documentary “FGC Rio” opens up the Brazilian fighting game community to the world

Learn more about the fighting game scene in Rio de Janeiro in this upcoming community-made documentary.

Some of the world’s finest Street Fighter V players hail from the Brazilian FGC, such as Innova|Keoma and F3|Brolynho, for starters. If you’d like a closer look at their scene and their community, the upcoming indie documentary FGC Rio will offer exactly that!

The teaser trailer for FGC Rio — the first Brazilian documentary about the Rio de Janeiro fighting game community, made by the community itself as a not-for-profit project — can be seen below!

FGC Rio is planned for a 2018 release on YouTube. Watch for future updates here on Shoryuken and on the film’s Facebook page.

Thanks to Boris for the tip!

Source: FGC Rio – Documentário

Brook PlayStation 4/PlayStation 3 to PlayStation 2 Super Converter available for pre-order at Arcade Shock

Take your favorite fightstick back in time and revitalize some older PS2 titles with Brook’s upcoming adapter!

If you’ve got some older fighters languishing on the PlayStation 2 platform (and there were many quality titles released for the PS2!), Brook’s latest Super Converter will give you the means to use your current PlayStation 3 or 4-compatible fightstick or wired/wireless pad with the good ol’ PS2 console. It will support XInput, button mapping/turbo/vibration functions, and firmware upgrading as necessary.

Pre-orders for the Brook PS4/PS3 to PS2 Super Converter are currently open now at Arcade Shock, for $29.95 USD (discounted from the regular price of $34.95 USD), and should be shipping out at the end of June 2017.

Source: Arcade Shock

Learn Street Fighter V’s Ed from the ground up with this beginner’s guide and some Psycho Cannon mixups

Ready to join the Young Commander as he rises to power?

Street Fighter V’s latest roster addition, Ed, is one of the most unusual simply because of how his moves are executed — all of his special moves (except his Critical Art) are performed through button press combinations only, no motion commands. While this can be viewed as making him attractive to beginners, it can also prove challenging for some seasoned players to adjust to.

The video below is a good place to start if you’re interested in learning Ed — either as a total beginner, or as a more-experienced player looking for some grounding in his new control scheme.

Once you get the basics under your belt, vary your game with these Psycho Cannon mixups, including uses for the V-Trigger projectile at various speeds:

Sources: GLHFtv; inVIZOble

Friday Night Fan Art: Smug by Babrus Khan; Cammy, Ivy, Nyotengu; “Double Peace” Kula

Check out this spectacular art from fighting game fans!

Welcome back to Friday Night Fan Art!

The artist dodon offers some impressive renditions of lovely and popular ladies from prominent fighting franchises; here’s Cammy from Ultra Street Fighter IV (sporting her M. Bison cosplay costume), the voluptuous Ivy from the SoulCalibur series, and Nyotengu from Dead or Alive 5:

Cammy White (M. Bison variant) by dodon
Ivy by dodon

Nyotengu by dodon
Nyotengu by dodon

Babrus Khan has started doodling to show his support for his favorite Street Fighter V players; here’s his portrait of PIE|Smug!

On a prior Friday Night Fan Art, we showed off what Chrissy-Tee was doing with the character models from The King of Fighters XIV; fingerguns Kula certainly took off, so another meme-worthy follow-up was warranted. Adorable “Double Peace” Kula is already making the rounds.

Kula (Double Peace)

Thanks to everyone who sent in tips!

Send us leads on the tipline if there’s any great fan art out there you want to see featured next week on Shoryuken! You can browse our prior Friday Night Fan Art features here.

Sources: dodon; Babrus Khan (Twitter); Chrissy-Tee

Catch all the old-school action from the Super Street Fighter II Turbo top 8 at Combo Breaker 2017

At Combo Breaker, great games never die–they get a main stage event!

Combo Breaker 2017 offered a bigger Super Street Fighter II Turbo event than most, much to the joy of fans of this classic among classics. If you missed the event or the live stream, Team Spooky has got your back. You can see the whole top 8 here, featuring play from LordJimmyBones, damdai, RoyBisel, ultracombo, Klimax, Logan Arcade’s JigglyNorris and ThatArchVillan, and EBT|MuffinMan. Watch it all below!

