One of the interesting new mechanics added to Marvel vs. Capcom: Infinite is the fact that jumps have a small window of invulnerability against low attacks during their start up. This mechanic seems to have been added to help players deal with the oppressive offense that can be created in this game.
A side effect of this mechanic however is that it makes jumping out on wake up after a hard knockdown. This effectively weakens offense in one of the few traditional okizeme situations in a series where traditional okizeme is already pretty much nonexistent (thanks to fully invincible tech rolling).
In a new video however, TOOLASSISTED has broken down how players can still use properly timed meaty attacks to catch players trying to jump up on wake up.
Basically, any more that has its hitboxes out during the first four frames after wake up will catch the opponent. The same applies to throws. If the hitbox (or throw box) connects on the 5th frame, the attacks will be blocked (and throws will whiff).
Continuing our series of interviews from CEOtaku, Shoryuken grabbed the opportunity to speak to another Japanese player attending the event. Like Taka, Kedako has also been sponsored by the r/Kappa crowd. Kedako is famous for his signature character pick, May, and strong play in both Guilty Gear Xrd REV 2 and its predecessor Guilty Gear XX Accent Core +R. Kedako is the Accent Core champion this year, and last year. In 2016, he also won the -REVELATOR- competition.
And yet there’s another service he’s done for the fighting game community at large; with the release of -REVELATOR-, he became something of a frame data guru for the anime community.
Thanks to Brett for helping translate the conversation at CEOtaku. The interview has been slightly edited for clarity.
Woocash: You triumphed at CEOtaku last year, and you did it this year again in Accent Core +R, how do you feel?
Kedako: I’m glad! First of all, I’m just glad. Last year, I went by myself. I was able to win both +R and REV 2, I was glad about that. This year, I got sponsored by r/Kappa. I feel like the results matter more. I do want to leave some good results, not just for myself. There’s a responsibility. I’m glad that I was able to get the win for +R.
Woocash: What was it like to fight Taka in the Grand Finals?
Kedako: We always meet in tournament, Taka and I. That match-up is pretty difficult for Anji. It’s very explosive, very volatile. Taka is always annoyed at bumping into me and having to play that match-up! I always try to put pressure on Taka to make it difficult for him to get out.
Woocash: How much do you practice +R? Do you play with a lot of regularity, or just before tournaments?
Kedako: Recently, I’ve been going to Mikado to play +R casuals the day before tournaments. Also, I practice on the airplane by using my Vita. But because I live in the Kansai region, I can’t go to Mikado often. There’s really not a scene for +R in Kansai. I just fly from my region to Mikado and stay there one night, in Tokyo, to practice +R. It sucks when I can’t do what I want to do, when I’m not well-practiced.
Woocash: I’ve heard that you research frame data. Can you talk about how you got into that and about your methodology?
Kedako: When Xrd first came out, [I realized that] May was completely different. I honestly felt pretty bored of the character; I wasn’t very interested in her. But I like Guilty Gear. The previous versions of Guilty Gear had all the frame data published in mooks [official books], but not Xrd. I took a break from focusing on May, and I started trying to figure out frame data. I dedicated that time to do my own research.
I do it all by eye. I record at 60 frames per second, and I look at it, frame by frame. That’s how I researched all this stuff.
[Kedako found out things like invincibility on YRC, start-up on YRC and RC, how long is Blitz, etc., according to Brett.]
Woocash: I was curious about your thoughts on tag games, like Dragon Ball FighterZ and BlazBlue Cross Tag Battle. Are you interested in them?
Kedako: Yeah, I played the closed beta of DBFZ, I’ll probably play BB Tag when I can. I have played a little of BlazBlue. DBFZ is a really responsive game in which it feels good to move around. Just playing it feels fun.
Woocash: What are your future plans? What’s the next event you’re going to?
Kedako: I definitely want to attend Evo 2018, if I can.
Woocash: What about some other US events, like NEC or Frosty Faustings?
Kedako: As far as the financial matters, I want to attend the biggest tournaments that I can, so for now, just planning on Evo.
Woocash: And if r/Kappa sponsors you again?
Kedako: I would like to, if I get sponsored again, but it’s hard for me to take days off. Generally, it’s not as much of a finance issue, but with work. It’s not a problem with my interest.
Woocash: Any closing thoughts?
Kedako: Unlike Japanese tournaments, the overall environment at international tournaments like CEOtaku is so different. Everyone is playing everything, having fun all the time, it’s really different from Japanese events. It’s a different experience from normal tournaments. Every time I go to one of these events, I get really motivated to go to more. I really like this kind of stuff. I want to go to more events like this.
That Blasted Salami has released the first episode in an assumed series dubbed Tekken 7 Essentials. The first episode is a breakdown of Russian Sambo master and military man Sergei Dragunov, a character who is regarded by many in the Tekken community as one of the series’ best.
The breakdown starts by pinpointing Dragunov’s core strengths and weaknesses, before graduating to more specific topics like the safety of certain attacks, counter hit properties, frame data for key moves and much more.
Check out Tekken 7 Essentials Episode 1 below to see what Dragunov is all about!
As we’re well into “Season 2” of BlazBlue: Central Fiction, it’s interesting to see how the gameplay landscape has shifted. While the game generally feels more fair for the majority of the cast, one player in particular has risen to the top. The arcade rankings show Ronitta’s Es as the currently highest-placing fighter.
Though the rankings aren’t a clear correlation to a “tier list,” you can see Ronitta’s dominance in the footage compilation from Jourdal below. Es has a very balanced moveset, great range for normals, and zoning that’s actually difficult to deal with for a lot of characters. Ronitta shows how to handle Izanami, Mai, Azrael and Nine in the matches below.
