Watch Your Landings as the Beefy Smash Doods Brief Us about RCO Lag in Super Smash Bros. for Wii U

A carry over from Super Smash Bros. Brawl, some characters in Smash 4 can suffer increased landing lag after being knocked out of certain special moves. Termed “Recovery Carryover Lag” or RCO Lag for short, this engine quirk can leave characters open for a punish after having a move interrupted.

Initially documented in Smash 4 by ESAM, the Beefy Smash Doods have taken their magnifying glass to RCO Lag to explain how players can potentially use this extra landing recovery to queue up a specific punish. RCO Lag is actually split into two separate divisions: Soft and Hard RCO Lag. If a character does not fastfall from their interrupted special move, or falls from a low height, they will undergo Soft RCO Lag. If you fastfall however, you will experienced Hard RCO Lag, which is significantly longer that the Soft variant.

There are ways to cancel the RCO Lag, mainly by either teching the ground, grabbing a ledge, or landing with an aerial. However, landing a tech or trying to autocancel an aerial will involve you suffering RCO Lag, so just be aware of that when trying to return to stage. You can also effectively “store” RCO Lag if you land with a special move like Fox or Falco’s Phantasm, meaning you’ll receive the extra recovery upon your next landing. However, you can cancel this stored lag by performing any of the previously mentioned cancel methods.

Sources: Smashboards; Beefy Smash Doods

Claim Leadership of the Illuminati with These Urien Setups for Street Fighter V

Show opponents the real power behind the Secret Society.

After Street Fighter V’s round of buffs and nerfs that mark the entry into its second season, some fighters are already standing out as having benefited greatly in the change–Urien seems to be one of them, now a noticeable contender for SFV’s top tiers. Thinking of picking this power-hungry sadist up, or looking for some new tech to broaden your repertoire? In the video below, Rikk offers a selection of gathered Urien setups, ranging from beginner-level to tougher, more advanced techniques.

Source: Rikk

Capcom Kicks Off Street Fighter’s 30th Anniversary Celebration with the Announcement Trailer for Ultra Street Fighter II: The Final Challengers

If the SNES was your introduction to Street Fighter II, get ready for a blast of nostalgia…

Capcom’s Yoshinori Ono made an appearance on this morning’s Nintendo Treehouse stream to show off live gameplay of the new Ultra Street Fighter II: The Final Challengers. The official announcement trailer was also revealed, and it leans heavily into the nostalgia that longtime fans of the franchise surely felt at the sight of this game!

Tidbits of information about Ultra Street Fighter II–much provided by FOX|Justin Wong, who is also attending Nintendo’s New York Treehouse event and has been providing comments on his experience via Twitter–suggest more and more that it is a very different animal than the much-maligned Super Street Fighter II Turbo HD Remix. It appears to be a fully rebalanced version of the classic game, and allows the player to switch between a full HD mode with UDON’s redrawn visuals and a new soundtrack, and a classic mode that replaces the in-fight backgrounds, sprites, and soundtrack with the originals.

Questions remaining include USF2’s actual release date, price, and whether or not it will be Switch-exclusive–as well as what other plans Capcom has to mark Street Fighter’s 30th anniversary over the year–of which more has been promised. At the moment, we’re just urged to keep our eyes on Capcom’s social media for future news.

Additionally, YouTuber Xuses clipped the new USF2 gameplay footage from the Nintendo stream, and it can be viewed here:

Sources: Street Fighter; Yoshinori Ono (Twitter); FOX|Justin Wong (Twitter); XusesGB

Skullgirls 2nd Encore Physical Release Update: Manual Screenshots, Lobbies on Console, and Slight Delay

As you may remember, Lab Zero Games held a limited sale for a physical release of their flagship fighter, Skullgirls. This version of the game was only available for that short period (so no future copies are likely to be available) but having met their goal with pre-orders, the team was able to afford the licensing costs of bringing the Japanese voices to the game.

Just recently an update to the status of this release was given; we got some shots of the promised full-color manual coming with the game, which we’ve gotten a peek at before. The images here include the control setup page, a page on Squigly, and a game lore page.

