Arc System Works Providing Twelve Different Guilty Gear Xrd -SIGN- Bonus Items to Retailers in Japan

In order to capitalize off collectors, Arc System Works will be providing a dozen different bonuses to the same number of Japanese retailers for them to give away with Guilty Gear Xrd -SIGN- when it releases in December. These range from items like large pieces of tapestry art and posters to clear files and mousepads.

ArcSys recently updated Xrd’s official website with all the details, which also gives us a great look at some of the amazing art that will adorn these bonuses. While there’s very little chance of these reaching western shores, those of you well-versed in the process of importing purchases from Japan may want to check it out.

And for the rest of us, well…the art is really nice.

In addition to the shops below, Joshin and Stellaworth will be offering a smartphone wallpaper and bromide set, respectively, but previews have yet to be provided.

Imagine Web (life-sized fabric poster)
ebten (A2 tapestry)

GEO Online (clear file)
Sofmap (B2 tapestry)

WonderGOO (B2 tapestry)
amiami (mousepad)

GAMERS (cleaning cloth)
Neowing (badge set)

Fammys (B2 tapestry)
Rakuten (IC card sticker)

Guilty Gear Xrd -SIGN- will arrive in Japan on December 4, with a North American release planned for December 16.

Source: Arc System Works

Killer Instinct Season Two’s Third Character Called “Trap Grappler” by Development Staff, Early Gameplay Details Revealed

killerinstinctone-mummy-tease-crop

Microsoft creative director Adam Isgreen recently took to the Ultra-Combo forums and, as he is often wont to do, provided some details on Killer Instinct’s latest update as well as season two’s upcoming third character, who is scheduled to launch sometime next month. Since today’s patch is rather minor in scope, let’s jump into the juicier information.

According to Isgreen, focus tests for Mr. Not A Mummy recently wrapped up at Iron Galaxy Studios’ offices in Chicago and Orlando. While he will be receiving a bit of adjustment, player feedback was very positive in nature.

As for how he will play, that’s a little more tricky. He seems to have a lot as his disposal, including zoning tools, a long-range grapple attack, promising mobility depending on the situation, traps, and some sort of curse feature that may hamper the abilities of his opponents. He’s referred to as the “trap grappler” by the developers, though Isgreen says even that isn’t enough to describe the mysterious new fighter. “My mind boggles at the mixups and setups people will discover with him,” he teases.

He also mentions that the major monthly updates will not only focus on the new characters being released, but balance adjustments to the previous cast members as well.

There’s a ton more information included in Isgreen’s post, so be sure to head on over to Ultra-Combo for more details. You’ll find two small pieces of the mummy-esque newcomer below.

killerinstinctone-sorctease-1
killerinstinctone-sorctease-2

Source: Ultra-Combo via Killer Instinct Central

Drewski Recreates His Favorite Neon Genesis Evangelion Moment in Skullgirls Encore

Ever since Big Band joined the cast of Skullgirls Encore, players have been releasing some amazing stuff they’ve accomplished with his trumpet–well, outside of competition anyways. From mixing the medium punch with his other musical attacks to play popular Touhou themes to recording eight individual characters for a rendition of Leroy Andersen’s “Bugler’s Holiday,” the giant one-man band is a veritable symphony unto himself, opening up a variety of possibilities for folks dedicated to putting the work in.

Many of the videos released so far have been entirely devoted to audio, but drewski recently dropped a quick demonstration of his own that also incorporates a very distinct Painwheel color palette to complete his recreation of Eva-01’s tantrum from Neon Genesis Evangelion.

Though not as technical as other pieces, his quick contribution definitely goes a step further thanks to the color options provided by the developers.

Can you think of any other famous scenes that can be remade in Skullgirls this way? Feel free to share your ideas in the comments.

Source: drewski via Skullgirls Japan

Team NINJA Sheds Light on Dead or Alive 5 Last Round’s Free-to-Play Versions, Downloadable Content Transfers

doa5-lastround-logo-nyotenguryu-622-crop

Team NINJA’s Tom Lee recently mentioned that Dead or Alive 5 Last Round would be launching in North America on February 17, but that’s not all that they had to say on the matter. In a recent press release, Team NINJA has provided details on the game’s free-to-play versions on both PlayStation 4 and Xbox One as well as what will happen to all previously purchased downloadable content for its earlier iteration.

