Street Fighter V servers down today for maintenance and addition of new DLC content

Online services will be down to add a new stage, music packs, and herald the arrival of Gill (sort of).

Another Tuesday, another server maintenance window for Street Fighter V. CFN functions will be down from 10:00 AM to 4:00 PM PT today:

This time, we’re getting some new content after the outage, namely new Halloween (including a Gill outfit for Urien), school, and other premium costumes, as well as the English Manor stage and new music packs. Check them out after the servers come back online this afternoon.

sfv halloween urien gill

sfv doll cammy
sfv akiman costume undercover chun-li
sfv halloween Birdie
sfv halloween dhalsim
sfv halloween FANG
sfv school cammy
sfv school ed
sfv school menat
sfv akiman costume relaxing beach chun-li 750x400
sfv akiman costume sleepwear apron chun-li
sfv nostalgia cammy

English Manor sfv stage

CFN banner

Source: SFV Server (Twitter)

Closest thing to actually being there: Explore The Mixup 2017 in France with this video from The Deep Lense

KenDeep gives us a look at the tournament through an in-person video collage.

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The Deep Lense is a video series that gives viewers a chance to experience fighting game events through the eyes of European competitor KenDeep. In this episode, KenDeep travels to The Mixup 2017 in Lyon, France — it took place the weekend before last, on September 16 & 17. Check out the players, the games, and the hype through this jazzy little retrospective.

Sources: The Mixup, Das Schloss

Hear all the voices of Mahvel in this Marvel vs. Capcom: Infinite character voice compilation

Vague, out-of-context spoilers galore!

While not nearly as in-depth as Injustice 2‘s storied voice interactions, you can still hear what the cast of Marvel vs. Capcom: Infinite has to say in this extensive voice sample compilation from ADAPT Chance:

Direct time stamps to the character of your choice, below:

Source: ADAPT Chance

The HyperX Cloud Alpha headset is now available

HyperX’s latest headset is shipping now.

HyperX headsets have become a regular sight at fighting game tournaments, their rise in the community coinciding with their signing of Daigo Umehara to represent their brand in the FGC. If you’re in the market for a new gaming headset, you might want to note that HyperX’s new Cloud Alpha is now shipping. It is now available through HyperX’s network of retailers and both offline and online, with a MSRP of $99.99 USD.

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hyperx cloud alpha dual chamber driver

Some information and specifications from HyperX:

Cloud Alpha is designed to deliver the ultimate comfort for hours of extended gameplay with premium HyperX signature memory foam, pliable leatherette and an expanded headband to fit a wider range of gamers. Its durable, lightweight aluminum frame features a unique accent design easily recognized during major tournaments or at a local gaming event. Cloud Alpha also features a detachable cable with in-line audio control allowing gamers to adjust volume and mute microphone on the cable, with multi-platform compatibility on  PC, PS4, PS4 Pro, Xbox One, Xbox One S, Mac, Mobile, Nintendo Switch, and other virtual reality systems with 3.5mm ports.

Features

  • HyperX Dual Chamber Technology for more distinction and less distortion
  • HyperX Signature Memory Foam
  • Durable aluminum frame with expanded headband, and new fork design
  • Detachable braided cable with convenient in-line audio control
  • Detachable noise cancellation microphone
  • Discord and TeamSpeak Certified
  • Multi-platform compatibility

Headphone
Driver: Custom, dynamic 50mm with neodymium magnets
Type: Circumaural, Closed back
Frequency response: 13Hz–27,000Hz
Impedance: 65 Ω
SPL (Sound Pressure Level): 98dBSPL/mW at 1kHz
T.H.D.: < 1%
Weight: 298g
Weight w/ mic and cable: 336g
Cable length and type Detachable headset cable (1.3m) + PC extension cable (2m)
Connection Detachable headset cable – 3.5mm plug
(4 pole) + PC extension cable – 3.5mm stereo and mic plugs 

Microphone
Element: Electret condenser microphone
Polar pattern: Noise-cancelling
Frequency response: 50Hz–18,000 Hz
Sensitivity: -43dBV (0dB=1V/Pa,1kHz) 

Global Part Numbers
HX-HSCA-RD/AM (Americas)
HX-HSCA-RD/EM (EMEA)
HX-HSCA-RD/EE (E. Europe)
HX-HSCA-RD/AS (Asia)

For more information on the Cloud Alpha and its global availability, you can head over to the Cloud Alpha webpage.