Click to view slideshow.

In addition to this, we were given promising news about the state of console lobbies. They are confirmed to work on PS3, Vita, and PS4, all allowing crossplay with one-another. Prior to this update it was stated that the PS3’s memory limitations were causing problems getting lobbies to fit, but after some development-magic they seem to be fully functional and ready to go.

While this is all good news so far, it was stated that there was a delay to the shipment of the physical release and the patches to digital versions. The full details can be read on the update page, but essentially due to complications from holidays, Sony’s submission policies regarding “remasters,” paperwork, and the multiple companies involved, the original timeline of a January release can no longer be guaranteed. No ETA on the release was given, but it sounds like the brunt of the work is finished and all that’s left is managing the back end.

Source: Skullgirls

Catch Some Ultra Street Fighter II: The Final Challengers Gameplay — Footage of Evil Ryu & Violent Ken in Action

Just last night we got a huge bombshell dropped on us: Ultra Street Fighter II: The Final Challengers. This game is more than a simple port of Super Street Fighter II Turbo HD Remix, or another upscale in graphics or balance changes; two characters new to the SFII series were added: Evil Ryu and Violent Ken.

Here we get our first look at the actual gameplay of these two characters from the Dengeki Online channel, and it lives up to the expectations. While these two players are just messing around, we do get a look at some of the new effects and assets that have been added. Evil Ryu has a teleport and a hop kick, which is in addition to both characters having purple Hadoukens. We’ll be getting a more in-depth playthrough later today on Nintendo Treehouse in New York, so keep your eyes peeled for more footage.

Source: 電撃オンライ

ARMS Launches Onto the Nintendo Switch This Spring

Well, it’s not quite the announcement many were hoping for, but Nintendo has revealed at least one fighting game for their new console. Titled ARMS, this fighter is part boxing, part shooter and part platformer, as various colorful characters bounce around a wild arena, trying to land that desperate one-two knockout.

ARMS has players holding two JoyCons like boxing gloves, firing off punches with giant springy arms. You can curve punches round your opponent’s guard, jump and dash round your opponent’s extendo-limbs and unleash big special attacks to knock out your enemy. I could see ARMS becoming a great side event at big events, as opponents duck and weave in real life to dodge their opponent’s blows. Combine this with the ability to pair eight Switch systems together in local multiplayer, and tournaments would be a breeze to set up. ARMS would definitely suit CEO’s wrestling ring or the Mandalay Bay arena, I’ll say that much.

The Nintendo Switch will launch simultaneously in all regions on March 3rd, costing $299.99, with ARMS set to release sometime in the spring.

Source: Eurogamer

Enjoy a Good Blast from the Past? Get Your Fix with This King of Fighters 2002 CMV

Remember the good old days? Back when fighting games had a lot more artsy combo videos: with largely varying production quality, with random bootleg VHS anime scenes spliced in? As the years passed video creation got more generalized–with people learning from each other–and most of the old tendencies players had when making combo movies just faded away.

Luckily, while these methods of combo movie-making may have died off, the actual videos have not. YouTuber 8Sin-Am has a stockpile of archaic anime CMVs that he’s been uploading recently, the latest of which features The King of Fighters 2002. Take a peek back through time with this marvelous video–explicitly stated to not be a “Combo Movie”–from the long-forgotten era of the early 2000s.

Source: 8Sin-Am (YouTube)

Enjoy a Good Blast from the Past? Get Your Fix with This King of Fighters 2002 CMV

Remember the good old days? Back when fighting games had a lot more artsy combo videos: with largely varying production quality, with random bootleg VHS anime scenes spliced in? As the years passed video creation got more generalized–with people learning from each other–and most of the old tendencies players had when making combo movies just faded away.

Luckily, while these methods of combo movie-making may have died off, the actual videos have not. YouTuber 8Sin-Am has a stockpile of archaic anime CMVs that he’s been uploading recently, the latest of which features The King of Fighters 2002. Take a peek back through time with this marvelous video–explicitly stated to not be a “Combo Movie”–from the long-forgotten era of the early 2000s.

Source: 8Sin-Am (YouTube)