Body Count Fighting announces a new weekly online tournament series for Dragon Ball FighterZ, Street Fighter V, Tekken 7, & Injustice 2

Prove your strength online, and you could win some cash and a shot at a live match in a future BCF event.

SFV AE Splash Art
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Body Count Fighting wants to give everyone a chance to join in on the action — and now you can from your own home, with the BCF Online Tournament series. They will hold online events weekly in one of four featured games — Street Fighter V: Arcade Edition, Tekken 7, Dragon Ball FighterZ, or Injustice 2 — each with a $250 prize pool, and a chance to earn points towards an online final, and ultimately a live feature match in Los Angeles, CA in an upcoming Body Count Fighting event.

bcf online schedule 1

Entry is free, and registration opens at 12:01 AM on the day of each event. The first cycle kicks off on May 17th with Street Fighter V. Interested contenders should go check out the event page on smash.gg! Find more info on the full tournament cycle on the league page.

Source: Body Count Fighting

Falke “float glitch” discovered in Street Fighter V: Arcade Edition

New fighters, new glitches.

Filipino Champ encountered an entertaining/aggravating new glitch while streaming Street Fighter V: Arcade Edition not too long ago: it seems Falke takes her Guardian Hawk persona seriously enough that she wants to fly — or at least hang motionless in the air, above a rather confused opponent. [Audio NSFW!]

Definitely more floating like a butterfly, than soaring like a hawk. The cause of the glitch is unclear, but appears to possibly involve her “Windstoss” air throw. In this instance it’s accidental, but we don’t know if it can be deliberately replicated à la the classic game-breaking Street Fighter II arcade bugs. Fortunately, while it stops Falke dead in the air, it only takes a swipe from Necalli to get things back to normal.

Let us know if you’ve encountered this glitch!

Source: FChamp [stream] via FgtvLive (Twitch clip)

UDON Entertainment hardcover review — STREET FIGHTER UNLIMITED Vol. 3: THE BALANCE & STREET FIGHTER LEGENDS: CAMMY

UDON’s own version of the Street Fighter timeline continues to zig and zag over the games’ official storyline.

UDON’s ongoing Street Fighter comic book universe exists in an unusual state that can be viewed as a sort of alternate timeline of SF continuity; while the characters fill much the same roles as they do in-game, and the overall plot concepts are very similar to the games’ own, they can be dramatically different in detail — even while true in spirit. As much as this is a natural result of their own production timeline, and likely mixed access to of Capcom’s own story/character plans, this ultimately makes them a more interesting read than if they were simply a verbatim retelling of the game lore. In many cases, UDON’s extrapolations are much more satisfying looks into these characters and their stories — and they because they still cover the same general concepts, they explore the world of Street Fighter in a way that — while different — still feels authentic.

The most recent “main line” releases (predating the Street Fighter vs. Darkstalkers crossover series) are the third and final volume of the STREET FIGHTER UNLIMITED series, THE BALANCE, and Cammy’s own entry into the STREET FIGHTER LEGENDS collection.

If you’re unfamiliar with the Street Fighter Unlimited series, you can also check out our review of Volumes 1 and 2.

[Some spoilers ahead for the story contents of both these two comic collections, and Street Fighter V‘s General Story mode! – Editor]

UNLIMITED potential.

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Street Fighter Unlimited: The Balance brings UDON’s own version of the rise (and fall) of Gill and his Secret Society to its conclusion, and — much like Street Fighter V‘s General Story “A Shadow Falls” — seeks to find an answer to Ryu’s struggle against Akuma and the Satsui no Hado. Whereas in SFV Ryu calms the murderous intent by following Gouken’s example and discovering how to calm himself and focus through the Mu no Hado, the UDON storyline takes a very different approach to the idea of “balance”.

I’m going to geek for out a minute about how much I like the different angles The Balance and SFV’s own A Shadow Falls took to the next step in Ryu’s evolution. While the Mu no Hado — and the idea of embracing “nothingness” as a unifying force — is much more in tune with a Zen Buddhist approach to the concept, the idea of Shin Ryu embodying both the light (regular Ryu) and dark (Evil Ryu) aspects simultaneously, melded into one entity, seems to borrow inspiration from Taoism and the philosophy of yin and yang. I find it outright fascinating to see these two outlooks comparatively applied to Ryu’s character design, and the different answers they provide to the problem of the Satsui no Hado. Each with their ties to martial arts philosophy over generations, they both feel appropriate in their own ways to what Ryu — the consummate martial artist — is supposed to be about.

