Since her first appearance in Tekken 5, Lili Rochfort’s deceptive-yet-offensive fighting style has made her a popular pick. She’s relatively easy to pick up, is a lot of fun to play and can do a heap of damage when in the hands of a dedicated Tekken trainee.
For the aspiring Lili-mains, HurtboxTV has created a combo breakdown that deconstructs a few of her hard-hitting strings. Like the other combo breakdowns on this channel, the combos are performed and replayed in slow motion with inputs on screen for notation purposes.
Seeing as Lili is one of the most difficult Tekken characters to defend against, a breakdown of this nature can help those hoping to get the leg-up on Lili players as well. Check out the combo breakdown below, and if you have questions about Tekken’s input notation and frame data, perhaps you should look into the Tekken Chicken frame data app.
Ever wondered what it would be like to be on the receiving end of an 80% Abigail combo? Hopefully no one wants to be, but it’s one of many setups into a huge comeback in this recent compilation by XusesGB showcasing some of the most epic comebacks in Street Fighter V.
Featured in this showcase are matches featuring Daigo Umehara, Nemo, Poongko, Brian_F, AiAi, Tokido, Tyrant, and Punk as they claw their ways back to victory from slim margins of success.
Most King of Fighters players play more conservatively with their first character, using them as a battery to build meter for their remaining two characters to do more heavy damage. It’s a legitimate strategy given how difficult it is to win a game off of one character. That doesn’t mean that you can’t give your point character one bar to work with.
In this combo video, we get to see just exactly how damaging a single bar of meter is in The King of Fighters XIV. Showing off the combo potential of every character outside of Xanadu, most of the cast is capable of taking 50% or more off of an opponent’s health, either by way of using Max Mode or doing a Super to end the combo. This opens up your point character in a way that you probably haven’t tried to before.
While most of Japan Cup’s Top 8 featured names we had all heard and seen before, there was one name that left people in shock. Kichipa-mu, a Japanese Zangief player, managed to to grapple his way to a third place finish, besting out top players such as Xiaohai, Chris Tatarian and Gachikun on his way to the podium.
After seeing this highlight reel from his online play, you can tell that the young man has a lot of amazing reads and setups, and is truly showing what Zangief can do across the board. It’s also a testament to the wealth of talent that has yet to be discovered on the Capcom Pro Tour, and hopefully we’ll see more of him in the near future.
Ed is no longer be the newest Street Fighter V character but there’s still plenty left to explore with the heir of Shadaloo. A new YouTube channel called Young Commander is bringing together some impressive tech for Ed, from mixups and meaty setups to optimizations for V-Trigger.
Young Commander’s early videos are focused on creating strong mixups using V-Trigger and his unique V-Skill, Psycho Snatch. Because both versions of anti-air Psycho Snatch Ed can create guaranteed mixup situations while his V-Trigger is active or even after a full punish. The channel’s newest video provides tips on how to use Ed’s Psycho Flicker including input methods for both pad and stick.
At a time where character-specific Discord channels are becoming more and more popular, having a YouTube channel dedicated to a character feels like a logical step.
We’re now less than a month away from the official launch of Marvel vs Capcom: Infinite and we’re getting more and more footage of the game in action as it reaches the final build. The members of TeaMandem, a London-based gaming group, were able to capture nearly two hours of direct feed video during a demo play session at Loading Bar London last week.
Capcom UK has been giving British players plenty of hands-on opportunities with MvC:I and it shows in these videos. You’ll see a number of practical Infinity Stone setups, creative uses for the game’s new Tag system and some early bread and butter combos. The Reality Stone seems to be a popular pick at this stage in the game’s life as the surge projectile can be used to lock an opponent down for easy mixups.
Even with all of this new footage the final build of the game hasn’t been tested by the public, so what we are seeing now is subject to change. Still, the pace and creativity we’re seeing from these short sessions make MvC:I look more and more like a worthy addition to the franchise that fighting game players know and love. Check out the full playlist with 16 videos below.
