Brawlhalla will have PSN/PC cross-play; Founder’s Pack to offer exclusive content and beta access on PlayStation 4

Brawlhalla is getting ready to expand the brawl from PC to PSN.

The free-to-play platform fighter Brawlhalla currently has more than 5.3 million players in the PC Early Access version; now bound for PlayStation 4 as well, the game will soon be holding a closed beta on the console. However, developer Blue Mammoth Games has also announced that cross-play functionality between PS4 and PC players will be available at launch, “Allowing all warriors the chance to prove their mettle and reign supreme as the one true champion.” Keeping a single competitive community is certainly a plus for the future of the Brawlhalla scene.

Those eager to join the brawl on PlayStation should see the arrival of the “Founder’s Pack” on the PlayStation Store sometime this week, granting immediate beta access, the All Legends pack, and special Founder’s exclusive PS4 content for the price of $19.99 USD.

Brawlhalla Summer Championship

Source: Brawlhalla [press release]

“I will meditate and then destroy you.” The Philocypher explains how meditation can improve your game

Pro gamers have used it — maybe everyone should try it!

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i will meditate and then destroy you

Tavian “The Philocypher” Napier continues his Fighting Game Philosophy series, this time with guest Paul Harrison from The Daily Meditation aboard to discuss the value of meditation to improving your fighting game performance. We’ve seen Japanese pro players take a moment for exactly this, to focus themselves for big matches — Harrison has discussed this before. And while much of the FGC may not consider meditation something significant to training to play fighting games — or just see it as an amusing aspect of some characters’ design, like in Dhalsim’s classic case — the concept of “mindfulness” and using meditation techniques to relax the body and clear the mind is no stranger to fighting games’ real-life inspiration, martial arts. In the video below, The Philocypher discusses where the benefits of mediation intersect with the goals of a fighting game competitor.

Source: The Philocypher

Another lap: More Abigail tech and match footage from Street Fighter V

See more of what Mad Gear’s meaty motorhead is capable of in these videos!

Abi… GAIL! One of the goofiest additions to Street Fighter V‘s roster is proving he has the chops to hold his own in the ring. Here’s another look at what players are doing with his interesting moveset!

Combo virtuoso desk wasn’t done with Abigail yet, naturally:

VesperArcade has been trying Abigail out of course, and has uploaded some collected gimmicks, a combo guide, and online match footage:

Maximilian offers some combos, a look at the gearhead’s Story Mode, and overall impressions:

YogaFlame24 has been gathering the Abigail efforts from a number of different players; here’s match footage from CFN leaderboard front-runner Iwate, and Itabashi Zangief trying out an even bigger-bodied brawler:

RektScrub uploaded these matches of RB’s nasty Abigail:

Xuses has upoaded a face-off between Echo Fox|Momochi’s Abigail and Scarz|Sako, as well as a look at Poongko’s Abigail play:

Daigo Umehara’s BeasTV also tried out Abigail, and you can watch the results here:

Sources: desk; VesperArcade; Maximilian Dood; YogaFlame24; RektScrub; XusesGB; BeasTV

Shoryuken interview: PR Balrog on Street Fighter V, TAP, Tekken, and his rivalry with Infiltration

PR Balrog catches us up on his outlook on Street Fighter V — and other titles!

Now with his classic Street Fighter main at the ready and sponsored by Cygames Beast, Eduardo “PR Balrog” Perez took on the competition at Evo 2017 this year, making it to 49th overall. He’s presently #38 on the Capcom Pro Tour global leaderboard, in between fellow Cygames Beast competitors Hx.CYG BST|Daigo Umehara (#45) and RB.CYG BST|Snake Eyez (#7).

I was fortunate enough to get some time to chat with PR Balrog at Mandalay Bay, right before Evo 2017’s Street Fighter V finals kicked off. Replies have been edited for clarity.


cygames BEAST logo

Zavian “mushin_Z” Sildra: So, you joined Cygames Beast this year!

Eduardo “PR Balrog” Perez: [nodding] Yes.

mushin_Z: How has that benefited you in terms of training and overall opportunities?