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(This is revisited — albeit briefly — in UDON’s 2018 Free Comic Book offering Ultra Street Fighter II #1, and with Violent Ken as its focus, shows another angle entirely on the concept of reigning in the destructive urges of the Satsui no Hado and its like.)

The third volume of Street Fighter Unlimited doesn’t skimp on the character development for classic characters alongside the main arc. The (admittedly one-sided) rivalry between Urien and Gill is central to the tale, as is Alex’s connection and role in the Secret Society’s plans, but fans of Necro and Effie will get to see how strong a bond these “unusual” characters have formed while fighting together. The opposing outlooks of Adon and Sagat are also explored in a side-story. The volume closes with the inevitable face-off between Shin Ryu and Akuma, as well as setting up the events for the Street Fighter vs. Darkstalkers crossover that follows. Overall, Street Fighter Unlimited was a spectacular series, and this send-off doesn’t disappoint.

A Killer read?

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With Street Fighter Legends: Cammy, the former Killer Bee gets her own book alongside other legendary Street Fighter ladies such as Chun-Li, Sakura, and Ibuki (all previously getting their own Legends mini-series and collected volumes). The approach for these stories has typically been to give us a look into the formative days of the fighter: we see Chun-Li’s training and early work as a police officer; we see Ibuki learning to balance her ninjutsu training with her desire to live as an “ordinary” girl; we see Sakura’s developing rivalry with Karin. The latest take goes a slightly different way, and seeks to link into the UDON continuity’s version of current events — that is, F.A.N.G’s reformation of Shadaloo and revival of M. Bison.

This story is positioned alongside an examination of the relationship between Cammy and Decapre, as well as the other “reformed” Dolls that make up Cammy’s new unit, Delta Blue. The Shadaloo storyline is essentially a catalyst for these characters to explore and question their place after what they’ve done as part of Shadaloo — and may do again — as opposed to a direct look back at Cammy’s origin. This choice makes sense, as Cammy’s creation is a major focus of UDON’s prior main Street Fighter storyline.

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Ultimately, it still feels somewhat flat, however: Cammy ruminating about Shadaloo and her past, and her feelings of responsibility for former Dolls like herself, is indeed central to her character — but it’s been all been seen before, and pretty much every instance any time is taken to address Cammy’s character. Between ensuring that all gets in there, along with the Shadaloo revival plot, there is little room to demonstrate that Cammy has actually grown past any of it, which is somewhat disappointing. The introduction of F.A.N.G and the return of M. Bison also lack any drama in this setting — we know that the UDON continuity is moving to adjust to something closer to what is reflected in Street Fighter V, so there is no sense of stakes. (This is a little ironic, seeing as the General Story in the actual game sees Bison destroyed again, anyway!) Where Street Fighter Unlimited provides some interesting contrast and differentiation between the comic and game worlds, this volume seems to be going through the motions to move the continuities closer together.

F.A.N.G is also a bit of an issue — he’s a love-or-hate character as it is, and I personally fall toward the former, but his sycophantic devotion to M. Bison after being brought to heel (with a touch of potential future betrayal) is a big part of what makes him so entertaining to me… and that doesn’t really work as well when, as in this new comic continuity, he’s reviving Bison without us seeing that prior history. F.A.N.G can be menacing, but without that context, he’s just another random thug. Hopefully UDON fleshes this out and works more of F.A.N.G’s canonical origin and history into their own version of the character. Besides all this, Street Fighter Legends: Cammy is still worth a look, even if it pales in comparison to the prior Legends volumes.

UDON production is still top-notch.

udon logo (small)Story beats aside, both books sport fantastic artwork, from Omar Dogan in Street Fighter Legends: Cammy, and from Joe Ng in Street Fighter Unlimited: The Balance. Ken Siu-Chong fires out the story and dialogue in Unlimited, providing an engaging read throughout; the legendary Jim Zub provided the story for Cammy’s Legends outing, and while I’m not a fan of the overall tale, the character dialogue and pacing are still on point from this master storyteller. And as per usual with UDON’s books, these are gorgeous, hefty hardcovers that do justice to their source material and the efforts of the creators. Both are still available from online retailers such as Amazon and Focus Attack (UDON Entertainment’s official merchandise outlet), and of course at a comic shop near you. Go check them out.