Curious about the list of top arcade players? Jourdal also uploaded a video showing the rankings and wrote our their names and characters:
1. Ronitta (ES) Tentei
2. Koike (LI) Tentei
3. Itou Sae (CR) Tentei
4. Fenrich (JI) Meiou
5. Masa (MA) Meiou
6. Daiwa (PL) Meiou
7. Isa (IN) Meiou
8. Konan (TS) Meiou
9. Uma No Hone (VK) Meiou
10. Naoto (NI) Meiou
11. ??? (AM) Meiou
12. Grandia (TG) Meiou
13. Esuke (CR) Meiou
14. N-O (RC) Kishin
15. ??? (PL) Kishin
16. Mokemoke (RE) Kishin
17. Fumi (NI) Kishin
18. Matoi (KO) Kishin
19. J Anson (HZ) Kishin
20. Fukku (Bang) Kishin
21. Kikuchiyo (LI) Kishin
22. Poropiccho (SU) Kishin
23. Makki @Lin Hime (RC) Kishin
24. Aosame (AR) Kishin
25. Takahiro/Kuresu (ES) Kishin
26. Rikutoe (IN) Kishin
27. Yutta (RG) Kishin
28. Watagashi (Es) Kishin
29. DISA (NI) Kishin
30. ??? (HI) Kishin
Be sure to keep an eye on Jourdal’s channel for more BlazBlue footage.
In a previous Marvel vs. Capcom: Infinite video from desk, he noticed that characters would flip out of a combo if hit by a light punch 20 times. It was a natural assumption, then, that an combo that repeated a move 20 times would cause a character to flip out.
That proves not to be the case, however. As tested in this video, the only move that causes this flip-out is indeed light punch, which is likely due to a preventative measure by Capcom to prevent light punch infinites. However, given the prevalence of an easy-to-execute infinite with Spider-Man, could adding this to all moves be the solution to all of the game-breaking things that could be found?
GamerHubTV was able to corner SetToDestroyX’sPokkén Tournament DX Pro Allister Singh and get a quick — and insightful — interview. They probably couldn’t have picked a better player, since this MewTwo pro is fresh off of back-to-back major wins from GameTyrant Expo and SCR 2017.
Allister explains during the Q&A why Pokkén Tournament DX is the answer to the Pokkén community’s prayers, his own professional training regiment, and what changes he wants to see to Namco’s Pokémon fighter. (Hint: it has nothing to do with re-balancing.)
Baiken’s arrival in Guilty Gear Xrd REV 2 certainly was celebrated by the community, though the one-armed samurai woman’s power isn’t easy to wield. Relying on good reads and general knowledge of the game, a good Baiken player knows when to use her Azami parry to turn the tables — and also what combo to perform after.
Six Newell’s YouTube channel is filled with various Baiken videos that display a multitude of situations. From less-practical to more optimal, there’s a slew of combo routes and situational Azami usage recordings. Refer to samples below to pick up some practical tips on using Baiken in REV 2.
Here’s a way to bring your opponent to the corner easily from midscreen. Securing a throw with Baiken leads to excellent corner carry or a combo, if your opponent is already in the corner.
Youzansen RC is a popular mix-up tool, as it’s an insanely quick overhead. Here’s a combo example on heavy targets:
And mid-weights:
Finally, light-weights:
If you find your back to the corner, there’s an easy way to switch sides with the opponent, if you have the meter to burn for it:
Should a Faust ever use his Scalpel move and you’re going to be in the Instant Kill range — make them regret it:
How to punish one of I-no’s most popular moves:
Useful counter for the May match-up:
Of course, don’t forget to show off with something special like the air version of her counter Overdrive!
There are many, many more clips on the creator’s YouTube channel, so don’t hesitate to take a look. There are videos that cover more character weights and specific situations for good Azami punishes.
cutcc is back with more of his “QuickNotes” series for Tekken 7! This series is designed to lay out the fundamentals of a Tekken character in as compact a video as possible, and today’s subject is Savate practitioner Katarina Alves.
Playing inexperienced Katarinas online might leave you to believe you only need the right kick button on your arcade stick. And that’s a shame, because Katarina’s range, wall carry, and punishment options are all pretty spectacular. Her damage output, particularly with Rage Drive combos, is nothing to ignore, either.
One of the hallmarks of Bandai Namco’s Gundam series — and one of the most difficult hurdles to improving in it — is its complex movement. But don’t worry, you don’t have to be a Newtype to play Gundam Versus. Just check out TeamFoxGG‘s in-depth movement tutorial, and start playing!
Here you will find the building blocks to proper evasive movement in Gundam Versus, from Boost Dashing to the all-important Boost Step Dive. You’ll find that these rewarding techniques are not nearly as difficult as they seem on the surface, and with a little practice you’ll be a valuable teammate in no time!
We’re finally seeing more footage from BlazBlue Cross Tag Battle! The zany crossover is now playable at New York Comic Con, and we’ve heard some Cross Tag Battle first impressions from players. Earlier today, the official Arc System Works uploaded a “Play Movie” that shows battles in high quality.
The matches showcase all seven available characters — Ragna, Jin, Hyde, Linne, Yu, Yosuke, and Ruby — while playing their themes in the background, including one from the RWBY soundtrack (it sounds fitting!). There’s a couple of interesting things to note: for instance, you can pre-select who goes first during the loading screen. You can also spot a “Reject” mechanic where a player pushes the assailant back, à la Marvel vs. Capcom.
My favorite moments are right at 3:00, when Jin, while having Resonance Blaze, cuts through both opponents with an Overdrive Ice Fang, dealing a whopping 7000 damage to the off-character. There’s also a cool interaction around 6:18 when Linne is about to hit Ragna with a super, but Hyde activates his own in response, narrowly saving Ragna with a clash.
There are also some unofficial videos floating around on Twitter: