Sailor Mars has always been a corner monster in Sailor Moon S. She has fireball traps that she can abuse and use to predict jumps with her high fireballs. She can also set up unblockables as Player 2, if someone techs her heavy kick throw in the corner. But she also has gimmicks involving her untechable heavy punch throw.
Against tall characters such as Sailor Jupiter, Sailor Uranus, and Sailor Neptune, Mars can cross-under them off of her heavy punch throw. By implementing a neutral jump closer to their wakeup, you can set up a 50/50 mix-up where you either stay in the corner, or cross them up depending on the timing of the jump.
Source: valorsora16