Dragon Ball FighterZ: New features and balance patch coming May 9th, patch notes released

Is Dragon Ball FighterZ about to surpass its limits?

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We knew the balance patch was on the way — and Bandai Namco have now verified when we’ll see the patch go live, and what it will contain. The update rolls out on May 9, on all three platforms (PlayStation 4/Xbox One/PC). The changelist has been posted to Bandai Namco’s Facebook page; the new features to be added are:

• FIGHTERZ CUP: a monthly competition where players can fight and collect points for their respective Z-Union
• PARTY BATTLE: Co-op fights where 3 players can join forces to defeat fearsome bosses
(More information will be revealed soon for the events linked to these new features)

And here is the full list of balance changes they have posted. Check to see how it will affect your team members!

MODES:

• REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased
• COMBO CHALLENGE: Fixed an issue where there was a gap between when the timer starts counting and the game starts allowing some inputs when performing position reset in a combo challenge

TRAINING MODE:
• Fixed an issue where the training dummy doesn’t guard/unguard properly with Enemy Settings set to Guard First Only
• Fixed an issue where the training dummy doesn’t properly playback movements that are recorded in advance when using Ginyu’s Body Change after performing Dragon Rush (Forced Switch) and not resetting the positions in-between these two actions.
• Fixed an issue where the combo damage is not displayed when an attack is counteracted by an armor move . An adjustment has also been made to prevent immediate health recovery when an attack is counteracted by an armor move.
• Fixed an issue where “OK!” is displayed on the Assist character icons even when they are crossed out with Assist Cooldown Setting set to Quick Recovery
• Fixed an issue where the training dummy fails to recover its health with some specific unconnected strings of moves
• Fixed an issue where the training dummy fails to guard in some cases even when the Guard Follow-ups option is selected
• Self-damaging moves will no longer affect the Combo Damage displayed
• Fixed an issue where the training dummy fails to guard attacks with some specific strings when the Guard Settings is set to Guard Follow-ups

STORY MODE:
• Fixed an issue where the defense-up skills are taking effects only the half of what they are supposed to

GAMEPLAY:

GOKU (Super Saiyan):
• Fixed an issue where the dust effect displayed for Goku (Super Saiyan)’s Kamehameha and Warp Kamehameha continues to be displayed while the game is paused by an opponent’s Super Attack

VEGETA (SSGSS):
• Fixed an issue where the Vegeta (SSGSS)’s Big Bang Attack does not explode when blocked by a Z Assist with an armor property (such as Android 18’s Z Assist)
• Fixed an issue where player cannot perform Vanish move when Vegeta (SSGSS)’s Big Bang Attack hits armor property objects (such as Broly’s Powered Shell)
• Modified the damage scaling of Vegeta(SSGSS) several Ki-Blast moves to match with a normal Ki Blast
• Modified the amount of the damage that’s done with the first attack of Vegeta(SSGSS)’s Niagara Pummel
• Adjusted Vegeta (SSGSS)’s On a Scale of One to Ten, I’ll Give You a Three! so that it’s easier now to grab an opponent and follow up with Z assists
• Fixed an issue where the move sometimes hits an opponent even after they’re K.O.-ed
• Fixed an issue where Vegeta (SSGSS)’s invincibility is disabled at the wrong timing when executing Final Flash Attack

BROLY:
• Fixed an issue where the energy ball goes up in the air when Broly’s Gigantic Meteor is clash canceled
• Fixed an issue where Broly’s Jumping Heavy Attack doesn’t clash cancel
• Fixed an issue where the Powered Shell effect appears for a split second when Broly gets K.O-ed
• Fixed an issue where an opponent wall bounces when a player hits the opponent with Broly’s Gigantic Strike with corner on the back
• Fixed an issue where hit count doesn’t increase when hitting an opponent with Broly’s Jump Heavy Attack, the medium and the heavy versions of Lariat Express
• Matched the number of times Broly’s Jumping Down Heavy attack can endure hits with other moves to allow an opponent to counter it with a Crouching Heavy attack
• Fixed an issue where Broly’s Powered Shell disappears when hit by certain ranged Special Moves
• Fixed an issue where Broly is able to cancel into his Super Attack at the moment he catches an opponent with his Eraser Blow the medium and the heavy versions of the Lariat Express, Gigantic Claw and Gigantic Strike
• Fixed an issue where Broly’s barrier effect is out of sync when canceling into Sparking Blast 1 frame after the start of a Super Dash

