F.A.N.G beating you in two minutes? Here’s 45 minutes of counter-strategy to help!
Despite being generally considered one of the worst characters in Street Fighter V, in the right hands F.A.N.G can still prove a formidable enemy through the combination of his tricky mixups and deadly poison whittling away your life bar. If you’re not familiar with the matchup, a run-in with a skilled F.A.N.G can prove to be an unpleasant surprise!
F.A.N.G main Dee_Ancer received enough requests for tips on fighting F.A.N.G that he decided to compile this extensive video detailing how to handle the F.A.N.G matchup. By examining F.A.N.G’s own approach to the match and his various options throughout, the video provides the data you need to develop your own plan to take down the Cunning Trickster.
Tech to fill out your Guile arsenal–let’s do this!
In Street Fighter V, Guile is really a force to reckon with in the Season 2 build, placed by much of the popular opinion at–or near–the top of the tier list. Planning on trying out the Air Slasher and sending your opponents home to their families? World Warrior has two new videos to help equip you with the tools you need for your new mission–experienced soldiers may also see a new tactic or two.
In the first video, you can pick up some combos and meaty setups for Guile; some are short, some are longer and tougher to execute, but all will help you get a handle on what Guile is capable of.
In the second video, we look closer at setups to follow up Guile’s throws to keep the pressure on your opponent.
Like the Air Force Base, Kanzuki Beach now sports some new background elements like boats and birds, but more significantly the “Judgement Girls” from Street Fighter III now will hold up signs to declare the winner of a Time Over.
VesperArcade also takes the time to describe the many additions to the Capcom Fighters Network functionality itself. It is now possible to ban specific stages from random stage select as part of your profile. He describes how the blacklist and friend list functions work, and shows us what the finally-unlocked information tabs on player profiles actually now display. VesperArcade also tries to test for any improvements to the rollback netcode–with inconclusive results that seem to indicate there is no improvement to the netcode itself. However, better matchmaking may mitigate lag issues once the new CFN launches. Check out the details in the video above!
An important component of Ken’s rushdown game in Street Fighter V is, of course, his Heat Rush V-Trigger. In the video below, World Warrior presents some setups utilizing V-Trigger activation off of a variety of blocked attacks to trap your opponent and tear into them with some heavily damaging combos. Newcomers to Ken will want to integrate this approach into their attack plans–and regular Ken mains might see a thing or two they haven’t tried yet. Check it out!
First NorCal Regionals–now, eight more happy recipients revealed!
As promised, Evo is offering a $1000 pot bonus to ten different Pokkén Tournament events this year, in recognition of the Pokkén community’s fierce devotion to their game–and the money they helped raise for Make-a-Wish International as part of the Evo 2017 Player’s Choice donation drive. NorCal Regionals was the first to be announced as a recipient; now, Joey “Mr. Wizard” Cuellar has revealed eight more events that can expect the $1K Pokkén bonus. The list so far:
NorCal Regionals
Summer Jam
The Fall Classic
NEC
DreamHack Austin
DreamHack Atlanta
DreamHack Denver
Momocon 2017
Defend the North
As mentioned before, the tenth event will be determined by a fan vote:
10 Pokken Tournaments getting $1k bonus – NCR, Summer Jam, TFC, NEC, DH Austin, DH Atlanta, DH Denver, Momocon 2017, DTN, and one fan vote!
Support for Pokkén Tournament remains strong, despite the ongoing wait for arcade-parity DLC characters and balancing for the Wii U version; here’s hoping for a year full of great Pokkén action wherever it gets played!
Here’s a glimpse of some of the new things surfacing in the Capcom Fighters Network PC beta test.
Capcom is currently running the PC beta test for the new CFN build, planned for a late April release for Street Fighter V. This beta test is also running on the game version that we’ll see in the next balance patch, so PC players have been getting a chance to try out the upcoming changes a bit ahead of schedule–and some interesting things are being discovered.