 

Source: HyperX [press release]

Don’t miss the online Brawlhalla US Regional Qualifiers on September 30 & October 7, 2017

US players’ big chance for Brawlhalla glory is coming up soon!

Brawlhalla Circuit

The Brawlhalla US Regional Qualifiers are creeping up fast, so fans of Blue Mammoth Games’ platform fighter will want to act fast to compete in one of the two big online events. Registration closes for US-West at 8:59 PM PT on September 29, while US-East competitors have until 11:59 PM ET to sign up. Head over to smash.gg to sign up, and for more information. The first-place champions will be awarded flight and hotel accommodations to Atlanta, and a spot in the second annual Brawlhalla World Championship Expo — where the six best Brawlhalla players in the world will face off for a share of a $100,000 USD prize pool.

The US-West Regional Qualifier begins at 11:00 AM PT on Saturday, September 30; the US-East Regional Qualifier begins at 2:00 PM ET on Saturday, October 7. Want to watch the brawl? The top 8 — and other select matches — will be broadcast live on the official Brawlhalla Twitch channel.

brawlhalla gameplay 5

Source: Brawlhalla [press release]

Cammy’s classic Super Street Fighter II stage returns in Street Fighter V as the English Manor

Another classic Street Fighter locale joins Street Fighter V‘s stage selection screen.

This morning, when Capcom announced the selection of DLC content coming to Street Fighter V tomorrow (September 26), they revealed a stage called “English Manor” that sounded very familiar — the Capcom-Unity blog has since been updated and confirms that yes, the English Manor is indeed Cammy’s classic haunt from her Super Street Fighter II debut.

English Manor sfv stage

The English Manor joins the nostalgic Suzaku Castle, Air Force Base, Temple Hideout, Flamenco Tavern, and High Roller Casino stages in SFV; Capcom certainly seems committed to giving all (or at least most) of the game’s fighters their classic stages back in SFV.

Cammy fans will also have three new premium costumes to pick up for her tomorrow — a school uniform, her Doll outfit, and her Street Fighter IV alternate:

sfv school cammy
sfv doll cammy
sfv nostalgia cammy

Source: Capcom-Unity via Street Fighter (Twitter)

A new stage, music, and a ton of premium costumes are coming to Street Fighter V tomorrow

Capcom reveals a wide variety of new outfits for the Street Fighter V roster — and some other surprises.

We didn’t get any news on Zeku this past week — instead, Capcom is leaning heavily into their DLC MO with an announcement of no less than thirteen (!) new premium costumes for Street Fighter V, covering a variety of themes.

As Halloween is coming up soon for 2017, it comes as no surprise that we’re getting some new “spooky” outfits for select cast members, like we did last year. This time, some fighters lacking in any prior DLC costume attention are finally getting some love — namely Dhalsim, Birdie, and F.A.N.G, while Urien tries to pass as his god-complexed brother:

sfv halloween bison dictator
sfv halloween Birdie
sfv halloween dhalsim
sfv halloween FANG
sfv halloween urien gill

More characters are going back to school as well, with Menat, Ed, and Cammy gaining academia-themed threads.

sfv school menat
sfv school ed
sfv school cammy

Cammy is getting even more premium costume attention: she is also going to have two nostalgic new outfits, one from her days as a Doll for Shadaloo, and another calling back to her Street Fighter IV alternate look.

sfv doll cammy
sfv nostalgia cammy

“But what about Chun-Li? She needs new costumes, too!” Of course she does. Not to be outdone, Capcom’s leading lady is getting three new outfits designed by Akiman: an Interpol “undercover” look, a relaxing summer outfit, and a “sleepwear” costume.

sfv akiman costume undercover chun-li
sfv akiman costume relaxing beach chun-li 750x400
sfv akiman costume sleepwear apron chun-li

All of these new premium outfits will cost you $3.99 USD apiece. There is also now a 2016 Halloween bundle available, for any players that missed last year’s batch.

This massive selection of new costumes isn’t the only addition planned for SFV tomorrow; Capcom states a new stage — English Manor — is coming as well. Described as a “castle overlook[ing] a sweeping landscape with the Northern Lights hovering up above,” is sounds clearly like a version of Cammy’s classic Super Street Fighter II stage. It will cost the usual 70,000 FM, or $3.99 USD.