Source: Team Spooky

Shoryuken interview: Sharpie speaks out about Skullgirls, organizing events, and the importance of community

Zavian “mushin_Z” Sildra: Please introduce yourself for our readers!

Sharpie: My name is Sheila, but I usually just go by dapurplesharpie or Sharpie. I’m an event and tournament organizer for Skullgirls, and the lead organizer of the Skullgirls Tour. I’m also the lead organizer/manager of Kick-Punch-Block, and an assistant organizer for House of 3000, a Smash Bros. group.

mushin_Z: How long have you been involved in the FGC?

Sharpie: I started playing fighting games competitively with Super Smash Bros. Melee back while I was in college. I hosted fests in my house during the week after the main organizer graduated. About three years ago, I got gifted a copy of Skullgirls from a friend, and I’ve been playing the game ever since.

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mushin_Z: What games do you like to play?

Sharpie: I really enjoy playing League of Legends and Phantasy Star Online 2, but Skullgirls is still my favorite overall. In general, it has helped me improve the way I think about competition, and my reactions overall. I always feel like I’m improving when I play it, even after three years.

mushin_Z: What events do you help run or organize, currently?

Sharpie: The biggest event I’m organizing right now is the Skullgirls Tour. I was in charge of the recent Send the World to Combo Breaker event, which was basically the Skullgirls Tour teaming up with Stream.me. We actually managed to send 7 international players from places like Japan and Sweden to Combo Breaker 2017, to play over the Memorial Day weekend.

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mushin_Z: What drew you into the organizing role?

Sharpie: It was hard for me to dedicate tons of time into playing, and because of that I had a hard time picking up some fundamental mechanics in Melee, which frustrated me a lot. Originally, organizing events was almost exclusively because I wanted to practice with people. I’d just hit them up saying “Hey, practice session at my place, bring whoever,” and anywhere from five to fifteen people would show up. After I got better at hosting, I realized that it was easier for me to organize an event than to compete in all the games I wanted to play, so I started focusing on setting up events for other players to enjoy. It was exciting watching so many people have a place to meet up in person, and share techniques or grow as players. I really think that organizers are important in every community, even if it’s a less glamorous, behind-the-scenes role; they contribute so much to their scenes.

mushin_Z: What is your own definition of “community,” in regards to the FGC in particular?

Sharpie: To me, “community” means a group of people interested in the same game, or genre of game. The Fighting Game Community is so different from other communities I’m a part of, specifically League, because it encompasses so many games and so many different types of people. I love seeing all these people of different races, genders, whatever just sitting together and playing the same games. It makes a better community when we don’t focus on our differences, because even when we play different games we’re all in the same community. The sooner we’re able to unify, the sooner we can all just get back to working on improving our community as a whole.

mushin_Z: Tell us more about Kick-Punch-Block.

Sharpie: Kick-Punch-Block is a streaming group based in New York, but has expanded to including team membership as well. Originally, I was brought on as a media contributor, but It became pretty clear early on that I was a better organizer, so they moved me to a management position and started putting me in charge of tasks like recruiting and day-to-day stream management. I’m really happy to be in this group, because I’m able to help communities I don’t usually interact with. It was really exciting at Winter Brawl, for example, to see the love and dedication the Pokkén Tournament community and SoulCalibur community had for their games. I feel really lucky to be able to speak with so many genuinely passionate people while I’m working for KPB.

mushin_Z: Why Skullgirls?

Sharpie: The Skullgirls community was really awesome to me, and very welcoming when I first joined. I was given a copy of the game shortly after the DLC character Eliza had started development, and everyone was playing her in the beta. I actually didn’t have access to the beta version of the game for the longest time, but Mike Zaimont, one of the developers for the game, let me play the beta. That’s personally my favorite thing about the Skullgirls community: everyone is willing to help, even the developers. It’s something that feels unique to the Skullgirls community.

combo-breaker-2017

mushin_Z: What is Combo Breaker’s particular significance to the Skullgirls community?

