Cut Through the Riff Raff in This Sonken Combo Video for Koihime Enbu

Koihime Enbu is a game that doesn’t see a lot of promotion or love within the mainstream fighting game community. If players try it out, they typically find this deep game with an amazingly rich combo system worth their while.

In this combo video, we see all of that on display. Sonken is considered one of the strongest characters in the game, and her ability to get 70% damage off of combos stands as a testament to that. She has great combo possibilities off of counter hits, from crumples to bounces. At any rate, this video is exemplary of why you should giving this game a shot.

Source: hfblade

Combo Video for Modded Street Fighter V Shows Off Just How Wacky The Game Could Have Been

There are many common outlets when it comes to fan-created content. Two of these outlets are combo videos, and modded in-game content. These mods tend to be visual changes, from things as simple as color/costume mods, to things as all-encompassing as gameplay mods. Today we’ll be looking at a bit of the latter.

In something reminiscent of Omega Mode in Ultra Street Fighter IV, YouTuber Venom44 explores the potential of a mechanics-modded Street Fighter V. What shines in this video are pretty cool combo extensions and move properties, some of which would be really interesting to have in-game.

If you enjoy seeing this mod in action then head on over to his channel; he has posted several other videos using this modded version of the game.

Source: Venom44

Get Shoved Around by Hayate in This Dead or Alive 5 Last Round Combo Video

Hayate stays agreed upon as top tier within the Dead or Alive 5 Last Round community, and when you see this combo video there’s no wonder as to why. He has long and heavy-hitting combos, as well as plenty of mixups to start them up.

This video is spaced well in five segments. The first segment shows what Hayate is capable of with his counter attack, which parries an opponent’s attack. It is then followed by raw combos without walls. Follow that up with him dealing damage in a walled environment, using his ability to deal critical stun and critical burst to his enemy. The last two sections shows what he can do with throws in a walled and walless environment, with the former of which being especially interesting, due to his ceiling bounces.

Source: TheMystyGamer

2GG Greatest Hits Compilation Showcases Some Great Moments from Super Smash Bros. for Wii U

2Good Gaming has picked up a lot of steam as a regular name in the Smash community, thanks in large part to regularly hosting great events for the game. They go so far as to work with events like Civil War and Southern California Regionals, in addition to their own tournament series, to ensure the best gameplay gets shown off right.

In that same vein of showcasing great Smash play, they’ve set up a Greatest Hits series to promote the play that transpires at their weekly events. We see several players feature in their own clutch moments–but we also see some unfortunate blunders.

Source: 2GGaming

daymendou’s Slayer Squares Up with KidViper’s Johnny in Epic Anime Ascension Guilty Gear Grand Finals

Anime Ascension–the tournament organized by Aksys Games–wrapped up yesterday, climaxing two days of action in a variety of anime fighting games. Arguably the most hype was Guilty Gear Xrd -REVELATOR-, which had a bigger pot bonus, in line with BlazBlue: Central Fiction.

As top 8 drew close to finishing, daymendou’s Slayer clawed his way to the top through the loser’s side, beating opponents like BjornSonOfBear on his way. His final challenger was KidViper, a top Johnny player in the United States. In what some would call an upset, daymendou managed to reset the bracket and blaze the trail for an epic Grand Finals that’s worth remembering for sure.

Check out the battle from the footage below, which starts right around 10:24, in the Losers side of the Grand Finals. Check the full Anime Ascension 2017 results here.

Watch live video from leveluplive on www.twitch.tv

Source: Level|Up Series (Twitch)

Two Minute Tutorials: PugilistPenguin Uses Street Fighter V to Explain Frame Data

Frame data can be a pretty elusive subject to some, while appearing quite simple to others. The concept of learning the in-depth measurements in a way that very few other games use can be hard to grasp. Guiding newer players is just what PugilistPenguin is doing, and continues to do on his YouTube channel; this time around, he tackles the concept of frame data, giving analogies and examples in an effort to make the topic more approachable. He does a pretty good job, so if you struggle with this important aspect of fighting games then give this video a watch!

Source: PugilistPenguin

Watch Over 3 Hours Footage from Japanese Arcade A-Cho’s 2v2 Ultra Street Fighter IV Team Tournament

A-Cho Arcade in Kyoto, Japan is a popular spot for hardcore fighting game players. Though the arcade itself mostly runs events for anime games like BlazBlue and Melty Blood, at the end of January A-cho ran a nice Ultra Street Fighter IV Team Tournament. The footage was just uploaded this week and, in addition to the individual strengths of its players, there’s a wide variety in their character selection.

I never like seeing games “go away,” and places like Mikado and A-Cho always remind me why. The T-Hawk player “Pork,” in particular, really impressed me. Then again, I’m a real sucker for the traditional grappler vortex he makes such strong use of. I get hype for command grabs, and if you do too, this tournament is for you. It’s also just interesting to see how this game continues to develop in 2017!

What do you think? Does Game A-Cho’s throwback tournament make you want to run your own USFIV event?

Sources: A-Cho

Miss The King of Fighters XIV World Championship? Live Through the Hype All Over Again Here

The World Championship for KOF XIV took place over this past weekend; one of the biggest King of Fighters events of the year. After several qualifiers from all across the globe, 15 competitors duked it out in Tokyo–one short of the original 16 planned, as US competitor AS|Reynald was unfotunately unable to attend.

In case you missed it, the event has been uploaded to Team Sp00ky’s YouTube channel. Most of the videos include a fair bit of pre and post-match delays, so if you just want to see the matches you’ll have to jump around a bit.

Source: Team Spooky

Tired of Loading Screens in Street Fighter V? PC Mod from TOOLASSISTED Cuts Load Times Significantly

One aspect of fighting game players universal among all of us, regardless of what game we play, is that we want to actually play our games. We want to play as many as we can, and we want to be able to do so quickly! Having to wait through extended load times to play a match can be frustrating, and Street Fighter V certainly has its fair share of delay between fights.

Luckily for PC players, there’s now a mod to help shorten the load time between games. This mod was created by TOOLASSISTED, who is known for the hitbox and frame data mods he has added to the game in the past. You can download the load time mod for yourself here.

[Editor’s note: Of course, as an unlicensed mod this isn’t supported or endorsed by Capcom or Shoryuken–so install at your own risk, naturally.]

Source: TOOLASSISTED