PR Balrog: Well, in terms of training, it’s not really that different. I still train with the same people. It’s straightforward. When it comes to opportunities of course, after I left EG [Evil Geniuses]… I was literally tied to their sponsors, their organization, I couldn’t get anything around that. So Cygames is a whole different story! They’re sponsoring me as myself, not as a “team,” so I’m able to get other sponsors, all that stuff. So I think it’s super beneficial for me. I never look for short-term, I always look for long-term.

mushin_Z: Excellent. You competed in four different titles this year; what motivated you to take on these multiple challenges?

PR Balrog: Well… Street Fighter V needs less training time, in my opinion — usually, before, you needed a lot of execution, you needed to study situations, and this game is more… when something hits, you just go in, go in, go in, go in. But that’s what tells me, “OK, I don’t have to practice this game that much, I’ll just go play other games!” Injustice — even though people hate zoning — I think it’s a really fun game, I actually enjoy it.

mushin_Z: [laughs] I love zoning! I even like watching zoning.

PR Balrog: It’s kinda like a breather. Street Fighter V does not have zoning at all, it’s really rare… and the fact that I have to work in Injustice — I have a low tier character [Black Canary] — I have to work to get my wins, it’s actually very refreshing. [smiling] It’s one of those things: I play a top tier character [in Street Fighter V], and I play a low tier character.

mushin_Z: It evens out, right?

t7fr-steve-2PR Balrog: Exactly, yeah! And in Tekken, there comes the execution. You have to be moving all the time, which is very fun to me. And there’s a boxer in there.

mushin_Z: Ah, Steve’s your guy there?

PR Balrog: Yeah, I used to be a Tekken player before I was a Street Fighter player; I’m kind of knowledgeable about the game, and I almost beat a really good top player in that, so I was really excited.

mushin_Z: Which game do you like playing the most?

PR Balrog: I really love Tekken. [nodding]

mushin_Z: This is Street Fighter V‘s second year at Evo; how would you say the competition has changed this year, compared to last year?

PR Balrog: It’s really hard to say, to be honest. The game literally took a whole shift…

mushin_Z: Season 2?

PR Balrog: Exactly. I don’t think the competition has changed much. But I’m really happy for the people that made the top eight, congratulations to them.

mushin_Z: So you went to SFV losers bracket by way of Dogura. What are your thoughts/observations on that particular match?

PR Balrog: Hmm — I actually think he was my hardest match-up. I’ve always known that he’s known to be a “crazy” player, and he likes to do things that are not safe, but the problem is not that — the problem was to be at Evo, and not have sound.

mushin_Z: That has been a complaint from multiple players. [It was reported by participants that many of the stations in pools had an issue where sound was not split properly between the two headsets, making many in-game sound effects inaudible.]

PR Balrog: That basically turns off one of my tools, because I have the turn punch [TAP]. And when I turn punch, he doesn’t know [what charge level is coming out], but I don’t know either! So a lot of times I don’t know if I’m plus or minus. So it’s very bad. I can’t do anything about it, but it was a tough loss for me.

Balrog TAP

mushin_Z: Would you say it was the same thing for the fight with Infiltration, that ultimately took you out?

PR Balrog: Yeah, it was the same thing. But! Me and Infiltration have had a long history, and I took that loss not very hard. We were both having fun — which is what we’re supposed to be doing, right?

mushin_Z: Do you feel you’d do better against him under better technical circumstances?

PR Balrog: [nods] I believe so.

sfv_balrog_boxer_grin_cropmushin_Z: Straight up — is TAP too strong?

PR Balrog: [laughs] Yes and no. Because: I feel he needs it.

mushin_Z: Ah!

PR Balrog: But, sometimes I feel he doesn’t.

mushin_Z: [laughs]

PR Balrog: It’s kinda like a fifty-fifty. Because I think it does way too much damage; they could change the damage, or change how long it takes to charge. You start seeing level sevens and up now, which was really rare, back in the day. Is it too strong? Maybe. We don’t know yet. [smiles]

mushin_Z: Well, we might not ever know if they change it for Season 3!

PR Balrog: [nods] Exactly — and, Balrog did not even make top 32…

mushin_Z: Even with all the “top tier” talk!

PR Balrog: [laughs]

mushin_Z: MOV is the only player from last year that is in top eight again this year. What does that say to you about how the competition has changed between years?