BEERUS:
• Fixed an issue where Beerus’ Standing Unique Attack, Jumping Unique Attack and Sphere of Destruction disappear before they destroy what is in the background when reflected
• Fixed an issue where the lower energy ball of the two created by Beerus’s heavy version of Sphere of Destruction cannot be repelled by Beerus’ attacks when it bounced back without hitting an opponent
• Fixed an issue where Beerus is able to keep shooting Ki-blasts without an end after hitting an opponent with his Beerus Ball in a certain way
• Fixed an issue where Sphere of Destruction keeps flashing and making sounds when it takes hits during a pause
• Reduced the recovery frame of Beerus’ down medium attack to match with other moves

TIEN:
• Fixed an issue with character displays that’s observed when Tien hits an opponent who is positioned at the backside of Tien

KRILLIN:
• Now Krillin’s Z assist will always throw a rock unless a player is inputting left when he appears on the screen
• Increased the duration of hit stun and the time an opponent isn’t able to recover for Krillin’s Z Assist

NAPPA:
• Adjusted the knock back distance of an opponent so that Nappa’s Jumping Down Heavy attack is more likely to hit twice
• Mitigated the damage scaling of Nappa’s Too Bad to balance out with other invincible moves
• Adjusted damage scaling of Saibaman’s explosive attacks

YAMCHA:
• Fixed an issue with appearances when a player defeats the last character of an opponent with Yamcha’s Ultimate Wolf Fang Fist

CAPTAIN GINYU:
• Fixed an issue where the Z Assist Character is displayed while performing Ginyu’s Body Change
• Fixed an issue where Ginyu’s Jumping Heavy attack can put an opponent in the sliding knockdown state in a different timing than other characters

HIT:
• Fixed an issue where Z assist characters remain on the screen in the case Hit’s I Keep Improving hits an opponent while the characters are in their hit stun

FRIEZA:
• Fixed an issue where Frieza’s Death Saucer doesn’t vanish after clashing with Broly’s Powered Shell
• Extended the inner part of the hit box for Frieza’s Crouching Heavy
• Fixed an issue where damage scaling isn’t properly processed when executing Frieza’s You might not survive this time and connecting it with following Death Ball.
• Fixed an issue where Frieza’s Death Saucer flies in a wrong path when clashed once
• Fixed an issue where Frieza’s You must Die by my Hand! cannot be executed when getting a hard knock-down by certain moves (Nappa’s Arm Break, etc.)
• Adjusted the damage and the damage scaling for Frieza’s You might not Survive this Time

PICCOLO:
• Fixed an issue where Piccolo’s Z Assist doesn’t fire the energy blast when used right after a Super Attack
• Fixed an issue where a player can’t block Piccolo’s Z Assist unless the player is inputting the direction away from an opponent when the opponent switches the positioning of the player’s main character and the opponent’s main character while Piccolo’s Z Assist Homing Energy Blast is still on the screen

ANDROID 18:
• Modified the light version of Android 18’s Back Grapple’s so that the hit count increases when an opponent is smashed into the ground
• Also modified the damage value and the damage scaling in accordance with the above modification

ANDROID 16:
• Now players will be able to recover from the ground when hit by Android 16’s Dynamite Driver
• Removed the invincibility to ranged attacks from Android 16’s Standing Heavy, Jumping Heavy and Crouching Heavy

VEGETA (Super Saiyan):
• Reduced the duration of block stun for Vegeta (Super Saiyan)’s Z assist

GOHAN (Adult):
• Modified the property of Gohan (Adult)’s down light attack to match with other light attacks
• Modified Gohan (Adult)’s heavy version of mid-air Ultimate Back Attack so that opponents are now able to ground recover when hit
• Reduced the frame advantage of Gohan (Adult)’s heavy version of Machine Gun Kick when it’s blocked by an opponent

KID BUU:
• Fixed an issue where Kid Buu’s Candy Beam sometimes hits an opponent for several times
• Made a modification to Kid Buu’s Pearl Flash so that the damage scaling of Super Attacks is now applied

