Vergil’s Dimension Slash Hyper Combo is one of the more interesting moves in Ultimate Marvel vs. Capcom 3. This is due to having a number of mysterious properties that affect its outcome; one such property is how Dimension Slash can sometimes allow the player to follow up with Vergil’s High Time command normal, via a ground bounce. Many players have long considered this to be a random occurrence, beyond the players control–however, new research has shown that it isn’t, and that it’s possible to consistently get the ground bounce out of Dimension Slash.
According to DownloadableCar over at the r/MvC3 sub-reddit, the key to consistently getting the bounce out of Dimension Slash is to mash the attack buttons with a specific timing and pattern. The key divides the Hyper move’s duration into 3 counts (or “seconds” as DownloadableCar explains), while starting the Hyper at a specific height out of his High Time command normal–around when his head is at the height of the opponents feet. After activating, the player must mash for one “count,” stop for another count, then continue to mash on the third count.
DownloadableCar has shared an off screen video of this, showing him getting the bounce consistently off the same (recorded) inputs. Take note however that while he confirms that Vergil can get additional lifts out of the move, the pattern changes slightly after the first Dimension Slash, since Vergil’s changes.
This isn’t the first time a supposedly random property of Dimension Slash was figured out. Initially, Vergil’s position after the move and whether he would cross players up was thought to be random, however players eventually figured out that where Vergil is can predicted.
Sources: r/MvC3, DownloadableCar


