Hellpockets breaks down Gotenks in this new Dragon Ball FighterZ video

Bandai Namco is continues with their character breakdown series for Dragon Ball FighterZ; this time, they have Chris “Hellpockets” Fields breaking down the fused terrible twosome of Goten and Trunks: Gotenks.

According to Hellpockets, Gotenks is one of the more fun characters to play in Dragon Ball FighterZ, just because of how obnoxious he can be in the right hands. Aside from this, Hellpockets focuses on Gotenks combo ability in the corner, showing his combo options off his spinning kick move. He also showcases his mouth blast and the fact that he can cancel it on startup, allowing him to set up some quick dropdown mix-ups when used right.

Dragon Ball FighterZ is coming to PlayStation 4, Xbox One, and PC in North America and Europe on January 26, followed by Japan on February 1. Prior to this, an open beta will take place from January 14 to 15 (unless you’ve already pre-ordered, then you’ll get to try it a day early on January 13).

Source: Bandai Namco Games

Community driven mod re-balances cast in “Mortal Kombat 9 Tournament Edition”

Within the NRS community, there is growing support for a return to Mortal Kombat 9. Regardless of whether or not you like it more then the most recent title Mortal Kombat X, it’s easy to see how support for MK9 is gaining traction: MK9 is now on the main stage of Combo Breaker, and it has its own community-driven re-balance mod:

Created by Futuretime23, the modded MK9 “Tournament Edition” hosts a wide array of character changes including hitbox fixes, move property changes, and even rebalancing for Tag mode. You can read more about the specific changes and find out more information about MK9 Tournament Edition at its thread on TestYourMight.

Sources: TestYourMightMK_REO

Double FGC breaks down the meta behind Pokkén Tournament DX’s “Cheer” system

One of the more misunderstood parts of Pokkén Tournament DX is its “Cheer” system. Prior to a match, you can choose between one of six cheers, each of which can give you a variety of effects that either grant you burst meter or support meter.

Pro Braixen player Double_FGC covered each cheer and its effects in his latest tutorial video. There’s been heavy debate in the Pokkén community lately on what is and isn’t a viable cheer, and it’s a complicated subject due to the impact it has on character match-ups. As a tournament vet, Double has valuable insight on which selection may be right for a particular situation.  

Source: Double_FGC

Learn the strength of Shinobi Shirase in this Fighting EX Layer combo guide

As we near the end of the Fighting EX Layer beta run, we have seen a number of different play-styles arrive for different players and characters. One of the more aggressive strategies to arise from the beta stems from the ‘Shinobi’ Gougi, which most notably allows players to turn invisible while dashing.

Pichy‘s latest combo video not only teaches you various combo routes and how they work, but demonstrate the power of Shirase’s use of Shinobi. Because of Shirase’s various cancels, overhead/low mixups and command grab, this mobile grappler has a powerful synergy with this Gougi, and it’s worth exploring its setups while you still can.

Source: Pichy and Pals

DeadAce provides us with a compilation of reported Street Fighter V Arcade Edition changes from PlayStation Experience

While many players were focused on the fierce competition and massive Season 3 reveals at Capcom Cup earlier this month, several of the top players in attendance also had the chance to test out the new V-Triggers, specials and even some balance changes, that will be coming in Street Fighter V: Arcade Edition.

Though this was a special build, created solely for demonstration at this event — meaning any changes found within it are NOT final — that didn’t stop a myriad of character specialists from taking to social media to share news, both good and bad, about their favorite fighters.

Compiling posts from the likes of Ricki Ortiz, LPN, Alex Meyers, Nemo, Mago, Kyle P and others, DeadAceBS has compiled a list of the known changes for Ibuki, Karin, Vega, Akuma, Chun-Li, Laura, M. Bison, Balrog, Juri, Ryu, Zangief, Urien and Cammy. Throws also appear to be universally nerfed across the entire cast, with throw loops being entirely removed.

Most characters now lose knockdown advantage, after landing a forward throw and dashing up, and all command grabs will supposedly have an extra 15 to 20 frames of whiff recovery. You can see all gathered info in the video below, but keep in mind that’s all still subject to change, as full official, patch notes for Season 3 have not yet been released by Capcom.

What do you think about these changes? Do you think Capcom is heading in the right direction if most of these stick, or do you hope some are dialed back before January? Let us know your feelings in the comments below.