ANDROID 21:
• Fixed an issue where the move property of Android 21’s Solar Flare which becomes available after absorbing an opponent isn’t ranged attack
• Android 21’s Total Detonation Ball has been adjusted so that it now disappears when hit by Broly’s Powered Shell
• Fixed an issue where a sound effect isn’t played when Android 21 executes a mid-air version of her special move Sticky Energy Blast
• Fixed an issue where Android 21’s hurt box isn’t consistent depending on which mid-air damaged motion is triggered

GOHAN (Teen):
• Fixed an issue where wrong down state is applied to a character when getting hit by the medium version of Gohan (Teen)’s Flying Kick high up in the air
• Fixed the timing when Gohan (Teen)’s 5-Hit Combo disappears
• Fixed an issue where the effect was out of synch during Son Gohan (Adult)’s Jet Upper and Z Assist
• Fixed an issue where characters’ appearances become strange while they’re falling when Son Gohan (Adult) hits an opponent high up in the air with his ground version of the Ultimate Back Attack (after Potential Unleashed)

GOTENKS:
• Fixed an issue where the hitbox of Gotenks’ Z Assist remains even after he has left the screen
• Fixed an issue where Gotenks’ Jumping Heavy can put an opponent in the sliding knockdown state in a different timing than other characters
• Fixed an issue where Gotenks’ Z Assist can forcibly put an already mid-air opponent’s position back to the ground

CELL:
• Cell’s Psychokinesis Crash has been adjusted so that the attack no longer appears behind an opponent character

TRUNKS:
• Fixed an issue where Trunks sometimes doesn’t execute follow up attacks after hitting an opponent with his Shining Slash

GOKU BLACK:
• Made an adjustment so that Goku Black’s medium and heavy versions of the Fierce God Kick no longer locks down even a knocked out opponent

OTHERS:
• Fixed an issue where some characters don’t instantly transition to their down motion but keeps performing their super armor moves until the end in the case the character loses all its health by an opponent’s move that has a property to lock down an enemy
• Fixed an issue where a character reacts and turns back to an opponent after the Vanish attack while they are performing certain Special Moves or Super Attacks such as Goku (Super Saiyan)’s Kamehameha
• Fixed an issue where a character floats in the air for a short period when getting a sliding knock down by particular moves such as Goku Black’s Holy Light Grenade
• Fixed an issue where Z Assist characters fly high up in the air when they are forced to leave the screen by certain moves such as Goku Black’s God Slicer Dance
• Fixed an issue where a player’s character loses its ability to move properly when the player performs Z reflect against some specific moves such as Android 16’s Hell Flash
• Fixed an issue where a player’s normal Jumping Heavy Attack works in the same way as an auto combo finisher when an opponent’s Z Assist character leaves the screen while the player is performing a combo
• Fixed an issue where scaling that should have been applied to non-recovery frame to prevent a combo loop isn’t applied when starting a combo with certain moves
• Fixed an issue where a character slides horizontally with facing downward when triggering Super Dash under specific conditions
• Fixed an issue where certain voices aren’t played in certain situations
• Fixed KO voices so that the appropriate voices that are corresponding to certain characters will be played
• Increased the duration of throw invincibility for both air and ground back dash
• Made some adjustments to make it harder to execute the Z reflect for the second time in succession
• Fixed an issue where the invincibility of Z assist characters aren’t properly disabled when leaving the screen due to the main character getting a hit
• Fixed an issue where a player’s main character is able to cancel moves to an another move even when they are whiffing in the case the player team’s fireballs got reflected by an opponent’s Z-reflect or Super dash.

DBFZ Shenron

Source: Bandai Namco (Facebook) via Bandai Namco US (Twitter)

Ryu clashes with Violent Ken in ULTRA STREET FIGHTER II #1, available from UDON for Free Comic Book Day on May 5th!

UDON offers up another can’t-miss Free Comic Book Day exclusive!

Saturday, May 5th this weekend is FREE COMIC BOOK DAY, and UDON Entertainment has a new story for Street Fighter fans to grab if they head out to their local comic shops tomorrow. Spinning out of the events of Street Fighter vs. Darkstalkers and taking some inspiration from Ultra Street Fighter II: The Final Challengers on the Nintendo Switch, UDON presents Ultra Street Fighter II #1! Their synopsis:

While Ryu has struggled for years to control the darkness within himself, his best friend Ken Masters has now succumbed to his own inner demons to become… VIOLENT KEN! Ryu, Sakura, Sean, and even Dan Hibiki must fight to prevent Ken from destroying himself and those he cares about most! … Featuring the creative team of Ken Siu-Chong (story) and Hanzo Steinbach (art) this is definitely a comic you do not want to miss!