Much like Dead or Alive 5 Ultimate, Last Round will come in a Core Fighters variation on PlayStation 4, which will allow access to Ayane, Kasumi, Ryu Hayabusa, and Hayate, as well as almost every game mode, free of charge.

Players on Xbox One, however, will be able grab free trial version with the same features, but they will not be able to expand it with additional content. They can then purchase their own version of Core Fighters for $4.99, which adds four extra fighters: Hitomi, Tina, Jann Lee, and Bass.

For those coming from Ultimate, there’s some additional good news. All players, regardless of platform, will be able to transfer unlocked titles, costumes, and story mode progress from that version into Last Round. This includes all previously purchased downloadble content, which can be transferred from last-generation consoles to PlayStation 4 and Xbox One.

The full press release has been included below.

Press Release

LAUNCH DATE AND NEW STAGE DETAILS LEAD COMBO PUNCH OF
NEW INFORMATION FOR DEAD OR ALIVE 5 LAST ROUND

Team NINJA today unleashed an onslaught of new information for DEAD OR ALIVE 5 Last Round. Currently in development for the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system from Microsoft, and the Xbox 360® video game and entertainment system from Microsoft, KOEI TECMO America has confirmed that the game is schedule to launch in North America on February 17, 2015, and will be available at the price of $39.99 MSRP for PlayStation 4 and Xbox One (physical and digital) and $29.99 MSRP for PlayStation 3 and Xbox 360 (digital only).

With an official launch date in place, KOEI TECMO America has detailed preorder incentives for retail preorders (physical copies) at the following North American retailers: Players who preorder DEAD OR ALIVE 5 Last Round at GameStop will receive exclusive costume packs including the “Ninja” (for Ayane , Hayabusa, Hayate and Kasumi), and Aloha (for Ayane, Hitomi, Kasumi and Mila ) sets. Pre-ordering at Amazon (PlayStation / Xbox) and Best Buy (PlayStation / Xbox) will give purchasers access to exclusive costumes sets including the “Showstopper” (for Christie, Helena, Lisa and Tina) and “Beach Party” (for Kokoro, Leifang, Momiji and Rachel).

Team NINJA pulls back the curtain even further, divulging more new content players can expect in DEAD OR ALIVE 5 Last Round. Dynamic fighting stages are a hallmark of the DEAD OR ALIVE series, and they are taken to the next level in Last Round. A fan favorite stage from DEAD OR ALIVE 2 makes its glorious next gen debut in The Crimson. A multi-level stage set in a bustling urban street in Asia, players start out on sprawls of tin rooftops where victory and defeat teeter on a razor thin edge. Combatants are one good punch away from being thrown through the surrounding fence, treated to one of several all-new over-the-top Cliffhanger events, and ultimately smashing through to the lower level, a dimly lit street tinged only with the light of surrounding neon signs. In new next-gen screenshots released today, characters Kokoro, Brad, Leifang and Tina can be seen traversing and utilizing Danger Zones across both levels of The Crimson, while sporting brand new costumes and even customized hairstyles.

Players wanting to get a taste of what DEAD OR ALIVE 5 Last Round has to offer can play the main game content in DEAD OR ALIVE 5 Last Round: CORE FIGHTERS free of charge. Gamers playing on PlayStation 4 will have access to the free-to-download version via the PlayStation® Network which includes four fighters – Ayane, Hayate, Kasumi and Ryu Hayabusa – and almost every game mode will be available. Those playing on Xbox One will have access to a free trial version of Last Round via the Xbox Games Store consisting of the same free-to-download fighters and features as noted above, but is not expandable via additional purchases. Xbox One users wanting an extended experience can purchase Core Fighters for $4.99 MSRP, which includes all contents as the free trial, but adds four more fighters to the mix in Hitomi, Tina, Jann Lee and Bass, and is expandable from there via additional purchases. All users, regardless of platform, can transfer unlocked titles, costumes and Story Mode progress from the last-gen versions of DEAD OR ALIVE 5 Ultimate as well as compete with combatants from both the free and full retail version of DEAD OR ALIVE 5 Last Round. Additional characters, Story Mode and other features can be accessed for a fee. For additional information regarding DEAD OR ALIVE 5 Last Round: CORE FIGHTERS visit: http://teamninja-studio.com/doa5/lastround/us/ftp.html.

