The pros and cons of Guilty Gear Xrd REV 2’s premier assassin, Millia Rage

A longstanding figure in the Guilty Gear series, Millia Rage is popular for her unconventional weapon and deadly rushdown. Millia shapes her hair to craft her attacks in Guilty Gear Xrd REV 2, and she has been one of the stronger characters in the Xrd games. It’s not easy to effectively use Millia, but if you’ve been curious about trying her out, this new video from Apolo Volturi will get you started.

As in his previous videos, Apolo begins by going over Millia’s normal attacks, many of which work as very good anti-airs. Millia is great at both jumping in on her opponent as well as countering air approaches. That 6K overhead avoids lows and is the doom of many cornered players. The footage shows a few situations where it’s good to anti-air. Of course, Millia’s real strength lies in converting hits into knockdowns which allow her to set up her powerful okizeme game. The discs let her get creative with an overhead/low mix-up, go into cross-ups, or throw the opponent for another combo.

Millia is not without obvious weaknesses, though. She’s one of the most fragile characters in the game in terms of health, and she doesn’t have any real defensive options other than what is commonly available through the system mechanics.

If you’re looking to pick up another character, check out this Ky Kiske character overview instead.

Source: Apolo Volturi

Ed Boon talks about the absence of a Mortal Kombat reveal at E3, breaking NetherRealm’s release pattern

While there was much speculation that a new Mortal Kombat game would be announced at E3, no such announcement has been made. Now, as part of Giant Bomb’s E3 live streams, Ed Boon himself talks about this, confirming that there was no forthcoming Mortal Kombat announcement at the event.

In addition this however, Boon also talks about NetherRealm’s pattern of announcing games. For those who aren’t familiar: for the past four games now, NetherRealm has always revealed them on or slightly before E3. This on the E3 after their previous game had received its “complete” retail edition (e.g. Mortal Kombat XL, Injustice: Gods Among Us – Legendary Edition). Specifically, Boon states that they’re moving away from that, stating that “It’s certainly something that we’re changing around.”

In addition to this however, he does also states that they’re “chomping at the bit to talk about stuff, but at the moment we have nothing that they’re announcing.” This seems to indicate that they are working on something, but that they aren’t ready to reveal what it is at the moment.

You can check out Boon talking about this at 1:43 in the video below.

Source: Giant Bomb

See more of Bandai Namco’s upcoming arena fighter Jump Force in the E3 2018 “Gameplay Mash-up” trailer

As you may already know, Bandai Namco announced their new Shonen Jump crossover arena fighter Jump Force at E3 2018. For those still trying to wrap their heads around the concept — or are simply reveling in the hype — the company has released a new trailer to follow the reveal.

The company calls the trailer below a “gameplay mash-up”.  In practice, this means that the trailer is a montage of gameplay, showing the characters from these various Shonen Jump franchises duking it out in various arenas, and showing off some of the moves that they can pull off.

Jump Force is set to hit PlayStation 4, Xbox One, and PC (via Steam) sometime in 2019.

Source: Bandai Namco

Hints from game stage and producer Okubo suggest Talim will make it into SoulCalibur VI

Though plenty of fans are happy with how SoulCalibur VI looks and feels, the game is very much in that stage where people are wondering “will my character make it in?!” (Seriously, Setsuka please?) Perhaps it was her absence in SoulCalibur V that exacerbated them, but many players are very hopeful for the return of the tonfa-wielder, Talim. There’s actually a good amount of evidence to suggest that she will indeed make it to this Stage of History.

In the newest SoulCalibur VI gameplay footage, surely you’ve noticed a new, nature-themed stage with windswept plains. A Twitter user, iambic_feet, points it out in screenshots here, also bringing up that the song for that stage is called “Following the Wind Trail,” closely related to Talim’s association with wind.

Additionally, Dynasty brings up another big hint in the video below; a mysterious tweet from the game’s producer, Motohiro Okubo. Or rather, not so mysterious once you look at the first letter of each word:

Check out the video below, and if these signs really point to the truth, expect a reveal of Talim soon!

Source: Dynasty; @iambic_feet; Motohiro Okubo

SoulCalibur VI producer Okubo talks about incorporating guest characters like Geralt into the game

As E3 2018 has drawn to a close, we got to see one more interview with the SoulCalibur VI producer, Motohiro Okubo. Interviewed by a Bandai Namco employee, Okubo talks about why the game is positioned around the first SoulCalibur in the timeline, and about the intention behind the Reversal Edge mechanic.

The most interesting tidbit perhaps is when Okubo goes into adding guest characters into the game. He mentions CD Projekt RED’s extremely detailed approach to animating Geralt, making sure that all his animations are in-line with The Witcher lore and video game. Everything — from Geralt’s swings to the angles on his elbows and wrists — is drafted with purpose. Some may not realize that Okubo is also the producer behind Tekken 7, so he’s obviously aware of other guest characters like Geese and Noctis who made it into the other Bandai Namco fighter. In another SoulCalibur interview, Okubo mentioned that Geralt is already “on the disc,” and he did not discount the possibility of adding more guest characters (the game will have a season pass).