Sharpie: Skullgirls, as a whole, is much smaller than other communities. Though we have a really large online population, it used to be hard to consistently bring numbers to every major offline tournament, just because our community is so spread out throughout the USA. That led to a disconnect between offline tournaments and our community; tournaments didn’t receive enough registrants to justify running Skullgirls as a main game, and community members that did attend the event only had a small handful of people to play the game with. The most noticeable time for this was after Evo 2014, when our numbers dropped drastically from the year prior.

After this scattered turnout, the community ended up deciding to focus on specific events to boost entrants. Combo Breaker 2015 was the first time everyone really pushed to do this, and our effort convinced the tournament organizers to give Skullgirls a place as a main game, complete with stream time, multiple setups, and the main stage. Since then, we’ve made Combo Breaker the hub of all Skullgirls offline tournaments — and so far, it’s consistently been our biggest event of the year.

 

mushin_Z: Do you feel that the increasing interest in and exposure of “esports” events poses a threat to community involvement in the FGC?

Sharpie: Not necessarily. Community involvement will almost always trump esports events, because the community holds all the “cards” in the future of the game. A developer, third-party vendor, or even tournament organizer can try to pump as much money, time, or energy into an event as they want, and if the community doesn’t approve of it or latch onto it, nothing will happen. There are tons of other communities that have had the developers of the game try to “jump-start” their game to turn into something bigger, but when their community rejects it or doesn’t want to move in that direction, it’ll fail.

Community organizers are very important here; they’re the bridge between the community and third-parties, responsible for making sure that events align with the wants and/or needs for their community. As long as we have organizers who’re looking out for us, and as long as we have community members willing to step up to make a community everyone can enjoy, there’s no threat.

sharpie no credit needed 2

mushin_Z: Why should the average fighting game player take interest in community-building?

Sharpie: By building your community, you create more avenues and opportunities for the games you play. You create space for more people to play with, and even sometimes things like pot bonuses show up. A good example of the benefits is Ultimate Marvel vs. Capcom 3. When community members noticed that developer support was disappearing, they stepped up and took things into their own hands. Because of groups like Marvel Live, UMvC3 stayed active and in the forefront of the FGC, even without developer support. The Curleh Cup is helping keep the community active by reawakening local scenes around the world. Community building helps everyone, even when it doesn’t seem to be having any effect sometimes.

 

mushin_Z: Do you have any advice for players that want to become more involved in their community?

Sharpie: You don’t need to be good at your game to become more involved. You don’t need to have amazing technical or mechanical skills. All you need is genuine passion for your game and a genuine desire to assist. If you don’t have a scene for the game you want to play around you, there are other avenues to help: you can work to set up an online tournament, you can make content on YouTube to help new players advance, you could stream, or you can even just start a podcast with a few other friends about the game and what they enjoy about it. Being a community organizer isn’t just about knowing how to run brackets or setup an offline event; the most important thing is being there to help when the community needs it.


Sharpie is also partnered with Eighty Sixed, we published a spotlight on their fighting game merchandise last month.

Images courtesy of Sharpie; answers have been edited for clarity.

The SRK Rollback: Best of June 2-8, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news–and our favorite SRK articles–from June 2 to June 8, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
Pokken Tournament DXPokkén Tournament DX is coming to Nintendo Switch on September 22nd

I find this announcement bittersweet. While it’s great that The Pokémon Company and Bandai Namco are providing an updated version of this game — one that might additionally address some of the original’s competitive setup annoyances — it also leaves Wii U users out in the cold, forced to buy a new console to continue playing their game with the characters and balance update they should have gotten a long time ago. A predictable result of Nintendo’s hardware cycle, but still disappointing.

Frame 2:
ARMS Nintendo Direct
Does ARMS have a competitive future?

Interrobang!? tried ARMS out, and speaks here on the likelihood that this game will become a regular at FGC majors; it’s looking like we may have more of a “cult following” scenario here, rather than wide acceptance.