PR Balrog: MOV has always been a very strong player, no question about that. He’s a very, very “safe” player, so I expected him to reach really high in the competition. But I actually did not expect him to make it again, into top eight. That’s actually amazing. I think he’s an amazing player — the only player to make two [Evo] top eights in Street Fighter V, that tells you something! He’s a very, very strong player.

mushin_Z: Do you have a favorite to win out of the top eight? If you want to make a prediction…

PR Balrog: I would have to pick my brother, F Champ, to win. But it’s very tough for him!

mushin_Z: Would be cool for a Dhalsim player to take it.

PR Balrog: Exactly… but if I’m gonna make a decision as to what I can see… I would say Punk or NuckleDu.

mushin_Z: Seems the safer bet…

sfv Zangief holidayPR Balrog: But! If Itazan beats Punk, I think he wins!

mushin_Z: Hmm, yeah, we’ve got Itazan. [Turned out, Itabashi Zangief would not beat Punk; Punk was undefeated until grand finals against Tokido.]

Now, if you had one “wish list” pick, one thing to change about Street Fighter V, what would it be?

PR Balrog: Add a defensive option!

mushin_Z: Any defensive option, or something specifically?

PR Balrog: I don’t know — be creative with it! It feels just way too offensive-oriented, even to me. I’m an aggressive player, and I still don’t like that. So I feel a defensive option, any type of defensive option, would be good.

mushin_Z: Are there any particular players in the scene right now that you see as a rival? That you’re thinking, “I wanna take them on, I wanna beat them.”

PR Balrog: In Street Fighter V? [chuckles]

mushin_Z: In any game, actually.

PR Balrog: … Infiltration.

mushin_Z: Infiltration’s your target?

PR Balrog: He’ll always be. If you go back a couple of Evos… I’m still salty about the Hakan!

ssfiv-hakan-622

mushin_Z: Oh, yes, Hakan… [At Evo 2013, Infiltration unexpectedly switched to Hakan against PR Balrog in Super Street Fighter IV Arcade Edition top eight, and won; his Hakan win also cemented Infiltration’s ongoing reputation as being skilled with multiple characters at any given time in Street Fighter.]

PR Balrog: That settled it, with me… he’s my rival. And also — in America we call them “demons,” Bonchan is my demon. I want to beat him. So, those two!

mushin_Z: There were a lot of new titles on display here this year, that was a big feature of this Evo; did you get out there to try some? Were there any you had some hands-on time with?

PR Balrog: I don’t like playing demos! So I did not try anything…

mushin_Z: You want to wait for the finished product.

PR Balrog: Yes — because every single time that I say something about a demo, it either blows up in the wrong way, or I’m a “shill.” So I’m just gonna stay out of that conversation, and just wait until the game comes out!

mushin_Z: Any of those titles out there something you’re looking forward to in their completed form?

PR Balrog: Of course, Dragon Ball Z [Dragon Ball FighterZ] and Marvel vs. Capcom [Marvel vs. Capcom: Infinite]. Also — I saw that BlazBlue has a tag-team… something!

mushin_Z: Yeah! That came of the blue today — er, literally. That was a surprise, I think, for everyone.

PR Balrog: I’m actually excited for that.

mushin_Z: Yeah, Arc System Works and Bandai Namco are doing a good job keeping their secrets! Very awesome. [The trailers for BlazBlue Cross Tag Battle and Geese Howard joining Tekken 7 had been just shown earlier at the arena finals.]

In your own words, what does competing here at Evo mean to you?

PR BALROGPR Balrog: My life. Basically. When I was little, we played a lot… in ’09 I came here, I basically made a name for myself, no sponsor, no nothing… and now I’m here! It’s basically my life, just for the fact that it made me a great person, it made me become a pro player. When you’re a pro player you have so much stress and everything; but as long as you can take that stress out, and just play your heart out… It has made me who I am today.

mushin_Z: Anything you’d like to add in closing for the SRK readers?

PR Balrog: I love you guys, that’s it!


evo_dark_no_text

Additional sources: Capcom Pro Tour; smash.gg

Capcom Pro Tour North America Online event #4 rescheduled from August 12 to August 26, 2017

The fourth North American online clash has been bumped ahead a bit.

North American Street Fighter V players that fall into Region 2 (see smash.gg for details) and were planning to participate — or considering participating — in the fourth NA CPT online event will want to take note: the event, originally scheduled for August 12, has been pushed ahead to August 26 to prevent conflicting with Summer Jam 2017.

