YouTuber Raebones’ has been consistently producing content focusing on easing beginners into The King of Fighters XIV since the game was first released. His latest beginner breakdown video focuses on Ramon, the high-flying agent-turned-pro wrestler.
While Ramon isn’t necessarily topping anyone’s tier list, he’s a decent grappler who could become a viable threat if lent the right amount of time and talent. As always, Raebones’ tutorial does a great job of quickly analyzing each of the characters moves in a way that is comprehensive and digestible.
Check out the Ramon beginner breakdown below, and if you are looking to pick up King of Fighters XIV, you can do so at a discounted price during PlayStation’s current flash sale.
Frequent FGC content uploader Maximilian has released a new video of Marvel Vs. Capcom: Infinite, showcasing off the recently announced New Metro City and Dark Kingdom stages. We also get some new footage of Haggar and Nemesis battling Thor and Strider, clad in some of their alternate colors that will be returning from Ultimate Marvel Vs. Capcom 3, as well as Thor and Morrigan facing Doctor Strange and Strider in the “Dark Kingdom”.
Perhaps most importantly though, Max noted that he has seen the effects of the Soul Infinity Stone, noting that he won’t have any footage of it in action until next week, as it’s likely being revealed at Gamescom next Tuesday. According to Max, it is “exactly what you think it is and way more,” and that it’s “one of the things [he’s] more excited about” in MvC:I at present.
A few months back, Ryce — who leaked the majority of the game’s base roster — noted that the Stone’s Infinity Surge allows the user to steal some life from the opposing team, while the Infinity Storm allows the user to revive a dead character. With Max seemingly indicating that there is more to the sixth and final Stone, perhaps we’ll be seeing the return of the “Variable Cross” or “Duo Team Attack” feature from 1998’s Marvel Vs. Capcom: Clash of Super Heroes.
Marvel Vs. Capcom: Infinite will be released on September 19th for PlayStation 4, Xbox One and Steam in North America and Europe, with a Japan release following on September 21st.
Frequent FGC content uploader Maximilian has released a new video of Marvel Vs. Capcom: Infinite, showcasing off the recently announced New Metro City and Dark Kingdom stages. We also get some new footage of Haggar and Nemesis battling Thor and Strider, clad in some of their alternate colors that will be returning from Ultimate Marvel Vs. Capcom 3, as well as Thor and Morrigan facing Doctor Strange and Strider in the “Dark Kingdom”.
Perhaps most importantly though, Max noted that he has seen the effects of the Soul Infinity Stone, noting that he won’t have any footage of it in action until next week, as it’s likely being revealed at Gamescom next Tuesday. According to Max, it is “exactly what you think it is and way more,” and that it’s “one of the things [he’s] more excited about” in MvC:I at present.
A few months back, Ryce — who leaked the majority of the game’s base roster — noted that the Stone’s Infinity Surge allows the user to steal some life from the opposing team, while the Infinity Storm allows the user to revive a dead character. With Max seemingly indicating that there is more to the sixth and final Stone, perhaps we’ll be seeing the return of the “Variable Cross” or “Duo Team Attack” feature from 1998’s Marvel Vs. Capcom: Clash of Super Heroes.
Marvel Vs. Capcom: Infinite will be released on September 19th for PlayStation 4, Xbox One and Steam in North America and Europe, with a Japan release following on September 21st.
Quality online Guilty Gear Xrd REV 2 matches resume this weekend. Tension Pulse showcases American talent and gives a great opportunity to view some high-quality play alongside qualified commentators. Tune in for a fresh set of matches this Sunday!
We have a bunch of new combatants this time. We’re going to see fadooglee’s Slayer dance to Havoc_Noah’s guitar strings and I-no mix-ups, as well as HimeCut’s Leo Whitefang battle past dolphins and beachballs raining from Kuutochi’s May. Let’s see what they have to say about each other and their playstyles.
fadooglee
On the match: “To be honest, this is my first exhibition so I’m pretty excited! At the same time though, I’m a bit nervous because I usually don’t participate a lot in exhibitions or even tournaments. Either way, I expect it to be really fun because I just enjoy the game.”