Source: DeadAceBS

My Hero Academia: One’s Justice producer Aoba Miyazaki talks multiplatform release, Izuku’s playstyle, and more

Bandai Namco Games has released video for their upcoming “Fighting Action Game” My Hero Academia: One’s Justice. The video features a short interview with the game’s producer, Aoba Miyazaki.

In the video below, Miyazaki discusses things such as their decision to release the game in multiple platforms. She also goes more into why they chose the “One’s Justice” subtitle. In addition to this, she also gives us some details about main protagonist Izuku Midoriya’s playstyle.

Check out the interview below. Take note that it’s in Japanese, so be sure to turn on the subtitles.

Source: Bandai Namco Games

Check out new Ruby and Weiss gameplay in BlazBlue Cross Tag Battle from the latest Arc Nama stream; game to be playable at Evo Japan

While last week’s Arc Nama stream was mainly focused on the announcement that BlazBlue’s Iron Tager, Makoto Nanaya, Nu-13 and Es would be joining BlazBlue Cross Tag Battle‘s roster, Toshimichi Mori and his co-hosts showed off some new gameplay footage of a pair of fighters we haven’t seen that much of overall, Team RWBY’s Ruby Rose and Weiss Schnee.

In the quick snippet of gameplay, uploaded by Jourdal, we can see some of Ruby’s Smart Combos and Command Teleports that utilize her Speed Semblance. She has a new special move, where she shifts Crescent Rose into its sniper form, before firing off a single, quick projectile. We also get to finally see her second Distortion Skill, Petal Dance, which is a direct reference to the “Red” trailer.

Looking even more complete than when we saw her last month, Weiss will have quite the range on her normals thanks to Myrtenaster’s length, along with graceful swordplay and usage of her Glpyh Semblance. She can also freeze her foes with Ice Dust, setting up safe Assist calls and combo extensions. Her first Distortion Skill is a rushing attack that is a reference to her battle with a White Fang Lieutenant from Chapter Eleven of Volume Two, “No Breaks.” We even get a peak at her idle animation, where Weiss takes a second to check her nails in a very fitting moment.

Lastly, we get another glimpse at the increased health totals, as the Investigation Team’s Yu Narukami and Yosuke Hanamura are able to endure much more of the girl’s punishment. It was also revealed that, like with Toushinsai back in October, ASW will be bringing a playable build of the game to next month’s Evo Japan. Perhaps we’ll finally see who’s hiding behind those “ETC” slots?

Source: Jourdal

Encore shows how to keep Street Fighter V’s Abigail honest in latest “Gimmick Busters” episode

Gimmicks. When applied to fighting games, “gimmick” is a vague but useful term to describe moves that seem hard to defend against or beat. Gimmicks have (sometimes not obvious) weaknesses, though, and it’s typically an on-reaction application of knowledge that removes the usefulness of the move completely.

Encore‘s “Gimmick Busters” series aims to prepare you for these knowledge checks, and its most recent tutorial tackles the car-obsessed Abigail in Street Fighter V. “Gimmick Busters” arms you with the knowledge to stop rowdy, random Nitro Runs and stay safe in the neutral, and it’s valuable information for anyone struggling in the Abigail match-up.

Source: Encore

ApocryphicV shows off parry conversions, QCB+21 wall carry, and more in this Tekken 7 Geese combo video

In Tekken 7, Geese has proven to be the meeting ground for a lot of different types of players across the FGC. His unique move list has allowed a lot of creativity and flexibility in juggles, and it’s that attribute (and familarity to new 2D converts) that has inspired ApocryphicV‘s new combo video.

This video focuses on Geese’s damage output from parries; Geese has unique utility with his counters — perhaps predictably so — since he can parry knees, guard breaks, and other oddities. He also explores QCB+21 as wall carry: an interesting alternative to the normal HCB+4 options most combo-makers have been using.

Source: ApocryphicV

Jonyfraze reviews the Fightstick Asia EXC Long fightstick in this video

We are in an age where there is no lack of options for people needing an arcade stick for fighting games. Much like several of their offerings, Fightstick Asia recently reached out to Jon “Jonyfraze” Bonilla to review their ready-made joystick: the EXC Long Fightstick.

While giving praise to the overall sturdiness and build quality, Bonilla commented that the cable door falls off, like most models that feature it. He also mentioned one particular warning that their circuit board operates in Direct Input mode, something that makes the stick have more difficulties working on PC than the usual Xinput control scheme.

Source: Jon Bonilla