Justin Wong Tweets His Impressions and Information on Ultra Street Fighter II

With a new iteration of the Street Fighter II series being developed and released by Capcom for the Nintendo Switch, a lot of the old school players are popping their heads out of hibernation with wonder about the game. Will they maintain what was already established through the numbered updates before? Will it be a good game? Will we get burned like a lot of people felt after the release of Super Street Fighter II Turbo HD Remix?

Echo Fox’s Justin Wong was at the event and able to get his hands on the game. As he played, he was gracious enough to tweet out what he learned about the game. Some things that he noted were that you can tech throws instead of soften them as in Super Turbo, characters will have alternate costumes available on the select screen, Evil Ryu has a Raging Demon, and Violent Ken has a command dash. He also noted that the execution barrier has been lowered compared to Super Turbo, and that the old character codes do not work from Super Turbo, which may denote that old characters–versions of the cast that were from Super Street Fighter II instead of Super Turbo, changing some characteristics of the characters–are absent from the game altogether.

Source: Echo Fox|Justin Wong

How Do You Like Me Now? Comparing The King of Fighters XIV’s Graphical Updates

Now that The King of Fighters XIV’s patch 1.10 is out, we can finally have a look at the changes that have been made to the graphics and lighting. There’s plenty to see, but thankfully YouTuber drawohkan has done the hard work for us, putting together a quick compilation of how each characters’ Climax move looks in the new patch.

With more than 50 characters to get through it’s just a quick glimpse of the change, but it should give you a good idea of just how much better KOFXIV is looking after the recent patch–which didn’t even include any balance changes. [And at least one soon-to-be-fixed bug. – Editor]

The focus was entirely on making sure it looked like a whole new game, and if you ask me, they nailed it.

Source: drawohkan

Stay a While and Listen to UltraChenTV’s History of the Fighting Game Community

Before streaming, Twitch, Twitter, and Discord, and similar tools, the fighting game community relied more on grassroots organization and word of mouth. Whether you remember a time when VHS tapes were still in fashion or not, James Chen has made a few podcast-style shows that talk about the past of the fighting game scene.

UltraChenTV’s mini-series, “History of East Coast vs. West Coast,” talks about the roots of rivalry between the two regions. Chen’s blast from the past brings up how the scene was first figuring out how to get match footage to share with others, how Battle by the Bay brought out some NorCal and SoCal competition, and how the two ends of the country started to meet up to battle. He also goes over some old footage, and analyzes the different styles from both regions. Echo Fox|Justin Wong and Alex Valle also joined in the chat.

View the first video below for a little storytelling time, and the UltraChenTV playlist has all three segments.

Source: UltraChenTV

The Creator of That Beautifully Animated Street Fighter Fan Film Is Now Working on It Full Time

Some time ago, we ran a sneak peak at the beautiful hand-drawn Street Fighter fan animation project from Paul “OtaKing” Johnson. A well-known creator of hand-drawn animations, both fan-works and official projects, this new Street Fighter fan film is to be Otaking’s longest to date, clocking in at 20 minutes.

OtaKing recently reached out to us with some updates to his project. The biggest bit of news is that he’s now working on the project on a full-time basis. Previously, he was only able to animate it on the weekends, however that’s no longer the case as his previous long term contract has finished. The downside of this, of course, is that OtaKing is now relying solely on his Patreon to help cover the cost of this and other projects.

In addition to this, OtaKing has also released an updated preview of the film, this time showing some more characters: namely Guile, Cammy, and Juri.

While still somewhat rough, the video shows amazing attention to detail and also reflects the characters current movesets. Guile opens up with his Sonic Blade V-Skill and later on performs a combo into his Solid Puncher V-Trigger, while Cammy uses dive kicks to get in on a group of baddies and confirms her standing strong punch into a Cannon Drill.

The video, which you can watch below, also shows some bits of the animation process, showing some uncolored rough animations for some of the action scenes.

For more information on this, head on over to OtaKing’s Twitter where he posts updates on this and other projects that he’s working on.

Source: OtaKing

Sako Executes His Prey with Akuma in This Street Fighter V Compilation

HORI’s Sako has been known as representing the excellence of execution in the FGC for forever. So when yet another character that requires a decent degree of execution steps forward, you can expect Sako to be licking his lips.

Known for his perfect execution with Chun-Li in Season 1, he is now setting his sights on Akuma in this video. How much does the execution matter here? With Sako it’s everything, and he shows exactly how dangerous Akuma can be in the right hands in this compilation.