To mark Street Fighter’s 30th Anniversary, AWP Films has re-created the classic face-off between Ryu and Sagat in which Sagat learns the power of the Shoryuken the hard way. Inspired by the opening of 1994’s Street Fighter II: The Animated Movie, this fan-film mixes the real actors (Davis Noir as Ryu, and Barret Horiuchi as Sagat) with animated backgrounds and effects, and includes many of the fighters’ signature moves from throughout the franchise. From the director:
I was highly inspired by the opening fight from the animated film. And then it evolved to some ultra stylized and astronomical battle. It became more in spirit of the games: from hit sparks to superhuman abilities. This is Street Fighter: Alpha to VS to 5! – Francois D
You can watch Street Fighter: Rise (Clash of World Warriors) below!
About AWP Films:
AWP Films, based in LA, creates media related content with a strong focus on narrative films. Our previous endeavor was a fan feature called Far Cry 4: Fallen Country. With our current release of Street Fighter: Rise, we plan to continue our campaign of fan-related content based on anime and videogame properties. Check out our website for more information about us and our future productions.
Even just a month away from the game’s release, some people are still plugging away at Marvel vs. Capcom: Infinite’s story demo, trying to figure out combos, despite the lack of a proper training mode. The latest player to throw their hat into the ring is none other than Southern California’s original shirtless warrior, Eliver “Killer Kai” Ling.
The video below features combos for almost all of the playable cast in the story demo. This includes basic single character combos, to combos featuring multiple tag ins in the middle, demonstrating some possible synergy for the teams in the demo.
Marvel vs. Capcom: Infinite launches on PlayStation 4, Xbox One, and PC on September 19.
Teased earlier this year, Lunar Hare Studios are back with a brand new trailer for their new platform fighter, Earth Romancer. Taking clear inspiration from both anime fighters like BlazBlue and Melty Blood, along with games like Super Smash Bros. Melee, Earth Romancer promises to be “the next evolution in platform fighters”.
Just from the trailer, you can clearly see how Earth Romancer is mixing mechanics from both genres to create something new. On top of wavelands, wavedashes and reverse aerial rushes, you’ve got air dashes and air parries to deal with both aerial and grounded pressure. The combat system uses standard fighting game conventions like high/low attacks, guard crushes and chain combos, and then combines it with the smooth movement and aerial-centric combo system you see in your standard platform fighter. Layer in a universal stance-switch — where all characters can switch between two different combat styles — and Earth Romancer looks to be a tech-skill and lab monster’s dream.
We also got a glimpse of new character Keagan, a wolf martial artist who must have studied at both the Masters and McCloud schools of karate. He’s got moves like Fox’s neutral air and Falco’s down air, as well as Jin Saotome-esque attacks where he summons a giant hand to punch or shoot fireballs, along with the ability to fire flaming projectiles from his feet.
With anime and platform fighters being cut from the same cloth when it comes to movement, fluid combos and super-unique character designs, it’s amazing that no-one has blended the two genres before. The indie game Wishmere experimented with a Roman cancel-esque mechanic, but Earth Romancer is going lock, stock and barrel in melding anime and platform fighter mechanics together to create something brand new. Personally, Earth Romancer‘s trailer is what Icons‘ should have been — by unveiling all the cool new elements it is bringing to the table, rather than retreading old ground with characters which looked too familiar to platform fighter veterans. The market is starting to get fierce, and Earth Romancer looks like it has all the tools to go toe-to-toe with its competitors.
Planned for release on both console and PC, Lunar Hare Studios are gearing up for a Earth Romancer Kickstarter in the near future, so keep your eyes peeled for more information.
Show your love for Windjammers at the park or beach with Wham-O’s commemorative Frisbee!
If you’re hyped for the upcoming arrival of FGC fan-favorite Windjammers on PlayStation 4 and PS Vita — coming August 29th — and want to take your jamming out into actual sunshine, Wham-O has got just the thing. They’ve revealed a commemorative Frisbee toy — a “real” Flying Power Disc — to mark the re-release of the game from Data East and DotEmu.
The limited-edition toy will be sold exclusively via Fangamer.com; as of this writing the price and release date are still not known, but you can sign up at Fangamer to be notified when this disc will be unleashed.
As for the game itself, hopefully the reported bugs in the closed beta will be squished as promised before it hits our consoles at the end of August.