Capcom also announced the availability of music packs, to “add a personal touch to every battle.” It sounds like they will be taking a page from Tekken 7‘s jukebox, allowing you to customize your in-game tunes. Classic Street Fighter II music has been promised.

All of this DLC content is planned to roll out tomorrow, September 26, 2017.

Source: Capcom-Unity

Shoryuken review: HORIPAD wired controller for Nintendo Switch

A wired controller that’s easy on the wallet — but is it worth your attention?

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The Nintendo Switch — maybe as a byproduct of its… “unusual” control design scheme — is on track to having possibly the broadest selection of controller options of a current generation system. As innovative as the Joy-Cons are for games that utilize their features — such as ARMS — there’s a strong likelihood you’ll want a “normal” game pad for everything else. For fighting games, you need a control method that’s both comfortable and effective. If an arcade stick isn’t your weapon of choice — and HORI offers an excellent one — what pad should you look into? There’s a few choices, including Nintendo’s own Pro Controller. HORI sent us a sample of their lower-cost alternative: the HORIPAD. How does it shape up?

HORIPAD switch 1
HORIPAD switch 2
HORIPAD switch 3

There are two ways to look at this controller: how effective an alternative it is to a basic “general use” game controller, and how effective it is for fighting games. This is Shoryuken, so we’re naturally going to primarily look at the HORIPAD’s merit as the latter. But first, some points of comparison between it and its higher-cost official Nintendo competitor:

  • The Pro Controller uses a basic cross directional pad, as opposed to the Joy-Con’s separated buttons. The HORIPAD uses a removable cradled “rocking” cross d-pad that floats over four directional buttons, offering two different options (more details on that below).
  • The Pro Controller is wireless, while the HORIPAD is wired, connecting via USB.
  • Both sport similar analog stick and face/trigger button layouts, with slight difference in overall grip/shape.
  • The HORIPAD has a turbo function, the Pro Controller does not.
  • The Pro Controller has vibration functions, the HORIPAD does not.

In terms of general performance, the HORIPAD actually offers a viable alternative to Nintendo’s pad: by trading off wireless and rumble options, you can get a very serviceable pad controller for roughly $40 USD less. I would recommend it as a possible option in that comparison. But — how does it hold up for fighters?

There are a number of concerns with the HORIPAD when it comes down to fighting game use. First: let’s consider the d-pad. If you’re happy using the analog stick for your fighting game inputs, this is a non-issue. But the d-pad itself sports some interesting design options — and a sort of split personality.

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In its default state, the directional pad is a cross cradled with an outside rim, reminiscent of some classic-style gamepads. I found this version actually very comfortable for directional-input based execution, of the fireball/dragon punch variety (Ultra Street Fighter II: The Final Challengers used as reference). Combos or supers, no problem. However, I found the rocking action made charge inputs (like Sonic Booms, for example) rather more difficult. I found the d-pad very uncomfortable for Pokkén Tournament DX, for some reason; I ended up switching to using the analog stick instead.

HORIPAD switch 7
HORIPAD switch 4

HORIPAD switch 5
HORIPAD switch 6

This controller sports the option of removing this d-pad to reveal the four directional buttons underneath, similar to the Switch’s Joy-Con directional button configuration. This proved to be a non-option for me, though: I found the buttons harder to press, since they’re recessed into the controller body and ringed by the raised edge. This seems like an interesting design idea that unfortunately doesn’t pan out in practice.

The face buttons worked just fine, at least, as did the upper set of triggers. The travel on the lower triggers felt too loose for me to be ideal for a digital-input fighter. I did find the controller’s overall shape to be pretty comfortable to hold and play on, and the lack of a battery/rumble helps keep it lightweight. The turbo function works great — it’s set up and operates pretty much exactly like it does on the RAP fightstick series — but that has pretty limited application to a serious fighting game player. So, in terms of overall effectiveness as a fighting game controller, the HORIPAD averaged out to be a mixed bag of good and bad options.

