The Impossible Made Possible in These Street Fighter V Combos from desk

Call it a glitch, or a quirk, or even an exploit: something unusual that Street Fighter V shares with some of its classic predecessors is the ability to remove the knockdown property of certain attacks by connecting another attack in the same frame. This allows combos that should be “impossible”–because of the opponent’s impending knockdown state–to become possible to perform.

In his latest video, desk demonstrates and explains this aspect of the game’s mechanics in detail, showing off such combos from M. Bison, Juri, Guile, Dhalsim–and one from Ibuki that pushed him to his limits!

On the more musical side, desk also recently remixed Juri’s Street Fighter V theme.

Source: desk

Learn the Basis for Pikachu’s Moveset in Super Smash Bros. for Wii U & 3DS

Pikachu is the electric poster-mouse of the entire Pokémon franchise, and a popular fighter for the Super Smash Bros. series to boot. As part of their ongoing Smash History video series, The Game Theorists have examined the fiesty pokémon’s past and how its prior appearances in the core Pokémon games (and the collectible card game) have helped shape Pikachu’s moves in the current Super Smash Bros. for Wii U & 3DS titles.

Pikachu’s pre-evolved form Pichu (of Super Smash Bros. Melee fame) is also included for comparison–and they discuss the fan-theory that the version of Pikachu seen in Super Smash Bros. Brawl onward is actually Melee’s Pichu, post-evolution. Check out the video and judge for yourself.

Study up further on Pikachu with ESAM’s breakdowns of its Smash 4 matchups.

Source: The Game Theorists

Keep the Pressure On with These Ibuki Bomb Mixups for Street Fighter V

Ibuki’s strength in Street Fighter V lies in her deadly combos, and her Isshaku Horokudama–her V-trigger, namely those tricky ninja bombs–can really keep the pressure on if the timing and positioning is mastered. The Rush n’ Kill Clan recently showed off excellent applications of this; in the video below, MrBshock gives us a look at how to vary your mixup to deal with an opponent’s knockdown recovery: be it a quick rise, a back recovery, or none at all. Keep that pressure on and don’t let an opponent escape!

Source: MrBshock

Groove to desk’s Remix of Juri’s New Street Fighter V Theme

Juri has become a very welcome addition to Street Fighter V’s playable roster–but the reception to her new theme music has been mixed, particularly when the softer, murkier sounds of her SFV music are held in comparison to her fierce, edgy Super Street Fighter IV theme. It’s definitely one of the most unusual takes on a character theme that SFV sports so far.

As a musician, it seems desk is also not too fond of Juri’s new beats; he’s put together his own remix of Juri’s Street Fighter V theme that blends influence strongly from the SSFIV original. Watch the background for some stylish Juri techniques from both titles.

Of course, desk has also contributed to Juri’s growing library of Street Fighter V combo videos.

Source: desk

Begin the Path of Yoga by Mastering Dhalsim’s Street Fighter V Trials

A good way to start getting a handle on your chosen Street Fighter V character is to practice their Trial Mode challenges; it gives you a solid foundation in both their basic attacks and some more advanced combos. Dhalsim is a fairly tricky fighter to play well–so to help you on the path of Yoga, VesperArcade offers this video breakdown of the Yoga master’s trials, complete with visual inputs on the arcade stick.

If the latest SFV roster addition Juri is more your speed, VesperArcade has also provided us a guide to her bread ‘n’ butter combos, and Feng Shui Type Alpha combos as well.

Source: VesperArcade

Capcom Has Shipped Fewer Copies of Street Fighter V Than Originally Projected

Capcom’s quarterly earnings report has indicated that over the last three months, the publisher has shipped fewer than 100,000 copies of Street Fighter V. Additionally, sales figures compiled by Japanese gaming magazine Famitsu have revealed that only 81,854 copies of Street Fighter V for PlayStation 4 have sold in Japan during the period of December 28, 2015 to June 26, 2016–while placing it at #43 out of Japan’s top fifty sellers, this is still far short of Capcom’s desired projections.

It certainly seems that Capcom is still reaping the whirlwind of Street Fighter V’s shaky launch and ongoing negative perception of being an “incomplete” product; while the addition of the expanded Story Mode, new fighters, and other add-on content are helping fight that perception, it still has a ways to go. Street Fighter V’s competitive reception has been much more positive, however–the increased exposure from large events such as Evo 2016, particularly ESPN2’s coverage, may yet still help put Street Fighter V on a smoother course.

Sources: CGM; Kotaku

Juri Weaves a Web of Destruction in This Street Fighter V Roundup

Juri’s sadistic reign of terror in Street Fighter V has only just begun. Whether you’re just picking up SFV’s latest playable character for the first time, or if you’re a Juri main from Street Fighter IV finally able to return to your favorite fighter, there is no shortage of material out there to help your game.

TheRedGambit offers this guide to new aspiring taekwondo masters:

Doopliss brings us this video compilation of vicious mid-screen and corner combos:

TrueUnderDawgGaming offers this advanced combo guide, including slow-motion breakdowns.

How’s Juri faring out in the wild, in actual combat? Here’s a look at EG|Justin Wong taking her out for a spin versus Nacer:

Here’s some footage of Sako playing against NewFrontier’s Cammy:

Check out more tech for Juri such as these combo videos, this massive combo list, and some okizeme for the cruel Korean fighter.

Sources: TheRedGambit; Doopliss; TrueUnderDawgGaming; Justin Wong; YogaFlame24

Witness Street Fighter V’s Top 5 Moments from Evo 2016

Evo 2016 was the biggest Street Fighter tournament ever seen, and had no shortage of amazing matches, upsets, and comebacks. In this video, Capcom Fighters has compiled their top 5 moments from Street Fighter V’s huge array of battles in Las Vegas last weekend. Spoilers under the video!

Street FIghter V: Top 5 Moments from Evo 2016

Want to see all of the action from SFV’s fantastic finals at the Mandalay Bay Event Center? Watch them here. Check out the final standings here.

Source: Capcom Fighters

Chun-Li Hits the Gym With This Sparring Costume Mod for Street Fighter V

Chun-Li might be getting some elegant new threads from Akiman in the near future, but when it’s time to train, those fancy outfits aren’t exactly practical. Street Fighter V modder BrutalAce has given Chun-Li a simpler costume option with this down-to-business sparring outfit mod. For Chun-Li, every day is leg day.

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Chun-Li received a new costume as part of the CPT bundle, and Chun-Li also just got her official swimwear for Kanzuki Beach, both available now in the Shop.

Source: SFV Mods Street Fighter V Mods

Capcom’s haunts Clarifies: Street Fighter V’s CPT DLC Revenue Will Support the Community

When the Capcom Pro Tour content for Street Fighter V was revealed at Evo 2016, many balked at the idea of dropping $24.99 for essentially a new stage and a couple of costumes; Capcom promised that proceeds from the sale of this DLC would be directed back into the Capcom Pro Tour itself.

Capcom Community Director “haunts” posted on NeoGAF last night, to reassure the FGC that the CPT DLC revenue was indeed bound for the community, not Capcom’s pockets. He states that “the majority of the revenue is being invested back into the Capcom Pro Tour,” and that they “didn’t create this content with the intention of making a profit for ourselves, it’s to support the community.” He also promised a full FAQ to answer future questions.

haunts_neogaf_cpt_dlc_post_1

He went on to explain that the revenue will be directed at both the 2016 and 2017 Capcom Pro Tour seasons, and took responsibility for the vagueness of the revenue distribution information so far. He indicated it will be clarified in the future.

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The original posts can be read here and here.

Source: haunts (NeoGAF)