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Check out these preview pages!

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This single issue is available — for free — at a comic retailer near you tomorrow, May 5th. Check out the FREE COMIC BOOK DAY website for more information.

Source: UDON Entertainment

The SRK Rollback: Best of April 27 to May 3, 2018

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from April 27 to May 3, 2018!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
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Shoryuken interview: Meet the Combo Queens!

Expect to see more women tearing through the pools at FGC events in the future, as the Combo Queens are here to ensure they can find support in the scene to play the games they enjoy.

Frame 2:
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GamerBee examines the multiple factors to consider in assessing a competitor’s true strength in Street Fighter V

Cygames Beast’s GamerBee offers a healthy serving of insight on what makes great players great, particularly in the era of Street Fighter V‘s simplified-yet-harsh game system.

Frame 3:
Taki reveal trailer SoulCalibur VI featured imageTaki confirmed for SoulCalibur VI through early character reveal trailer

SoulCalibur‘s buxom ninja was pretty much a lock to return for this prequel/reboot/wherever-it-fits installment in the series, and return she does, now sporting an updated look. Bandai Namco might have to work on their trailer-leaking problem, though.

Frame 4:
falke character art sfv 750x400Street Fighter V: Arcade Edition — Basic Falke primer: General gameplan, combos, & more

DaFeetLee offers this extensive guide to help you achieve true “Harmony” with Season 3’s latest DLC fighter.

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Fans show their love for Rival Schools in this huge 20th Anniversary Art Tribute

This might help ease the wait for Capcom to actually dust off this beloved series. C’mon, already!


Crow_Spaceboy, Assistant Editor:

Frame 1:
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Trailer for Punch Planet’s sentai space-cop “G-Agent” revealed, character playable now

Punch Planet continues to be one of the best indie fighters out their even in its beta form, and the addition of the incredible G-Agent hasn’t changed that.

Frame 2:
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M. Bison gains demonic power in Street Fighter V with the Astaroth Crossover Costume, coming soon to Extra Battle mode

Top to bottom, this is just an incredible design. Nothing else to say.

Frame 3:
Six games in the AnimEVO lineup have been approved for side stage stream time at Evo 2018

I’m in this weird stage in my life where I care more about what’s at AnimEVO then Evo itself.

Frame 4:
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desk breaks Street Fighter V: Arcade Edition in his latest combo video

If I ever tell you that I’m tired of seeing glitch videos, run: it’s an impostor, or alien hypnosis, or something.

Frame 5:
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Maximilian discusses how YouTube’s content policies creates difficulty for Mortal Kombat content

YouTube can be awful, and this sort of crap has been going on for years. I think it’s time we just admit it’s not going to get better and move on to something else.


Catch up on what you may have missed in our prior SRK Rollback compilations.

Capcom looks back at the origins of Street Fighter to prepare you for the Street Fighter 30th Anniversary Collection

Have a look at where it all began!

sf street fighter capcom 30th anniversary logo

Street Fighter 30th Anniversary Collection is arriving at the end of this month, and Capcom wants to help remind you of the games in which this storied franchise took its first steps — or threw its first Hadouken, for that matter. Check out their first entry in their “30th Anniversary Retrospective Series”, taking a closer look at the titles that started it all: Street Fighter, and the Street Fighter II & Super Street Fighter II series. Get ready for a hard-hitting blast of nostalgia! (And you might recognize a familiar voice on narration.)

Street Fighter 30th Anniversary Collection arrives on PlayStation 4, Xbox One, Nintendo Switch, and PC on May 29, 2018. Digital pre-orders also include a copy of Ultra Street Fighter IV.

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Source: Street Fighter

ELEAGUE Street Fighter V Invitational: Smug and Infiltration have joined the list of competitors

22 out of 24 participants have been revealed.