The upcoming North America online event #3, for Region 1, is still scheduled for August 5th.

SFV Street Fighter V logo white

Sources: Capcom Fighters (Twitter); smash.gg

Maximilian asks: Has a spectacular 30th Anniversary Street Fighter collection been leaked?

Has Capcom got a big surprise in store for Street Fighter fans?

The recent appearance of a PlayStation 4/Xbox One listing for Street Fighter: Anniversary Collection — originally released for PlayStation 2, containing the SFII compilation Hyper Street Fighter II and a port of Street Fighter III: 3rd Strike — on a German website has started the rumor mill running on the possibility that we’ll be seeing a compilation package of some kind soon for Street Fighter’s 30th anniversary. You can see the listing below in a tweet from Gatoray:

This strange listing has started talk and speculation on this NeoGAF thread. While the listing references something that sounds like the old PS2 compilation, Maximilian discusses in his new video how insiders have stated that Capcom indeed has something more than a port of Street Fighter: Anniversary Collection (which was released for the 15th anniversary) in the works, and we’ll be hearing something more about it soon. It may even include Street Fighter Alpha titles, or a new port of 3rd Strike…

This is all in the wonder/speculation/rumor area right now, but with the actual anniversary date coming up late in August, the time is right for Capcom to show off whatever big release they may have planned, if any, for the 30th year. The PS4 has seen digital versions of many PS2 titles already, especially from SNK; while ports of Street Fighter: Anniversary Collection or Street Fighter Alpha Anthology would be welcome to many fans, there’s an opportunity to do better here that I hope Capcom capitalizes on. We’ll ideally find out soon enough.

Sources: Maximilian Dood, NeoGAF; Gatoray (Twitter)

Japan Cup 2017, a Capcom Pro Tour Premier event, hits Tokyo on August 12-13

Registration is open for one of the fiercest stops on the Capcom Pro Tour!

Formerly one of the last remaining glaring “TBD” listings on the Capcom Pro Tour event webpage, the schedule and details for Japan Cup 2017 have now been announced. Organized by Shinobism Inc. and Capcom USA, this fight is set to take place at Hulic Hall in Tokyo, Japan on August 12-13, 2017. Expect to see some of the toughest Street Fighter V competition anywhere along the CPT circuit, right here in the center of the Japanese competitive scene.

There will be a 512-player cap. Entry for the tournament is free, but there is a ¥3000 venue fee. Schedule, rules, and registration information can be found on the official Japan Cup 2017 website. Registration closes August 7th!

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SFV Street Fighter V logo white

Source: Capcom Pro Tour

Shoryuken interview: GamerBee on Necalli mirror matches, Crush Counters, and the international FGC

Shoryuken chats with GamerBee, at Evo 2017.

ZOWIE’s Bruce “GamerBee” Hsiang is a popular competitor, well-known for his Necalli in Street Fighter V, but even more so for his play in the Street Fighter IV series with Elena and Adon, earning spots in prior Evo finals. This year, he landed just shy of the Street Fighter V top 32, at 33rd place. He’s currently ranked #23 on this year’s Capcom Pro Tour leaderboard.

It was my pleasure to catch up with GamerBee at Evo, shortly before the Street Fighter V finals at Mandalay Bay on Sunday. Here’s what we talked about — he remains critical of Street Fighter V‘s mechanics while putting a positive spin on what the game means for the FGC as a whole. Replies have been edited for clarity.


ZOWIE GamerBee & controllerZavian “mushin_Z” Sildra: This is Street Fighter V‘s second year at Evo…

Bruce “GamerBee” Hsiang: Yes.

mushin_Z: How would you say the competition has changed overall from last year, to this year?

GamerBee: I would think that in the first year, a lot of people were still trying to figure out what is the most effective way to play Street Fighter V… In the first year, you know, the whole game balance was totally different. That year was more like a footsies game, and this year is more like “risk and reward”… so the top tier characters, they get more reward, and you can’t take less risks anymore, because you don’t have as much defensive techniques you can use anymore.

So, for the second year, I will say: we now see a lot of new persons coming out, because in first-to-two, anything can happen… and we see a lot of the younger generation, they don’t have to over-strategize, they only need to play by their instincts. And, also by their reactions. Maybe they have studied top players more, so they know their habits… So I think the second year is more difficult for top players, because we are targets.

mushin_Z: So you think the way the game has changed — between season one and season two — is definitely steering toward a particular kind of play that is encouraging newer players to come up and succeed, rather than older players continuing to adapt and hold their positions?