Frame 3:
vesperarcade abigail leak sfv thumb
VesperArcade discusses Abigail–possibly the next DLC character for Street Fighter V

Is this how I want a Canadian character to finally be a part of Street Fighter…? Not sure, but I’ll reserve judgement until I see the finished product — that is, if Abigail coming to SFV is actually going to happen. Still only a leak…


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
Project Marvel UMVC3Fans modding Ultimate Marvel vs. Capcom 3 to provide “Project Marvel” balance update

Not to be confused with a different Project M, this fan mod hopes to rebalance much of Ultimate Marvel vs. Capcom 3 to fix some glaring gameplay problems. If you fell out of favor with Marvel 3’s jank, Project Marvel may bring you back on its side.

Frame 2:
Injustice 2 Pack ShotInjustice 2 gets its first major patch, provides clues for upcoming characters

With Red Hood coming to Injustice 2 on June 13th, the latest patch gave us some better hints on who may be joining the roster this year. Raiden and Black Manta are now confirmed, with a tiny character portrait pointing at Atom being another playable fighter.

Frame 3:
red bull smash gods and gatekeepers logoRed Bull shakes up the Super Smash Bros. Melee pantheon with “Smash Gods and Gatekeepers” in September

Finally throwing its hat into hosting Melee tournaments, Red Bull are running a special tournament in September. The event will see the Gods and Gatekeepers of Melee picking crews to either defend or topple the natural order. Will the reign of the Gods end here?


Keegan “Interrobang!?” Spindler, Features Editor:

Frame 1:
Lethal League headerIndie spotlight: Lethal League swings another home run on consoles

Although it’s built a community on the PC, with so much of the FGC calling consoles home, Lethal League’s console port has been eagerly awaited. It’s great to hear that they nailed it — and I know for a fact that it is a lot of fun.

Frame 2:
ytthumbnailroofGet the basics of backdashing down with this Tekken 7 movement guide

In Tekken, the first law of battle is movement. Without it, you’re a sitting duck — even with the most damaging combos under your belt. Get your crash course on backdashing here, and get a little more dangerous in the ring.

Frame 3:
ZSS Smash 4Yahoo! Esports recounts Nairo’s Super Smash Bros. legacy, ahead of 2GGC: Nairo Saga

There’s nothing I love to see more than beautiful craftsmanship, and this short documentary by Yahoo! Esports is a work of art. Covering Nairo’s competitive career and legacy, it is well worth a watch.


Extra Frame:
Dissida Final Fantasy NT
Dissidia Final Fantasy NT coming to PlayStation 4 in early 2018

At long last, we have a release window for the next Dissidia, if not an actual release date. This should prove to be an interesting title — it remains to be seen if it can make a splash in the FGC outside of Japan. The Final Fantasy brand will help, but the gameplay will really decide it.


Editor’s note: The views expressed in this article and the selected posts are solely those of the writers, and do not reflect Shoryuken.com as a whole.

Body Count Fighting presents Flash Back Friday: Pro players take on ClayFighter, Primal Rage, & more

Check out some classic fighting game titles, as played by the pros!

Body Count Fighting — the channel that recently brought us Street Fighter V and Injustice 2 fights between Alex Valle and Commander Jesse, Kitana Prime and Han Rashid, and more — also run a weekly feature called Flash Back Friday: they invite in prominent players to hit some buttons in fighting games of the bygone era. Here’s some prior episodes that’ll give you an idea of what sort of “classic” titles are on the roster! Note that sometimes the talk can get a bit NSFW.

First, they bring in NerdJosh, Tasty Steve, and Vicious to try out the notorious ClayFighter:

Remember Primal Rage? See how well EG|NYChrisG fares in this savage fighter.

Alex Myers takes on Teenage Mutant Ninja Turtles: Tournament Fighters in this episode.

Keep an eye on their channel for future episodes of Flash Back Friday from Body Count Fighting!

Source: Body Count Fighting