As we draw closer to the ELEAGUE Street Fighter V Invitational tournament — featuring 24 of the game’s top competitors divided into four Groups, fighting for $250,000 — we’re getting closer to seeing the full fight card. In addition to the 20 players we already knew, we’ve since seen tweets from PG|Infiltration and RISE|Smug announcing their impending participation in the event. The list of competitors so far:

  • Echo Fox|Justin Wong
  • Echo Fox|Punk [2017 ELEAGUE Street Fighter V Invitational Champion]
  • NVD|Phenom
  • Mouz|Problem X
  • Twitch.Hx.CYG BST|Daigo Umehara
  • 801 Strider
  • Echo Fox|Momochi
  • RISE|MenaRD
  • Echo Fox|Tokido
  • F3|Brolynho
  • CYG BST|PR Balrog
  • Fudoh|Haitani
  • iDom
  • Fudoh|Fujimura (formerly Yukadon)
  • Filipino Champ
  • CO|Dogura
  • ARES.RB|Luffy
  • CYG BST|Fuudo
  • RB|Snake Eyez
  • NuckleDu
  • RISE|Smug
  • PG|Infiltration

You can see their announcement tweets below:

That puts us at 22 out of 24 competitors for the event at the time of this writing; we need two more yet, and since a spot is reserved for the winner of ELEAGUE’s SFV reality show project ELEAGUE The Challenger: Street Fighter V, we can expect one other will surface soon aside from that. Two players have already been eliminated from the chance at a spot at the Invitational in the first two episodes of ELEAGUE The Challenger: Street Fighter V — LowTierGod and Sherry Jenix.

The ELEAGUE Street Fighter V Invitational will be broadcast on both Twitch and TBS beginning on Friday, June 1, starting with Group A at 3:00 PM ET (Noon PT), at twitch.tv/ELEAGUETV, before the TBS broadcast at 11:00 PM ET (8:00 PM PT.)

Sources: Smug (Twitter); Infiltration (Twitter); ELEAGUE The Challenger

M. Bison gains demonic power in Street Fighter V with the Astaroth Crossover Costume, coming soon to Extra Battle mode

M. Bison suits up to explore new realms of evil!

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Revealed early via datamining a recent patch, Capcom has now confirmed that M. Bison will be next to receive a Crossover Costume via Extra Battle mode in Street Fighter V: Arcade Edition. Soon, you’ll be able to dress up the dictator as the Demon Lord Astaroth from Ghosts ‘n Goblins. Some history from the Capcom-Unity post:

Appearing in Ghosts ‘n Goblins (1985) and its sequels, Astaroth is the main antagonist to the chivalrous knight, Arthur. He is a demon lord and the ruler of the Demon Realm Village, which is a world inhabited by evil creatures. Astaroth has two faces, the primary one on his head and a secondary one on his abdomen. He can breathe fire through both of his faces to scorch enemies to a crisp. He’s also a master illusionist and can create mirages such as creating clones of himself. With clones and evil in mind, M. Bison is undoubtedly the best character to don the Astaroth Crossover Costume!

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sfv astaroth bison crossover costume 2
sfv astaroth bison crossover costume 3

As per usual, you need to complete four Extra Battle challenge events during timed windows to get the costume. Each attempt costs 2500 Fight Money, so you’ll need at least 10,000 FM total to get the outfit — provided you beat Astaroth-Bison first time, every time. The CPU tends to get a bit tougher each challenge. Here’s the schedule for the Astaroth costume challenges:

sfv extra battle astaroth bison crossover costume schedule

M. Bison is fittingly bringing more Golden Shadaloo Soldiers along with him; take note of when you can play these limited challenges to ensure you don’t miss your chance at more Fight Money or EXP.

sfv extra battle golden shadaloo soldiers schedule may 2018

Guile is also finishing up his Nameless Super Soldier Crossover Costume this coming week, so hopefully you’ve got the first three pieces!

SFV AE Splash Art

Source: Capcom-Unity

Six games in the AnimEVO lineup have been approved for side stage stream time at Evo 2018

Get ready to see the best of AnimEVO on stream from Evo 2018!

This year’s AnimeEVO at Evo 2018 promises to be the biggest and best yet; on top of 25 different titles in the lineup, six of those have been approved to get Evo side stage access, including some time on stream from the event:

AnimEVO takes place at Evo 2018 (and requires passes to Evo to attend) in Las Vegas on August 3-5. Registration is now open!

animevo 2018 full

In addition to the games at AnimEVO, a Pokkén Tournament DX side event is planned, and it will also have side stage access.

Evo Championship Series

Source: AnimEVO (Twitter)