DEAD OR ALIVE 5 Last Round will take to the ring to deliver the signature DOA fighting style, wrapped up in the most graphically impressive version of a DEAD OR ALIVE game ever seen. Combatants will present an unparalleled level of life-like detail, and smooth striking animations that will firmly place every fighter in the heat of the moment. The game’s dynamic interactive stages once again boast a range of visually striking locations from around the world, while offering even more destruction, deadly new danger zones and a higher level of strategic choices for players to utilize in the quest for victory. Character customization options get even deeper, as DEAD OR ALIVE 5 Last Round will offer over 300 open and unlockable costumes, and the brand new hairstyle and accessory options will give nearly endless possibilities to adorn the fighters for any occasion. Players can bring their run of rosters, costumes and accessories from DEAD OR ALIVE 5 Ultimate, as previously purchased DLC content will be transferable from last gen consoles to the PS4 and Xbox One.

Currently in development by Team NINJA, more details about DEAD OR ALIVE 5 Last Round will be revealed in the coming months. The game has not yet been rated by the ESRB but Koei Tecmo anticipates a rating of “M” for Mature.

For more news about Team NINJA, visit https://www.facebook.com/teamninjastudio, and the DEAD OR ALIVE 5 Last Round Official page: http://teamninja-studio.com/doa5/lastround/. Don’t forget to “Like” us on the Dead or Alive Facebook at https://www.facebook.com/deadoralivegame and follow us on Twitter @TeamNINJAStudio.

About KOEI TECMO AMERICA CORP:
KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series. On April 1st 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger.

Xbox, Xbox 360, Xbox One and Xbox LIVE are registered trademarks or trademarks of the Microsoft group of companies.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Akira, Sarah, Pai and Jacky characters © SEGA. Virtua Fighter is either a registered trademark or trademark of SEGA Corporation.

Dead or Alive 5 Last Round will be available for PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.

Source: Team NINJA via Joystiq

Dead or Alive 5 Last Round Heading to North America on February 17, Team NINJA’s Tom Lee Previews Returning Stages

In addition to the promise of two new characters, Team NINJA will be adding a couple of old-school Dead or Alive stages in the upcoming Dead or Alive 5 Last Round. Crimson from Dead or Alive 2 takes us back to the back-alleys of Chinatown while the original Dead or Alive’s Danger Zone reminds us what it’s like to have to tread lightly.

Team NINJA Creative Director Tom Lee recently caught up with GameStop to talk about these new stages and provide a preview of how they’ll look in the more modern game. Lee also mentions that game will launch for PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 in North American on February 17, two days ahead of Japan, and that they plan to continue their support of the title with more content post-release.

Last Round’s price has been set at $29.99 for older consoles and $39.99 for their shiny new counterparts.

GameSpot also shared raw gameplay footage in the aforementioned classic stages.

Source: GameSpot

Capcom Pulling Inspiration from Street Fighter III, Street Fighter Alpha for Ultra Street Fighter IV’s Omega Mode

While we’ve been given bits and pieces of information about the new tools Ultra Street Fighter IV’s cast will have in Omega Mode since it was first announced, Capcom-Unity just went live with their very first official breakdown of the changes it will include, straight from producer Tomoaki Ayano. In a rather appropriate move, his opening roundup covers Street Fighter II’s original world warriors: Ryu, Ken, Chun-Li, E. Honda, Blanka, Zangief, Guile, and Dhalsim.

Some of the more interesting updates include a Street Fighter III-style parry for Ryu, moves for E. Honda that better represent his sumo roots, Zangief’s jumping headbutt from the Alpha series, and much more.

Ayano also says that, due to Omega Mode’s unique nature, mechanics like Red Focus and Ultra Combo Double will not be available.

You’ll find the producer’s full breakdown below; more details are planned to drop next week, so stay tuned.

Ryu

Hanagashi: Forward + HP + HK to activate damage-nullifying armor.