Check out the interview above — and for more footage, take a look at how SoulCalibur VI runs on 4K PC graphics.

Source: SoulCalibur (Twitter)

Nicalis’ latest Blade Strangers trailer lets you catch up with the game’s cast of indie characters

Hot on the heels of the announcement of the game’s Japanese release date, Nicalis has followed up with a new video for indie crossover fighter Blade Strangers.

The new video showcases all of the characters from various indie game titles (as well as a few original characters) that are joining Blade Strangers. This is basically a recap of all the individual character trailers that the company has released for the game. Sadly however, the trailer still doesn’t reveal exactly when the game is launching in the West.

Blade Strangers hits PlayStation 4 and Switch on October 30 in Japan, followed by a Western release on PlayStation 4, Switch, and PC sometime in the summer.

Source: Nicalis

– Fractured MMO – Pre-Alpha Gameplay Trailer #1

Dynamight Studios has reached out to let us know that they’ve released a two minute pre-alpha video for its sandbox Spatial-OS title, Fractured. The trailer is the first in a series that will be released in celebration of Fractured’s arrival on KickStarter on June 25th.

Check out some more Dead or Alive 6 details and screenshots from E3 2018

The Dead or Alive series is back with Dead or Alive 6 on the show floor of E3 2018. The new game brings with it some significant changes, including the addition of a traditional meter system meant to power new mechanics.

For those curious about some of the changes to the game, players have begun to try to analyze the bits of footage that we’ve gotten from the show. One of these is Rojikku, who’s uploaded a couple of videos where he breaks down bits and pieces of the game.

The first one breaks down some off screen match footage from YouTube channel VGP. The footage features a couple of matches featuring Jann Lee, including a mirror match. Here, Rojikku makes some observations about some of the new moves, the new crowd-based danger zone, as well as some new strings that Jann Lee may have.

In addition to this, he also breaks down some of the footage from the PlayStation live stream, going over what we saw of the game’s menus and interfaces.

In addition to these, Tyaren over at Free Step Dodge has also captured some screenshots from the live stream, specifically of the character and stage select screens. Of note is how the former now frames the character portraits in the style of old boxing posters.

Click to view slideshow.

Dead or Alive 6 is set to arrive on PlayStation 4, Xbox One, and PC in 2019.

Sources: VGPRojikkuFree Step Dodge; PlayStation

More DLC characters and updates are still coming to Dragon Ball Xenoverse 2, according to the producer

Late last month, Bandai Namco Entertainment America hosted a special livestream, to show off the second pair of DLC characters coming to Dragon Ball FighterZ, Fused Zamasu and Super Saiyan God Super Saiyan Vegito. However, there was also a special announcement made by Producer Masayuki Hirano, about the future of Bamco’s other Dragon Ball title: Xenoverse 2.

Acknowledging the team’s original promise to support the game for a year with post-launch content and updates has since passed, Hirano noted that they have continued developing the game, complete with releasing additional DLC characters like Dabura, Super Buu (Gohan Absorbed), Jiren The Gray, Ultra Instinct Goku and Fu.

Thanking fans for allowing them to support the game for a year and a half, Hirano promises even more content, DLC characters, and updates will be arriving to the game — in addition to a free update that will address the network connection issues many players have been experiencing while playing online. Skills, moves, and rules will also be adjusted to ensure a much more streamlined online experience across the board for all players.

Even with the release of a more traditional 2D game like FighterZ, (which just had a Nintendo Switch port announced at E3,) Bandai Namco aims to continue supporting both games so that everyone can continue to enjoy the Dragon Ball series of games for a long time to come. You can view Hirano’s full message below.

Dragon Ball Xenoverse 2 is currently available for PlayStation 4, Xbox One, Nintendo Switch, and PC.

Source: Bandai Namco Entertainment Europe (YouTube)

SoulCalibur VI producer Motohiro Okubo says the game is the most content-packed yet

Live interviews continued on Wednesday at E3 2018. The E3 PlayStation stage booked some time with Motohiro Okubo, game director and the currently most front-facing developer of SoulCalibur VI. Gameplay footage from the newest build accompanied the conversation.

Motohiro Okubo is first asked about the philosophy driving the development of the new SoulCalibur VI. He said that the company experienced a little bit of turmoil over the past years when it came to the development of the Souls series, so they really needed to look at and remember what made the series great. Okubo brings up the newly-revealed SoulCalibur VI story mode, saying that it will have a lot in store for longtime fans, and that it’s the “most packed” SoulCalibur title of all. It’s the weapons that drove the evolution of the series.

A question about new SoulCalibur mechanics pops up, so Okubo talked about Reversal Edge, the parrying move that forces a clashing mini-sequence between the two fighters. Okubo believes that this is aimed at beginners to make them feel like they can be on more equal footing, and that the better the players get, the less they might use this mechanic.

At the end, Okubo reiterated the announced release date of the game (October 19, 2018) and said that he feels proud of what the team has accomplished, also stating that the team has had enough time to polish the title as needed.

Source: PlayStation (YouTube)