GamerBee: Yes, I feel like from what I see, the old player is still trying to figure this out… We choose one character, we figure out every possibility for this character, but for the new generation, I feel like for Street Fighter V and esports you now have to look at the whole game, the game balance, and choose the right character to counterpick, or to perform a certain strategy for winning. So, character loyalty will be getting less and less common in the future. That’s what I’m seeing right now.

ZOWIE|GamerBee vs. BX3|Phenom (Evo 2017 SFV top 64)

mushin_Z: So, you first got knocked into the losers bracket by Phenom, if I’m right…

GamerBee: Yeah.

mushin_Z: What can you tell me about that match? What are your thoughts and observations on how that particular fight/match-up turned out?

GamerBee: Well, for the past few months, I’ve lost to Phenom many times… but somehow, [smiling wryly] I still believe my Necalli is better than his!

mushin_Z: [laughs]

GamerBee: I really think so! And every time, I try to prove it. But I’m missing something. I haven’t figured out what it is yet — so I can’t stop him, or I miss something in the game. But I’m confident! I think I still can beat him in the mirror match.

mushin_Z: Phenom is part of that “younger generation” we’re talking about, so he’s approaching the game with a different perspective, he’s approaching Necalli differently than you’re approaching Necalli…

GamerBee: [nods] Yeah.

mushin_Z: I want to see more of how you guys take each other on in the future. Now, it was Machabo that eliminated you ultimately…

GamerBee: [nodding] Yeah!

mushin_Z: Tell me more about that match.

sfv-review-necalli-tallGamerBee: I think Machabo has a really simple playstyle — but, unfortunately, he also plays Necalli, and I played two different Necallis in a very short time… I didn’t transition very well between the matches, and it caused me to lose. And, of course in first-to-two anything can happen; I could have won that match, but Machabo took the risks, and I got hit. I lost.

mushin_Z: What are your thoughts on how Necalli feels now, compared to season one? Are you committed to sticking to him with the current situation? Do you think he’s stronger in season two? Weaker?

GamerBee: I would definitely say Necalli is weaker in season two. But he is still able to win, because he has the damage, he has the mixups. The only thing he has to do — you can’t play safe to win, with Necalli, you have to take risks. And that’s not really my style! Maybe I’m too “old school,” old-fashioned, but I totally think Necalli is still really strong in season two, he definitely can win tournaments. It’s just that now, every tournament is more like playing Poker. I know the strategy, I know what I can win with this “hand,” but still, when people go crazy, I still lose!

mushin_Z: Do you think it falls more into the realm of gambling, or is it more of a mind game, more of a “read”?

GamerBee: Hmm… mind games… It does have mind games, it’s just that the risk/reward is very high right now. It’s supposed to be high [in this game]. So in that regard, every decision becomes more like a gamble. I would say of course it’s a mind game, but on the other side, you have to make a bet with your instincts, so it doesn’t really feel like a mind game at the same time.

mushin_Z: On your SFV “wish list” — you’re talking about how the game forces one type of play — what’s one change you think Capcom needs to make, to make this the type of game you want to play? For you personally, not for the “scene.” What’s GamerBee want?

GamerBee: Let’s make Crush Counters… gone.

mushin_Z: [chuckles] You don’t want to see any Crush Counters? Or just less of them?

GamerBee: This is a really hard decision! I totally understand why Capcom did this. Because they’re making the game easier to play, to attract more viewers — because it’s easier to understand, easier to see upsets. But it seems with the Crush Counter, there’s no defensive option, and things like this make the game so you don’t have to be really skillful; you can still do damage — because in older times, if you wanted to do lots of damage, you needed lots of practice. There was a high skill cap. But now, everyone can do the same high-damage combos, the only different matter is how to hit it. In this game, certain characters have really good Crush Counters, and one Crush Counter can change everything. Even a new player, or one from the middle range… I’m “better” than you, but you can still beat me, because of Crush Counters, and the related knockdown pressure mixups. They can still win. If we take out that thing, it will become like an “older” Street Fighter V… the people like us will prefer it more, because you’ll have to work even harder to get damage and mixups, everything — but maybe some people, especially the younger generation, don’t want that, maybe Capcom doesn’t want that.

sfv-system-necalli-vtrigger-1_result

mushin_Z: Do you think they’re making a deliberate choice to move the game in a direction that will attract a new generation?