Some of you will get it just by looking at the screenshot, but this is pretty close to the parry system from SFIII.

usfiv-omega-ryu-1

While the move is active and after absorbing an attack, Ryu can use EX meter to deliver a follow-up strike. This gives him another form of defense in addition to the Focus Attack and is sure to completely change up his footsie approach!

Ryu also has new target combos and has gained both offensive and defensive options.

My inspiration: I guess you could say we wanted a showcase of Ryu’s moves from all of the SF games that have been released up until now.

Ken

Shippu Jinraikyaku: Use two bars of EX meter for a powerful multi-hit move.

usfiv-omega-ken-1

usfiv-omega-ken-2

You can combo into this move for big damage. This is sure to make Ken players think more carefully about meter management!

usfiv-omega-ken-3

The Reppu Hadoken also got a lot of buzz at TGS. In Omega we really wanted to emphasize Ken’s kicks, so he also has a few new kick moves too.

My inspiration: Ken with his hands tied behind his back.

Chun-Li

Houyoku-Sen: Use two bars of EX meter for a multi-hit move.

usfiv-omega-chunli-1
usfiv-omega-chunli-2

This SFIII move is back! It’s an interesting move and there are lots of different ways to land it.

Other changes: Chun-Li’s Kikoken has been changed from a charge move to a command move to make it easier for her to press forward. She also has Hakkei to nullify other players’ projectiles!

Many of her command normals and specials have been greatly changed from SFIV, making her a character who can really hit those hard-to-reach places.

My inspiration: I wanted a strong female character who can really apply the pressure.

E. Honda

Zuri Fugaku

usfiv-omega-ehonda-1
usfiv-omega-ehonda-2

You know, Honda is a sumo wrestler…but it’s easy to forget that since, except for his Hundred Hand Slap move, his moves aren’t particularly sumo-like. In SF we’re calling this Zuri Fugaku, but in sumo it’s known as “Yorikiri,” the act of pushing someone out of the ring by their belt. Honda starts off low and attacks the opponent twice on different levels, while the EX version adds a third attack. It’s extremely powerful, but also leaves him fairly exposed.

usfiv-omega-ehonda-3

Speaking of sumo, you gotta have the salt throw, right? The Salt Toss doesn’t do a whole lot of damage, but what happens if you get a KO with it…?

These changes give Honda’s versatility a big boost. In the playtests a lot of people felt like he was now qualified to take on the title of the world’s strongest. Honda top tier? Heh heh.

My inspiration: going back to Honda’s sumo roots.

Blanka

Ever since SFII, Blanka’s been all about getting in there with ball attacks. In Omega we’re going to radically change that up.

Lightning Mole: Blanka charges up, disappears into the ground, and then jumps out with a charged attack!

usfiv-omega-blanka-1

Use it to throw off your opponent or set up a good read—there are many ways to incorporate this into your game. In addition to his aerial and grounded moves, Blanka finally gets a move that takes him underground. He’ll have a high degree of versatility that will let players develop their own playing styles.

usfiv-omega-blanka-2

Use two bars of EX meter to use the Lightning Grenade, an invincible hop into Lightning. Skilled players will be able to incorporate this into combos. Blanka also gains the ability to perform moves from the Coward Crouch. The first step to enjoying Blanka is to properly learn all of his moves.

My inspiration: the lightning-charged green beast.

Zangief

Russian Stomping

usfiv-omega-zangief-1

Omega Zangief is still a grappler, so we wanted to give him moves to help set up his throws. This attack hits on different levels. Use it to drive your opponent into a corner and pressure them with the possibility of a throw! This is a command normal forward-attacking move that ‘Gief can use together with Banishing Flat to keep the opponent in your sights.

Chrome Head: Press Forward + FP for a small jumping headbutt.

usfiv-omega-zangief-2

Just like in the Alpha series, this is a move that moves him forward and causes low poke moves to whiff.

My inspiration: Zangief with even more cyclone (hard to imagine, I know…!).

Guile

Sonic Break: Now it’s possible to fire off more than one Sonic Boom when using the EX version! Hit two punch buttons again for a second and possibly third extra Boom, each at the cost of an additional bar of meter.

usfiv-omega-guile-1
usfiv-omega-guile-2

Talk about explosive! This is good for when you want to keep your opponent out or do some chip damage. Sort of reminds you of his good friend Charlie, doesn’t it?