On his opponent: “I think Noah is a really strong player. We haven’t played against each other much, but for the few times we have, I did acknowledge that he has very solid play. He knocked me out of winners during Anime Ascension, and then I returned the favor at Evo, haha. Regardless, I do feel confident in this exhibition.”
On his own playstyle: “My personal playstyle is quite aggressive. I usually try to do whatever it takes to “glue” myself to the opponent. I also find it gimmicky as well because I abuse backdash cancel.”
Havoc_Noah
On the match: “My thoughts are that I am happy to play on it. It is a cool series that has shown a lot of match ups so I hope to make this one entertaining with fadooglee. I also had commentated before but didn’t have a stable way to play on Steam until recently, so it will be fun.”
On his opponent: “I have played fadooglee in two tournament sets right and our current record is 1/1. I beat him at AA closely, and he beat me at Evo very convincingly, so I hope that our third set can be good. He plays Slayer in a very active way, so my goal with him is to just play more reactively to him when I can and try to let him overextend himself. His offense is also good, and he is willing to take risks both in neutral and offense that I have to be aware because of I-no’s low stun.”
On his own playstyle: “It is kind of hard for me to describe my playstyle actually. I am a very emotional player so when I play well it shows, and I can ride that momentum to just keep ahead. This also works against me, though, at times where I am not in a good headspace, things can get to me easily, and it becomes hard to stay level-headed. My offense really shines when it is in a good space where I am able to just consistently show how strong my character can be on offense.”
HimeCut
On the match: “Participating in Tension Pulse has given me some much-welcomed motivation to train harder. There were a lot of things I’ve been wanting to put into practice that I haven’t invested time labbing before. No matter the results, I’ve picked up momentum forward, and I’ll become a stronger player because of it.”
On his opponent: “Kuutochi is strong and looks like he has a lot of fun when he plays, a quality I really appreciate in players. But I don’t like May: she’s very tricky with enormous payout and frustrating neutral, but I’m confident that I can adjust in a long set.”
On his own playstyle: “I make hard reads, but they don’t always work. I really like characters that attack the player’s patience. The description that comes to mind is: ‘Getting mixed up by characters like Raven and Chipp makes you feel helpless, but getting hit by Leo makes you feel stupid.’ Leo is linear by nature making formulating an approach with his limited tools super fun.”
Kuutochi
On the match: “I’m excited to be part of this exhibition. Been following Tension Pulse, and this is just such a great way to spotlight American players matches. Japanese footage is fantastic, but I just love how different players over here deal with different situations and playstyles that never show up at the arcades.”
On his opponent: “I don’t know much of HimeCut besides a vague memory from CEO, can’t remember how our matches went back then, so I’m both nervous and excited to fight him. Leo is a character that if you make one mistake, he’ll take all your life and then runs a train on you. I’m still uncertain of my match-up against Leo, especially when all of them feel to have their own different approach, so I’m looking forward to seeing how HimeCut plays him!”
On his own playstyle: “Suicidal (LOL). I’m a really aggressive player, like REALLY aggressive. I just want to get in there and torment my opponent. May is a well-rounded character with a couple weaknesses, she can be everywhere on the screen, but I just want to be right in their face. My training partner often says I do things by instinct instead of thinking which is bad when it comes to neutral, so instead I like to force scrambles by simply interrupting/trading moves and try to come victorious from there.”
Catch the next episode of Tension Pulse live on Silva_hime’s Twitch channel. The first set, which is between HimeCut and Kuutochi, will start on August 20th at 8:30 PM ET/9:30 PM CT/5:30 PM PT. Kami and wne will commentate the matches and lend their expertise to the on-screen gameplay.
Looking to catch up on the last episode of Tension Pulse? The last episode included hectic matches between four players:
Quality online Guilty Gear Xrd REV 2 matches resume this weekend. Tension Pulse showcases American talent and gives a great opportunity to view some high-quality play alongside qualified commentators. Tune in for a fresh set of matches this Sunday!
We have a bunch of new combatants this time. We’re going to see fadooglee’s Slayer dance to Havoc_Noah’s guitar strings and I-no mix-ups, as well as HimeCut’s Leo Whitefang battle past dolphins and beachballs raining from Kuutochi’s May. Let’s see what they have to say about each other and their playstyles.
fadooglee
On the match: “To be honest, this is my first exhibition so I’m pretty excited! At the same time though, I’m a bit nervous because I usually don’t participate a lot in exhibitions or even tournaments. Either way, I expect it to be really fun because I just enjoy the game.”