I wasn’t really very impressed with the HORIPAD, but after some hands-on time with the controller it does turn out to have some utility. While it risks becoming that cheap extra controller at a friend’s house that nobody wants to use but guests get stuck with, it does ultimately offer a decent pad for the price. For those interested, you can grab one for $29.99 USD (have a look at HORI’s site, or Amazon). However, with better pad options like the Pokkén Tournament DX Pro Pad (which is perfectly suited to fighting games, and actually a shave cheaper) or a HORI Fighting Commander (with the help of a Brook converter), the HORIPAD fails to warrant serious attention from fighting game fans.

Pros:

  • Comfortable grip, face buttons & analog sticks are comfortable and responsive.
  • One of the lowest-priced control pads available for the Nintendo Switch.
  • Wired connection reduces weight, eliminates battery/connectivity issues.

Cons:

  • Directional pad can be awkward for certain fighting game inputs; upper trigger buttons also not fighting-ideal.
  • Secondary d-pad option is very awkward to play on.
  • No vibration feature.

Shoryuken review: HORI Pokkén Tournament DX Pro Pad for Nintendo Switch

Standard equipment for aspiring Ferrum League trainers!

hori pokken pad switch official package art

Finally making the move from the sinking Wii U platform to the Nintendo Switch, Pokkén Tournament DX has arrived at last — featuring the updated arcade roster and balance changes, and new Switch-exclusive features. Now, the Switch has a myriad of potential control schemes — so what’s the best way to play Pokkén on its new home console?

pokken_lucario

In its original arcade setting, Pokkén Tournament is notable for featuring a pad controller actually wired to the arcade unit. HORI brought that arcade-accurate feel to the Wii U version of the game with its own Pokkén-specific pad controller based on the arcade model; in fact, that Wii U controller is currently usable on the Switch’s current firmware. But a new port calls for a controller re-release, so we also are now able to pick up a new version of this controller: the HORI Pokkén Tournament DX Pro Pad, available today. HORI provided us a sample pad to try out on the new Pokkén game, so here are our thoughts.

hori pokken pad switch box 1
hori pokken pad switch box 2

This new pad has a lot of good things going for it. Like its predecessor, it’s very comfortable to hold and play on, due to its shape and low weight. Its design strays from the original’s –which was modeled after the arcade unit’s style/colors — to match the Switch console aesthetic instead.

hori pokken pad switch 1
hori pokken pad switch 2
hori pokken pad switch 3

It features a very smooth, comfortable cross-shaped directional pad, and four nicely-sized, firm-but-responsive face buttons. The L and R “triggers” are large, shallow-throw buttons on the top of the pad, while the +/- and ZL/ZR buttons are present as tiny buttons in the center.

Interestingly, like its Wii U predecessor, this controller lacks any other function buttons — so no home or capture buttons are present on the pad itself. On the Switch, that means you’ll need to use paired/connected Joy-Cons or another pad to exit the game itself, or take a screenshot. A bit awkward, but not that big of a deal. As its aim is to emulate the arcade controller, the pad also leaves off the analog sticks. It also doesn’t include a rumble feature — which is a bit disappointing, but is no different than the Wii U version. There are no button reassignment or turbo function bells ‘n’ whistles here — just the basics.

hori pokken pad wii u
nintendo switch joy-con grip

The original Wii U version [left], and the Nintendo Switch Joy-Cons in their grip (for layout comparison) [right].

The missing sticks or buttons are not relevant to playing Pokkén Tournament itself, and in that area, this pad excels. Arcade-accuracy aside, this pad simply works great with this game. Pokkén’s controls are basic enough to map onto a variety of control methods, and naturally, your own preferences will dictate your tastes — but the pad performs perfectly, and by virtue of its design removes the tactile “noise” of the unused components of a different controller, making it feel like the game is meant to be played on this pad. They just mesh together.

The Pokkén pad has already gotten attention previously for its utility for other fighting games as well — simplicity in design suits the genre. This pad will likely work with other fighters on your Switch, even if it isn’t officially supported. I confirmed that it works just fine with Ultra Street Fighter II: The Final Challengers (and is very comfortable to use for USFII, though you’ll need to remap some shoulder buttons), and was recognized by my PC as well. Even outside of Pokkén, this pad has a lot of potential utility.