GamerBee: Yes, of course. I’m really sure that’s their strategy. The reason why they have to do this is that we’ve already seen this happen and happen again: every popular fighting game, they have to release a new version. The “Ultra,” the “Super,” and they get more complicated. But every time they get harder, the skill cap is slowly rising… of course people that have stuck with playing will still like the new, harder games, and it makes it more fun to play, for them — and you have to respect the top players, because you know how hard it is. Maybe, Capcom just wants to try something new. Let’s make the game simple, so everyone can get started, and you don’t have to worry about practice; I guess that’s their aim.

mushin_Z: How does it make you feel that there’s this game that you’ve put so much time and effort and focus into — this franchise, that’s now moving in this direction?

GamerBee: OK — the only downside is: I’m lagging, I’m still trying to adapt to a new system. But, but — I do like that Street Fighter V is bringing so many opportunities to the whole fighting game scene. It’s actually a big benefit for everyone. Though I am still struggling to figure out how to play this game — it’s OK, because we get more opportunities than ever before. So, looking to the future, I’d say this has been a good decision [smiling], it’s just I don’t like being the person that has to make the sacrifice!

mushin_Z: [laughs]

GamerBee: I still want to catch up to that boat, that plane, I want to go far with this opportunity! So even we who are struggling, I would still say: maybe we should keep this change right now, because it’s good for everyone.

mushin_Z: To wrap up, is there anything you’d like to personally add for SRK readers?

GamerBee: Hmm… for us foreign users, even though I can speak English, it’s still really hard to use the forum system. It’s a really good place to discuss tips in detail. I want to be part of it! So maybe in the future, how about a section in Chinese, or in Japanese? Every pro player is playing Street Fighter V… SRK is the most important fighting game forum in the world, so I wish we could all discuss the game in the same place. A forum that would be easier for every Mandarin speaker, or Japanese speaker, to use — that would be awesome. I’ve played fighting games for a long time, and we all play differently. If we really want to get stronger in the future, we should really combine everyone together. Like Evo! Every major fighting game is at Evo, we come together into a really strong force that can compete with other esports. In the future, I think we should do that more and more.

mushin_Z: Maybe Evo Japan is a step in this direction.

GamerBee: It’s a start!


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Additional sources: Capcom Pro Tour; Capcom Fighters; smash.gg

Gundam Versus will retain its licensed Japanese music for the Western release

Anime fans can look forward to familiar soundscapes in the English version of Gundam Versus!

Prior releases of games in the Gundam VS series in Western markets have suffered the sting of music licensing issues; tracks from the various anime series that the games are based on have been removed from versions seen in Western markets, much to the chagrin of fans.

However, according to Push Square, Bandai Namco have stated that this will not be the case with the upcoming English release of Gundam Versus, bound for North America and Europe on September 29. We can expect all of the tracks in the Japanese version to make it over, this time — so get ready to rock out to anime themes from across the history of the franchise while battling enemy mobile suits this September!

Gundam Versus logo

Source: Push Square

Gundam Versus at Evo 2017: Impressions and interview with AnimEVO tournament organizer Brett Young

AnimEVO takes the safety limiters off and gives us a great Gundam Versus event!

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Many brave pilots offered their lives up in battle at Evo this year, as part of the combined efforts of AnimEVO and Bandai Namco to host the first Gundam Versus event in North America. What started as a side tournament became a full showcase for Bandai Namco’s new Gundam title, putting the game into the eager hands of both new players and seasoned series veterans, a few months ahead of the upcoming Western release in September.

GV at Evo 1

I made a beeline for the Bandai Namco booth to try out Gundam Versus as soon as I could. As a complete newcomer to the series, I was actually surprised to find that the controls aren’t based on a twin-stick configuration like the much-compared Virtual-ON games, but a single arcade stick with four buttons layout. Should have done some research — but I wanted the experience of trying a new franchise totally fresh. My first fumbling attempts to play on the demo stations equipped with Dual Shock 4 pads did little to clarify this confusion, until I got a chance to try on an arcade stick — and then it started to make sense!