On his opponent: “I think Noah is a really strong player. We haven’t played against each other much, but for the few times we have, I did acknowledge that he has very solid play. He knocked me out of winners during Anime Ascension, and then I returned the favor at Evo, haha. Regardless, I do feel confident in this exhibition.”
On his own playstyle: “My personal playstyle is quite aggressive. I usually try to do whatever it takes to “glue” myself to the opponent. I also find it gimmicky as well because I abuse backdash cancel.”
Havoc_Noah
On the match: “My thoughts are that I am happy to play on it. It is a cool series that has shown a lot of match ups so I hope to make this one entertaining with fadooglee. I also had commentated before but didn’t have a stable way to play on Steam until recently, so it will be fun.”
On his opponent: “I have played fadooglee in two tournament sets right and our current record is 1/1. I beat him at AA closely, and he beat me at Evo very convincingly, so I hope that our third set can be good. He plays Slayer in a very active way, so my goal with him is to just play more reactively to him when I can and try to let him overextend himself. His offense is also good, and he is willing to take risks both in neutral and offense that I have to be aware because of I-no’s low stun.”
On his own playstyle: “It is kind of hard for me to describe my playstyle actually. I am a very emotional player so when I play well it shows, and I can ride that momentum to just keep ahead. This also works against me, though, at times where I am not in a good headspace, things can get to me easily, and it becomes hard to stay level-headed. My offense really shines when it is in a good space where I am able to just consistently show how strong my character can be on offense.”
HimeCut
On the match: “Participating in Tension Pulse has given me some much-welcomed motivation to train harder. There were a lot of things I’ve been wanting to put into practice that I haven’t invested time labbing before. No matter the results, I’ve picked up momentum forward, and I’ll become a stronger player because of it.”
On his opponent: “Kuutochi is strong and looks like he has a lot of fun when he plays, a quality I really appreciate in players. But I don’t like May: she’s very tricky with enormous payout and frustrating neutral, but I’m confident that I can adjust in a long set.”
On his own playstyle: “I make hard reads, but they don’t always work. I really like characters that attack the player’s patience. The description that comes to mind is: ‘Getting mixed up by characters like Raven and Chipp makes you feel helpless, but getting hit by Leo makes you feel stupid.’ Leo is linear by nature making formulating an approach with his limited tools super fun.”
Kuutochi
On the match: “I’m excited to be part of this exhibition. Been following Tension Pulse, and this is just such a great way to spotlight American players matches. Japanese footage is fantastic, but I just love how different players over here deal with different situations and playstyles that never show up at the arcades.”
On his opponent: “I don’t know much of HimeCut besides a vague memory from CEO, can’t remember how our matches went back then, so I’m both nervous and excited to fight him. Leo is a character that if you make one mistake, he’ll take all your life and then runs a train on you. I’m still uncertain of my match-up against Leo, especially when all of them feel to have their own different approach, so I’m looking forward to seeing how HimeCut plays him!”
On his own playstyle: “Suicidal (LOL). I’m a really aggressive player, like REALLY aggressive. I just want to get in there and torment my opponent. May is a well-rounded character with a couple weaknesses, she can be everywhere on the screen, but I just want to be right in their face. My training partner often says I do things by instinct instead of thinking which is bad when it comes to neutral, so instead I like to force scrambles by simply interrupting/trading moves and try to come victorious from there.”
Catch the next episode of Tension Pulse live on Silva_hime’s Twitch channel. The first set, which is between HimeCut and Kuutochi, will start on August 20th at 8:30 PM ET/9:30 PM CT/5:30 PM PT. Kami and wne will commentate the matches and lend their expertise to the on-screen gameplay.
Looking to catch up on the last episode of Tension Pulse? The last episode included hectic matches between four players:
The early nineteen nineties were an exciting and somewhat confusing time for gamers caught up in the so-called “console wars”. Console exclusivity was was treated much more differently back in the day, with companies like Nintendo and Sega caught up in a game of one-upmanship when it came to getting exclusive titles.