Zangief’s new leg-grabbing counter–Tundra Storm–is an unusual move; it causes high damage but has limited utility. Here’s what it looks like:
The move can only counter horizontal kicking moves at a certain height, making it extremely specialized. Finrod Inglorion compiled this list detailing exactly what Zangief’s new counter works against:
The move’s side-switching property does provide a good corner escape.
VesperArcade breaks down the new moves appearing in the CFN PC beta in this video; in addition to the moves above, he discusses Dhalsim’s new Thrust Kick low attack (that grants Dhalsim a non-sliding low attack, handy for combos), Ryu’s new standing hard punch (new animation, but functionally the same), and Zangief’s new stun-heavy Flying Headbutt and anti-crouching Harasho Choke Slam throw:
DNG|Itazan and hameko show off how powerful the new aerial headbutt can be in this nasty stun combo:
But new moves aren’t the only thing showing up in the beta–Capcom snuck in some changes to at least one of the new stages, too–there’s a lot more going on in the background of the Air Force Base now, and the crates on the sides now break when a fighter is thrown into them. Check out the details in the video below:
The discussion as to how well CFN itself works in the beta has been mixed on social media, with some praise for the new features but also complaints of frequent disconnections. Hopefully the beta will serve its purpose of ironing out the bugs before the new CFN is officially introduced.
A new version of Sanwa Denshi’s silent joystick is on the way!
The third generation of Sanwa Denshi’s silent joystick is almost upon us. The second generation of stick was not only quiet, but too smooth–offering not enough resistance “feedback” as the microswitches were hit, making it more difficult for some players that are used to the feel of the standard stick. The third version of Sanwa’s silent joystick addresses this concern by using microswitches that offer the resistance players are used to, but is still as quiet as a “silent” stick should be.
The new switches are the only difference between the 3rd and 2nd generations of the silent joystick, and the 2nd generation version will remain available for those that prefer its smoothness. For those that want to try the new version, Arcade Shock will be opening pre-orders for the new joystick at 8:00 AM PDT on April 9, 2017.
Sanwa Denshi’s Japanese promotional information for the new silent joystick, featuring MOV and M’:
Act fast to save some money on Evo sign-ups–or get your name in for the artist alley!
If you’re planning to head into Las Vegas this July to attend Evolution 2017, but haven’t signed up yet, you’ll want to make sure you do before April 2–early bird registration pricing ends that day, and the cost will jump up from $55 USD to $75. Head over to smash.gg and register now!
Evo 2017 early bird registration ends April 2nd! Make sure you register before then to save $20! https://t.co/4kBRLyj2OC#Evo2017
Two fighters that get a little less spotlight get some attention from The Cool Kid93.
In Street Fighter V, Alex and Rashid both have their loyal supporters–possibly a bit more for Alex than Rashid, though. In the compilation below, you can see The Cool Kid93 take both characters through their paces in some online bouts:
While Alex is getting some buffs to toughen him up in the next balance patch, The Cool Kid93 feels that Alex has some problems that the new balancing still won’t address–such as a lack of options to follow up an EX Air Knee Smash on the ground to reward your successful anti-air, a lack of similar pressure options after a back drop, the short range of his heavy command grab, and more.
You can hear about Alex’s upcoming changes in more detail in VesperArcade’s video breakdown here. A new Air Knee Smash/Slash Elbow bug has also been found for Alex; check it out here.
The true power of Kanzuki-ryu lies in the Guren no Kata!
When Karin was first revealed in Street Fighter V, it became apparent that her classic Guren techniques would rely on her V-Trigger, the Kanzuki-ryu Guren no Kata. In the video below, Jay Rego explores the properties of Karin’s Guren V-Trigger and how to turn that data into potent combos and setups. Aspiring Karin mains should check this out to dig deeper into this significant aspect of her Street Fighter V mechanics–and you can skip straight to the setups, if you’re eager to try them for yourself.