While the lever controls your movement (and changes some other input properties, based on direction), you have four command buttons: shoot, melee, boost, and search. Search controls what enemy you’re locked-on to, and adjusts your camera accordingly. Shoot is naturally your long-range attack, melee your close-up attack, usually a beam saber or similar weapon, and boost controls your jump and longer-distance dashing abilities. Combining button presses opens up different and special attacks, such as shoot and melee together for your sub-weapon, or shoot and boost to fire a more powerful ranged attack.

There is a massive assortment of different mobile suits from across the long-running Gundam anime franchise to choose from, and they each have unique properties and attacks. New to Gundam lore, I tried out a few suits I recognized from what series I have seen: I tried Sandrock and the Wing Zero from Mobile Suit Gundam Wing, the Freedom from Mobile Suit Gundam SEED, and the Exia and Dynames from Mobile Suit Gundam 00. I was pleased to find that signature attacks from each were faithfully recreated, and each had a very different feel in combat. I had the most success with Sandrock, due to its rapid-fire shot and some nasty melee attacks — but my inexperienced opponents at the time may also have been part of the reason!

GV at Evo 3Overall, once you start getting used to the basic controls, the game feels very comfortable to play — boosting around and blasting and slashing is easy to get an a handle on, and just feels fun. The game’s presentation, from menus to the graphics and sounds effects in combat are all quite polished, as I would expect from this project.

There are many factors that contribute to success — knowing what your machine can do, knowing the terrain, and having a plan of attack with your partner are all crucial. As total newcomers, my partner and I (as team “nanimo no bokketsu”) flailed our way to 17th place, falling to the much more experienced “Alfredo Sauce” team — that made it ultimately to fourth overall. But we had a blast trying the game out, and lots of fun despite our losses. You can see the final tournament standings on smash.gg.

I caught up with Brett Young, ongoing AnimEVO tournament organizer, who organized and ran the Gundam Versus side tournament. Here’s what he had to say about the event!


Gundam Versus Release Datew

Zavian “mushin_Z” Sildra: Tell us a bit about yourself, and what you do for AnimEVO.

Brett Young: I’m a fighting game player with a long history doing tournament organization and community work for various games in the last decade (Guilty Gear, UNI, Persona, Koihime, etc). I also got into the Gundam VS series around 2010, and have been running the Evo Gundam side tournaments since 2012. For this year’s AnimEVO I was a streamer for Hokuto no Ken and Koihime Enbu, alongside running the Gundam Versus event. Outside of on-site work, most of my AnimEVO responsibilities involve being the main contact point for Japanese players, and communicating with some of the industry reps and sponsors.

mushin_Z: Was there a significant spike in interest in the Gundam Versus event at Evo, once Bandai Namco’s support was announced?

Brett: There was definitely a big spike in interest. I had been working with them on Evo for several months beforehand, so even before the official announcement, I had been hinting that this year’s Evo should not be missed as a Gundam Versus player.

mushin_Z: How did the official support come about?

Brett: I was contacted by Bandai Namco last year right before Evo. They seemed to have noticed our Gundam side-tournaments, and came to check it out at that year’s Evo. I touched base with them several times about Gundam, and I’ve been working closely with them on events leading up to the English release of Gundam Versus.

mushin_Z: Aside from the increased publicity and prizes, what other benefits came from Bandai Namco’s involvement?

Brett: They were able to provide almost everything at the event space, including some custom builds of the game which were able to function offline (the game doesn’t normally have offline LAN support). The builds also came with all the Strikers unlocked, which normally would require tons of hours to unlock manually. The space they provided us was great and definitely a huge step up from what we normally have to work with. Last but not least, we had our own internet line for streaming, which worked amazingly. Normally we have to rely on our own phone tethering or WiFi, so this was a huge relief for stream production.

GV at Evo 4
GV at Evo 2

mushin_Z: That sounds like it was hugely beneficial both for organization, and for the players. What were the spoils for first place?

Brett: Each player on the winning team walked away with a High-Resolution Model Gundam Barbatos, a Qanba Dragon joystick signed by the Gundam Versus producer, an exclusive Gundam Versus shirt, Gundam Versus poster, and Gundam Versus clear file. [The poster and clear file were also handed out as consolation prizes to less-successful competitors, such as my ill-fated team. – Editor]

mushin_Z: Were the competitors comprised mostly of series veterans, newcomers, or a mix of both?