One game that both companies fought over was Capcom’s Street Fighter II. When the game released on the SNES in 1992, Nintendo had a policy that meant that any titles released on the console, would remain exclusive to it. To get around this, and beat out Nintendo, Sega had sought to get Street Fighter II: Champion Edition on the Sega Genesis. Now, any Street Fighter fan from the day will remember that we actually didn’t get Champion Edition, but instead got an enhanced version with features from Street Fighter II Turbo: Hyper Fighting. This is while the Genesis port was being developed, Nintendo got Capcom to work on Street Fighter II Turbo: Hyper Fighting for the SNES. This caused Sega to ask Capcom to bring Turbo to the Genesis instead.
Now, this is where things get complicated. Rather than simply add the Turbo features into the Champion Edition port, which was outsourced to an unknown company, Capcom chose to restart internal development on their own Hyper Fighting port for the Genesis, named Street Fighter II: Special Champion Edition to get around Nintendo’s exclusivity rules. However, a ROM dump of the abandoned Champion Edition port to the Genesis eventually found its way into the internet, one that shows signs that it may have been in the process of being turned into Hyper Fighting before being canned.
In the video below, RetrowareTV’s Nostalgia Nerd takes a closer look at the ROM of the abandoned Genesis Champion Edition port and takes a look at the differences between it and the eventually released Special Champion Edition version. Along the way, they find some clues on why the port may have been abandoned as well as who the unnamed development studio for it may have been (signs pointing to Minakuchi Engineering, the same developer who worked on Mega Man: the Wily Wars for the Genesis).
Few characters take advantage of the combo system of Pokkén Tournament the way Sceptile does. This trap-flinging, damage-dealing grass-type has sat at top tier for a very long time in the meta, and even if his stock has somewhat lowered in recent months, he remains a strong, relevant force.
In his latest combo video for Pokkén Tournament, UFOrange breaks out every link, dash cancel, juggle, and assist exploit Sceptile has, showing off the flexible creativity Pokkén has to offer for combo creators. With Pokkén Tournament DX being a little over a month away, Sceptile is a good character to introduce yourself to what this series’ offense has to offer. When you stop to consider that the most recent patch in arcades arguably made this great character even stronger, Sceptile remains an important fighter to study for new and future Pokkén players.
Get your leaf blades ready, because Sceptile is good now, and likely will remain good on September 22nd when DX drops.
With a new game on the horizon and the current meta having stratified, it’s easy to forget just how much depth there still is left to dig into in Ultimate Marvel vs. Capcom 3. Even in these final months, players are still able to dig deep and create amazing things in the game.
One such player is Jonathan “Cloud805” Morales, a well known player and innovator for the team of Zero, Dante, and Vergil — otherwise known as “Zero May Cry.” In a recent tweet, Cloud805 demonstrated an amazing 298-hit combo for the team.
The combo itself is led mostly by Dante, with Zero and Vergil coming in at specific point to extend the combo. While the combo does not use X-Factor, Cloud does utilize a number of tricks such as multiple off-the-ground hits, ground bounces, empty air tags, TAC infinite loops, and even a TAC glitch to keep it going.
There’s generally two types of combo videos: practical tutorial videos, and impossibly situational entertainment. HapkidoRed‘s latest combo video for Tekken 7’s Heihachi, Mr. The King of Iron Fist himself, leans much closer to the latter — but it is not without its educational merit.
From a technique-flexing standpoint, this video is centered on both the famous Electric Wind God Fist and Heihachi’s just frame version of the Dragon Uppercut. Practically, if you can get your execution down, these two moves allow Heihachi to pump out massive damage in all his juggles. Perhaps the side wall re-splats HapkidoRed shows off here are more fun then functional, but it’s nice to know they exist, too.
Urien has always been dangerous, with his V-Skill granting him a hit of armor on his charged special moves. This new setup for his V-Skill may make him even more so.
The setup is shown being performed off of a juggle from his V-Trigger, and him activating his V-Skill then immediately doing a charge move — namely his Dangerous Headbutt or Chariot Tackle. The results are obvious, as various wake-up options are absorbed and punished by Urien quite easily. Even Karin’s super falls victim to the setup, as while she does land a hit, she is ultimately tagged by the leftover Aegis Reflector on the screen and her CA is cut short.