A new Super Smash Bros. game with the entire series’ known roster is a reason for any Smash fan to rejoice, but rather than the size of the character selection, competitive Smashers are likely to be more concerned with the new mechanics that will effect the way the beloved platform brawler will now be played at the higher levels.
YouTube channel Dragon Smash has done a pretty sweet job at breaking down the new mechanics from various bits of what footage we have of Super Smash Bros. Ultimate so far. Though the changes don’t seem to be anything too drastic, there is just enough nuance in the changes shown to make one interested — and excited — for the new strategies that will surely come with this new game.
Check out Dragon Smash’s video listing Super Smash Bros. Ultimate‘s new mechanics below, and click here for more of our Super Smash Bros. Ultimate coverage.
Mui Mui may seem like the type of kawaii fighting character that you pick up just for kicks, but a fighter with a giant dragon in their super attack animation is probably someone you shouldn’t take too lightly. Originally appearing in one of SNK’s pachislot games called Dragon Gal, Mui Mui’s hard-hitting Dragon-Style kung-fu has made her a popular newcomer in The King of Fighters XIV.
Persona Entertainment’s latest combo video demonstrates a few stylish ways that you can put Mui Mui’s superhuman Dragon abilities to stylish use. Check it out below — and be on the lookout for more news of Mui Mui’s upcoming appearance in SNK Heroines: Tag Team Frenzy.
In Street Fighter V: Arcade Edition, Zeku’s Bushin Tengen takes a little bit of work to setup. This untechable throw can be ducked and its slow startup time makes it vulnerable — but if you’ve properly conditioned your opponent to sit still for the other Bushin options, you can turn one successful Bushin grab into a world of okizeme mix-ups and damage.
Once you score the knockdown, you can choose to meaty button-happy players with Koku, set up frame traps versus more passive players with Teki, or simply take advantage of the +2 frame advantage a dash yields after a successful grab. The choice is yours!
Last month, we brought you a compilation of all team-specific intros, outros and victory conversations between the 20 base roster characters of BlazBlue: Cross Tag Battle, courtesy of rooflemonger. With the release of Cross Character Packs 2 and 3, we now have even more special dialogue to share for these seven new challengers. Dialogue for the trio of Cross Character Pack 1 and Blake Belladonna has also been included, which you can enjoy in full English below.
There are definitely a few surprising and hilarious combinations, like Azrael and Yang Xiao Long, Naoto Shirogane and Hazama, Nu-13 and Vatista, Aegis and Ruby Rose or Iron Tager, Carmine Prime and Yukiko Amagi, Hakumen and Yu Narukami, and Jubei and Blake, just to name a few. There’s even a special four-character intro between the fully-reunited Team RWBY, regardless of pairings, which is a really nice touch for fans of the series.
Despite the fact that Super Smash Bros. Ultimate has only been featured at one event, YouTubers and other Smash enthusiasts have been busy analyzing footage and spotting differences in the new game. If you’re looking to play Fire Emblem characters like Robin or Ike, you’re in good hands.
Mad Ice King starts things off with a detailed look at Robin. Right off the bat, you can see that Robin has new durability meters that show usage of the tomes and sword. A welcome change is the fact that you can adjust the angle on Elwind’s up-B, which improves Robin’s mobility and reduces the chances of getting caught. Discarding the tomes seems better now, as it looks to bounce off when it’s thrown and it may be possible to pick it up again — though this is still mostly speculation. Check out the video for details:
If you’re ready to shout “We like Ike! We like Ike!” turn to this next video from Baselard. He goes over in great detail about the general and specific mechanical changes of Fire Emblem’s sword wielder. The universal changes make him able to jump a little faster. Keep in mind that you can air dodge only once and that wavedashing doesn’t work like it used to. His fully-charged B now releases a short shockwave. Overall, Baselard is pretty excited about Ike’s changes.
Probably never thought you’d live to see Justin Wong playing a Power Ranger mobile fighter, did you?
Amazon’s Mobile Masters esports tournament is kicking off this weekend, where the world’s top Power Rangers: Legacy Wars players are competing for a $20,000 prize. But before a winner gets crowned in Seattle, a gauntlet has been thrown down: a group of Street Fighter pros have been challenged to an exhibition against Power Rangers: Legacy Wars players to see if their 2D fundamentals translate to Mobile Devices.
Team Street Fighter is…
▪ Justin Wong – Seven-time Evo World Champion
▪ Filipino Champ (Ryan Ramirez) – 2012 Evo World Champion
▪ Marn (Martin Phan) – Tatsunoko vs. Capcom Evo Champion
and their opponents on Team Power Rangers are…
▪ Peter Sudarso – Current Power Rangers cast member and top 20 finisher in the Power Rangers Legacy Wars Anniversary Tournament
▪ Jonathan Snow – Hyper RPG Tournament Champion and Runner-Up in Mobile Masters 2017 for Power Rangers: Legacy Wars
▪ DTPNIGHT7 (Aaron Zollicoffer) – Top 8 in Mobile Masters 2017 for Power Rangers: Legacy Wars
Here’s a quick rundown of nWay’s Power Rangers: Legacy Wars Mobile Masters takeover:
Time:
Tournament runs from 2 p.m. to 5:30 p.m. on Saturday, June 23 .