That brings one of this pad’s best points to bear: it’s pretty dang cheap, at $24.99 USD (based on Amazon‘s price). It offers a lot of value for the cost, just as a basic fighting game pad alone.

pokken pikachu libre happy

There’s a question that some Pokkén fans are itching to ask: if you already have the Wii U version, do you even need this one, since the Wii U version is recognized by the Switch already? That’s a bit muddy: HORI has specified to SRK that this version of the controller is designed and manufactured for the Switch console, and will be supported in the console’s future firmware updates, while there’s no guarantee that the prior Wii U model will remain compatible indefinitely. Based on that, Pokkén fans that enjoy this type of controller may want to consider picking this model up in the future, if not right away.

If you already have Nintendo’s own Switch Pro Controller, a HORIPAD, or a HORI Fighting Commander (which you could use instead, paired with a Brook converter), you might be willing to give this pad a pass — or maybe you want to go Tekken-style and use an arcade stick? But if do you plan to play on a pad, it’s tough to do better. Overall, this is a great pad for a great price, and in my view improves the Pokkén Tournament experience significantly. Give it a try.

Pros:

  • Very comfortable to hold and use.
  • Simple but well-designed d-pad and button layout works to benefit the gameplay experience, helps Pokkén Tournament DX feel more arcade-authentic.
  • Wired connection reduces weight, eliminates battery/connectivity issues.
  • Low price point.

Cons:

  • No analog input option, or rumble feature.
  • Lack of a “home” button requires extra Joy-Con/controller support.

Additional source: Nintendo Everything

The SRK Rollback: Best of September 15-21, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from September 15 to September 21, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
street fighter where strength lies novel cover crop
UDON publishing a hardcover Street Fighter novel, “Where Strength Lies”; features art by Yusuke Murata

Depending on execution, a Street Fighter novel could prove to be a great success or a tacky flop — or a combination of the two. I’m looking forward to seeing how it actually turns out.

Frame 2:
noctis
Square Enix officially reveals Final Fantasy XV’s Noctis in TGS 2017 trailer for Dissidia Final Fantasy NT

The biggest surprise about the reveal of Noctis in Dissidia Final Fantasy NT is how long it took for Square-Enix to actually confirm their current FF poster boy was coming to the game.

Frame 3:
sfv hot ryu
Daigo Umehara and Armada discuss the perils of being a character specialist

Being in a near-constant state of character crisis between characters I’m familiar with, and higher-tier characters or new ones I want to learn, I relate to the simultaneous difficulty and appeal of character specialization!

Frame 4:
black_widow_comics
Monster Hunter, Winter Soldier, Black Widow, and Venom are confirmed for Marvel vs. Capcom: Infinite

With this announcement — plus prior confirmation of Black Panther and Sigma — we’ve got our first six DLC fighters for MvC:I. Too bad SFIII’s Gill didn’t actually make the cut though, as per rumor.

Frame 5:
umvc3 characters mix
Flying High bids farewell to Ultimate Marvel vs. Capcom 3 with this compilation of hype moments

Out with the old, in with the new — but never forget the hype.

Frame 6:
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A posting for “Street Fighter V: Arcade Edition” has been spotted on UK games retailer ShopTo

A slip, proving an upgrade to SFV is imminent? Or just an outright mistake? We may never know — at least not until Capcom announces something officially.


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
Yamcha DBFZYamcha, Tien and new character Android 21 are coming to Dragon Ball FighterZ

So long Trunks, I’ve got a new main. Alongside brand new character Android 21, OG Dragon Ball characters Tien and Yamcha are coming to DBFZ. I can’t wait for the Spirit Ball setups.

Frame 2:
Raiden-Injustice-2Raiden teleports into Injustice 2 this October; will have Black Lightning Premier Skin

Ayeeemamalay! The God of Thunder Raiden is coming to Injustice 2 next month, and he’s ready to zap some fools. Along with a Black Lightning Premier skin, Raiden now holds the title for the coolest super in Injustice 2.

Frame 3:
monster hunter reveal trailer thumb mvciMonster Hunter slashes her way into battle in her Marvel vs. Capcom: Infinite reveal trailer

Pack your whetstones and Mega-Potions, as Capcom have finally revealed footage of the Monster Hunter in MvC:I. Fighting with a bow, greatsword and dual swords, this Hunter is coming to fight with quite the arsenal.


Extra Frame:
MvCI Battle for the Stones
Capcom’s Battle for the Stones: Evo champions and new challengers will face off in Marvel vs. Capcom: Infinite

This invitational-slash-open tournament series should prove to be an exciting first run for Capcom’s new Versus title.