Guile also gets the CPS1 Chain and Blitz Combination, moves that SF series fans may find familiar. These changes increase his versatility and put a few new tricks up his sleeves…or, er, pant legs.

My inspiration: not only is it harder to get in on him, but now he can get in on you.

Dhalsim

Yoga Legend: Use 2 bars of EX meter for an invincible chop, a multi-hit moves that sends your opponent flying into the air!

usfiv-omega-dhalsim-1
usfiv-omega-dhalsim-2

As the name suggests, this is a move that packs quite a punch. It’s a good move to go for if you have meter to burn. You can also use the Yoga Rapture to lure your opponent in before unleashing the mid-hitting Yoga Chop. In Omega, the theme for ‘Sim is definitely “yoga”!

My inspiration: Dhalsim continuing to refine his abilities beyond mere mortal levels.

Source: Capcom-Unity

BlazBlue: Chronophantasma Joins PlayStation 3 Greatest Hits Collection in Japan

bbcp-izayoiamane-622-crop-2

Here’s some great news for folks in the far east who are looking to pick up BlazBlue: Chronophantasma. The Japanese version of the game is being re-released as part of Sony’s PlayStation 3 the Best collection in Japan and various parts of Asia.

For those who aren’t familiar with the designation, the Best is basically Sony’s Greatest Hits line in Japan. This means that, starting today, Chronophantasma can now be purchased at discounted prices–retail copies are now available for ¥3024 (~$28 USD) and the digital version can be had for only ¥2800 (~$26 USD).

Whether or not the western version of the game will see a Greatest Hits re-release is as of yet unknown. This could be the perfect opportunity for more players to jump into Chronophantasma, especially with the ver.2.0 release on its way, so stay tuned for more information.

Source: Arc System Works

Schedule Released for This Weekend’s Capcom Pro Tour Asia Finals

Capcom_Pro_Tour_Asia_Finals_tournament_banner

After a long road of competition, this weekend will see Capcom Pro Tour Asia culminate at a grand finals event in Singapore. As the region’s final qualifying tournament, the action is sure to be fierce as these players vie for one of the few guaranteed Capcom Cup spots that are still up in the air.

This event will be run in a round-robin format, giving every participant the chance to play one another before all is said and done. For those interested in finding out when certain matchups are scheduled, Tough Cookie recently dropped a full look at the weekend’s proceedings.

Please note that all times are set to the local time zone (UTC+8) and adjust for your own accordingly.

Saturday, October 24

  • 12:20 PM to 12:40 PM – Jiewa vs. Poongko
  • 12:40 PM to 1:00 PM – HB vs. AVM|Gamerbee
  • 1:00 PM to 1:20 PM – Poongko vs. RZR|Xian
  • 1:20 PM to 1:40 PM – HB vs. Jiewa
  • 1:40 PM to 2:00 PM – MCZ|Daigo vs. AVM|Gamerbee
  • 2:00 PM to 4:00 PM – break
  • 4:00 PM to 4:20 PM – Poongko vs. AVM|Gamerbee
  • 4:20 PM to 4:40 PM – RZR|Gackt vs MCZ|Daigo
  • 4:40 PM to 5:00 PM – Jiewa vs. RZR|Xian
  • 5:00 PM to 5:20 PM – HB vs. Leslie
  • 5:20 PM to 5:40 PM – Jiewa vs. RZR|Gackt
  • 5:40 PM to 6:00 PM – MCZ|Daigo vs. HB
  • 6:00 PM to 6:20 PM – break
  • 6:20 PM to 6:40 PM – AVM|Gamerbee vs. Leslie
  • 6:40 PM to 7:00 PM – Gackt vs. HB
  • 7:00 PM to 7:20 PM – Leslie vs. Poongko
  • 7:20 PM to 7:40 PM – MCZ|Daigo vs. RZR:Xian