Exhibition match will take place right before the final tournament match
Prize pool:
Total for entire Mobile Masters tournament: $100,000
With the announcement of Dead or Alive 6 prior to E3 2018, people have been hungry for more on this bold new entry in the series. For those looking for more footage, Wccftech has uploaded a new 15-minute video of raw gameplay onto their YouTube channel.
As stated above, the video below is a straight up capture of the game in its current state — no commentary, no cuts. This is the closest one can get to actually playing the game, without access to the test builds.
With this, we get a view of things that would normally get cut out in more-edited videos, such as menus and interfaces. One thing this reveals is that the build at E3 was of the PC version, indicating that it might be the lead platform this time out.
That’s not to say that the gameplay isn’t noteworthy; for one, we get a look at some forced-tech combos that have returned in this installment. We also get to see the game running with the easier, 3-way hold option for beginning players.
Dead or Alive 6 is set to launch on PC, PlayStation 4, and Xbox One in early 2019.
The unannounced characters are nearly unearthed completely.
Though we’ve already seen datamined Lobby Avatars, announcer calls and even some brief footage, we now have even more evidence pointing towards the identities of the remaining nine currently-unannounced DLC characters for BlazBlue: Cross Tag Battle.
Content creators Rachel’s Husband and Bonus-Kun have released English audio for upcoming fighters Nine The Phantom, Mai Natsume, and Izayoi from BlazBlue, Persona 4 Arena’s Labrys and Akihiko, and Under Night In-Birth’s Merkava and Yuzuriha Sougetsu.
In the clips, we can hear that Amanda Celine Miller, Stephanie Sheh, Cindy Robinson, Julie Ann Taylor, and Liam O’Brien will be reprising their roles as Nine, Mai, Labrys, Izayoi, and Akihiko respectively.
Merkava seems to be voiced in English by Benjamin Diskin — the voice of Eddie Brock/Venom in The Spectacular Spider-Man, Sai and Arashi Fuma in Naruto, Joseph Joestar in the Battle Tendency arc of JoJo’s Bizarre Adventure, Ash Roller in Accel World, Knuckle Bine in the 2011 Hunter x Hunter, Numbahs One and Two in Codename: Kids Next Door, among countless other roles.
Yuzu’s English voice sounds like Erica Lindbeck, perhaps best known as Futaba Sakura in Persona 5, Celica in Fire Emblem Echoes: Shadows of Valentia, Jericho in The Seven Deadly Sins, Sayaka Igarashi in Kakegurui, Pakunoda in the 2011 Hunter x Hunter, Azee Gurumin in Mobile Suit Gundam: Iron-Blooded Orphans, and Hijiri Yashima in the upcoming FLCL: Alternative.
Until direct confirmation, the suspected voice actors are merely speculation, and will be updated with the accurate actor credit when they are announced. You can hear all available voice clips below.
According to the Nintendo eShop, the next set of characters contained in Cross Character Pack 4 is possibly releasing the day after Evo, so we could be seeing the next trio who Can’t Escape from Crossing Fate revealed at the event.
Love ’em or hate ’em, glitches are an interesting part of the fighting game genre. Some glitches can expand the game’s meta, and others are just odd by-products of situations the developers never ran into. A newly discovered bug involving Naoto’s Instant Kill falls squarely into the latter:
It would seem that, if you land your IK on the assist as it comes in and hit the point character at the same time, the point character’s sprite fades away and can still act. Spooky.
While it is highly unlikely you will ever see this in a real match, it’s certainly possible to pull off — as long as you can make a read on your opponent’s assist timing. I’d like to openly state my support for a new tournament rule: first Naoto player to intentionally do this in match automatically advances to grand finals.
The near instant recovery of Ibuki’s V-trigger I — Rokushaku Horokudama — throws a bomb that detonates either over a set period of time, or when it’s struck by an EX Kunai. More often than not, you’ll see this used in elaborate okizeme or reset situations to keep Ibuki’s momentum going. But it can also be used to punish mistakes made by the opponent, such as block punishment or anti-air situations.
That’s the subject of today’s video from TaktakAdu, who takes the damage and style of Ibuki’s VT1 and ramps it up to 11. Because the bomb can be interacted with by both Ibuki and the opponent, she can also create some insane looking character-specific punishes. Make sure you check out the Ed super punishes in this one, if nothing else!