Brett: It was definitely a mix of both. Most of the veterans who have shown up in previous years were present this year. We even had the return of top Japanese player Riri and his partner, the famous voice actor Kana Ueda. And we also had plenty of players who were only starting with Gundam Versus. Some of them hadn’t even touched the game until that weekend.

mushin_Z: Myself and my partner included, in that last category! Any gameplay moments that stood out, and were particularly memorable or impressive for you?

Brett: In grand finals game 2, team Gundam Force World Champion (AcidAce/Sunhawk) were extremely behind, but managed an amazing comeback with Sunhawk ending the match with a clutch Last Shooting super. Even despite that, there was no pop-off or sigh of relief. Sunhawk had a really determined look of a serious competitor who knew there was still a long road ahead for them.

mushin_Z: Even with a long arcade heritage in Japan, the Gundam Versus series is very new in North America, and somewhat tangential to “traditional” fighting games such as Street Fighter. Would you consider Gundam Versus a fighting game by definition, or something else?

Brett: I don’t really consider it a fighting game. In a very broad sense, yes, it has characters with health bars, there are combos, pokes, spacing, and neutral, etc. But if something like Smash was already debatable, I would say Gundam is still several steps more removed from your traditional fighting game.

Gundam Versus is basically its own genre. It’s most closely compared to Virtual-ON, but other than that I feel it stands on its own, especially as a contemporary game. Honestly, the closest current game I can think of that’s like Gundam is actually Rocket League. Final Fantasy’s Dissidia is obviously very similar, as is Rise of Incarnates, but both had gameplay that seems very much inspired directly by Gundam.

I would still say it’s definitely close to a fighting game, more so than other genres. A lot of fighting game players have picked it up, and the FGC has much more overlap with Gundam than other communities. If you can learn a fighting game, you can definitely learn Gundam Versus.

Gundam Versus Clash

mushin_Z: Even though it wasn’t announced as one of Evo Japan’s game events, do you think Gundam Versus deserves to have been part of the Evo Japan 2018 line-up?

Brett: I definitely think it does. Especially in Japan, it certainly has a fanbase large enough to compete or even eclipse many of the other games on the lineup. That being said, I’m sure that the folks over at Bandai Namco JP have big plans for Gundam Versus. As I said, Gundam Versus is really it’s own genre, so I foresee them trying to create something special just for Gundam.

mushin_Z: Will Gundam Versus have a home at future AnimEVOs?

Brett: Definitely. I don’t see myself stopping any time soon.

mushin_Z: Straight talk — what’s the best Mobile Suit Gundam series, and the best mobile suit of all time?

Brett: UC is the best timeline for Gundam, and within that, Mobile Suit Gundam Zeta has the best arc. As for what the best MS is, you are a cruel man for making me choose only one. For now I’ll say it’s Gundam AGE-2 Normal, SP version.

mushin_Z: Are there any other franchises that aren’t well-known in North America yet, that you’d like to help introduce to the West at a future AnimEVO?

Brett: Koihime Enbu is definitely a modern game that I think deserves a lot more attention, and luckily we’ve been able to run it at Evo for the last two years now. There are some older games that I would like to see more of, such as Chaos Breaker, Bushido Blade, and Umineko Ougou Musou Kyoku, but I doubt there’s any room with so many games already out there.

As far as niche games that don’t have side tournaments go, I’m always down for the return of Akatsuki Blitzkampf and Fate/unlimited codes. Hokuto no Ken has started to gain a rebirth in the West with this year’s Evo, and the aforementioned two games both definitely deserve something similar.

And for non-fighting games, a lot of people have been asking me about Dissidia Final Fantasy NT, which is getting a console port soon. As someone new to the franchise and honestly still a novice, it’s hard for me to give a solid answer until I get my hands on the game. If I end up being passionate about the game, I could see myself helping to push for that game’s success as well. They definitely need to add Noctis before I even consider it, though.

[photo by Magoichii]
Brett Young [foreground left; photo by Magoichii]

You can watch the top 8 of Gundam Versus at Evo 2017 in the video below, courtesy of Bandai Namco. Enjoy! Maybe we’ll meet on the battlefield once Gundam Versus hits PlayStation 4 in North America and Europe on September 29, 2017!

GV at Evo Haro

Additional sources: Bandai Namco Entertainment America