Sunday, October 25

  • 12:00 PM to 12:20 PM – MCZ|Daigo vs. Jiewa
  • 12:20 PM to 12:40 PM – RZR|Xian vs. Leslie
  • 12:40 PM to 1:00 PM – HB vs. Poongko
  • 1:00 PM to 1:20 PM – RZR|Gackt vs. Leslie
  • 1:20 PM to 1:40 PM – RZR|Xian vs. AVM|Gamerbee
  • 1:40 PM to 2:00 PM – break
  • 2:00 PM to 2:20 PM – AVMGamberbee vs. Jiewa
  • 2:20 PM to 2:40 PM – Poongko vs. RZR|Gackt
  • 2:40 PM to 3:00 PM – Leslie vs. MCZ|Daigo
  • 3:00 PM to 3:20 PM – break
  • 3:20 PMto 3:40 PM – Leslie vs. Jiewa
  • 3:40 PM to 4:00 PM – RZR|Xian vs. HB
  • 4:00 PM to 4:20 PM – RZR|Gackt vs. AVM|Gamberbee
  • 4:20 PM to 4:40 PM – Poongko vs. MCZ|Daigo
  • 4:40 PM to 5:00 PM – RZR|Xian vs RZR|Gackt
  • 5:00 PM to 7:00 PM – break
  • 7:00 PM to 9:00 PM – Stage Finals

Capcom Pro Tour’s Asia Finals are set to take place at the Suntec City Convention Centre as part of the Gamestart 2014 trade show. Both Mad Catz’ Daigo Umehara and Xian of Team Razer will be at the Sony booth from 3-4 PM on Saturday.

Source: Tough Cookie

Steam Now Accepts Mexican and Turkish Currency

steam-logo-622-crop

Valve announced plans earlier this year to expand payment options on Steam to a variety of worldwide currencies, making it easier for customers around the world to know the exact amount of their purchases without having to convert to the United States dollar manually. While the digital gaming platform previously accepted the aforementioned dollar, the Euro, the pound, the Brazilian real, and the Russian ruble, this program is planned to eventually extend the courtesy to twelve additional nations throughout 2014.

Today, support for two more currencies in this program, Mexico’s peso and Turkey’s Lira, was rolled out, giving players in those countries the ability to use a money they are more familiar with. These two options join Maylasia’s ringget, the Philippines’ peso, Singapore’s dollar, Indonesia’s rupiah, and Thailand’s baht, all of which were quietly added to the online service in September.

As of now, Valve still plans to implement options for New Zealand’s dollar, Ukraine’s hryvnia, Canada’s dollar, South Korea’s won, and Norway’s krone.

With a wide variety of fighters now and soon to be available on Steam, including Ultra Street Fighter IV, King of Fighters XIII, Mortal Kombat X, and more, this could prove to be a boost to their online communities.

Source: GamesIndustry

 

Twitch Plays Pokémon Broadcast Tackling Super Smash Bros. for 3DS

Earlier this year, a broadcast by the name of Twitch Plays Pokémon exploded onto the streaming giant, allowing players to input commands via chat and play the popular RPG series along with thousands of like-minded participants. Created as a sort of social experiment, it quickly gained notoriety on the platform as players blazed through various installments.

While its popularity has fizzled out over time, Twitch Plays Pokémon is still going to this day, and most recently finished up a playthrough of Pokémon X back in August. As fans wait for the release of Omega Ruby next month, the creators have provided a number of distractions during downtime, including randomized Pokémon Stadium battles.

When Twitch Plays Pokémon first appeared, copycats (and copycats of copycats) quickly sprung into existence trying to garner the same amount of fame with similar concepts. We previously featured one such mimic, Fish Plays Street Fighter, a few months back, but now the channel that started it all has jumped into the fighting arena with Super Smash Bros. for 3DS.

Much like previous incarnations, spectators are currently able to use the stream’s chat to interact with the handheld title, forcing popular Nintendo characters to duke it out in rather haphazard battles filled to the brim with…pause screens.

Though we doubt this will take away from viewing popular weekly streams like Smash @ Xanadu, Wednesday Night Fights, Next Level Battle Circuit, and the like, it certainly is an entertaining way to spend a few minutes of downtime.

You’ll find the live broadcast below, but be sure to visit Twitch to take full advantage of this concept in the chat.

Watch live video from TwitchPlaysPokemon on www.twitch.tv

Source: Twitch Plays Pokémon