Source: RektScrub

Guilty Gear Xrd REV 2 Announced, Welcoming Lone Samurai Baiken and Business Ninja Answer to the Cast

At the end of the Arc System Works Fighting Game Award 2016, the company made the following announcement: Guilty Gear Xrd REV 2 is coming for the PlayStation 3, 4, and Steam.

A promotional trailer shows off two characters that will be added to the cast: “Business Ninja” Answer, who appeared in Story Mode and “Lone Samurai” Baiken, who also made an appearance in the narrative, as well as in the past Guilty Gear games. There will be additional Story Mode content, online play changes, and possible rebalancing for the cast.

Arc System Works doesn’t have a price point yet, but the company said it will make it “affordable” during the presentation. There will be a retail disc for the PlayStation 4 version, while PS3 and Steam will get it in form of DLC. REV 2 is expected to hit arcades this Spring.

On January 20th until the 22nd, location tests for REV 2 will begin.

Can I just say, Baiken, you’ve kept us waiting, huh? Stay tuned to SRK for more coverage regarding this development.

Sources: Famitsu; ASW Fighting Game Award Tournament

Get Your Notepads Ready: Here’s a Street Fighter’s Guide to the Guilty Gear Xrd -REVELATOR- Neutral Game

Since the return of Guilty Gear, with 2014’s Xrd, Guilty Gear has been going from strength to strength. For those who started with a Street Fighter game, however, it can be difficult to get into. With so many mechanics and skills to get to grips with, Guilty Gear can feel overwhelming, which is why TheoryFighter has started a series that aims to explain the game from the point of view of a Street Fighter player.

The first full episode kicks off by explaining how to play the neutral game in Guilty Gear, which appears incredibly frenetic but, according to TheoryFighter at least, isn’t as bad as it might seem.

Although this is an excellent, comprehensive explanation of how to understand the neutral, there is a lot of assumed knowledge. It’s not ideal for someone who has no idea how to play neutral, but if you know the basics, there’s a lot to learn here.

Source: TheoryFighter

Your Eyes Aren’t Playing Tricks on You; Behold Brawlhalla’s Latest Character: Mirage

Brawlhalla is one of those under-the-radar bruisers; with the game still seeing large growth and esports-level-competition and prizes. There’s a lot of money to be won playing Brawlhalla right now, and the game features a lot of unique and interesting mechanics to go along with the Smash-like gameplay. This, in addition to it being free-to-play, makes it particularly stand out in the genre.

The latest character, Mirage, seems to be a great addition to the cast. She looks to have a small range, but with her evasive sand maneuvers she’s able to close the gap fairly quickly. She alternates between a Spear and a Scythe as her main weapons, with the spear seemingly for stronger pokes and the scythe for higher damage and scoops.

Source: Brawlhalla (YouTube)

SoulCalibur’s Music Transcends the Stage of History in the Orchestral Memories Concert

“The legend will never die” as the–by now–old adage goes. Bandai Namco is keeping the SoulCalibur banner barely afloat, with a distinct lack of new game announcements, but nonetheless celebrating their series–which just passed its 20th anniversary.

Lucky fans in Europe will get an opportunity to attend a live orchestral concert featuring pieces from the series’ soundtrack. The exact track list is shrouded in mystery, but the Orchestral Memories event will play on February 4th in Paris, France. There will also be music from Dark Souls, Tekken, “Tales of” games, God Eater, and more. Special guests include the composers Motoi Sakuraba (Dark Souls, and many other titles) and Go Shiina (Tales of, God Eater).

Check out the promo video below, and here’s where Orchestral Memories tickets can be purchased:

While fans hunger for a SoulCalibur VI announcement, Namco Bandai also published a Project Soul website commemorating the game’s history.

Source: Bandai Namco

Keep Your Muscle Spirit Strong! Anti-Airs and Pressure Tools for R. Mika in Street Fighter V

Running in place only wears out your shoes faster–try some new tech.

It’s Season 2 of Street Fighter V: and it seems poor Mika got nerfed into the ground. But while she’s lost some of her shenanigans–prominently, the “invisible wall” bounce–but not all R. Mika players haven’t given up on her, not by a long shot.

AmazingGamingChannel is focusing on keeping Rainbow Mika competitive in the ring; check these videos out for a leg-up on learning R. Mika, or maybe finding some new tech you’ve missed as a Mika main. Here’s a look at the scope of her anti-air options (note that this video is pre-S2):

Additionally here’s a video offering a look at a variety of her pressure tools, in the forms of safe jumps, meaties, tick-throws and more.

Thanks to Matthew for the tip.

Source: AmazingGamingChannel