The physical copy of Skullgirls: 2nd Encore by Limited Run Games has been held up once, again doe to demands from Lab Zero Games’ international partners. According to the update posted on Skullgirls.com, the delays have been caused by bug fixes and tests that that were made a prerequisite to the game’s production by their overseas affiliates.
Though these improvements were initially thought to be worth it to ensure the quality of the final product, the further tests ended up being more time-consuming than expected, and the monetary costs have caused Lab Zero to have to negotiate with their partners to come up with a revised final release plan.
Here is the apology and explanation posted on the official Skullgirls Facebook page:
Hey, everyone. Here’s an update on the Limited Run Games physical version of Skullgirls.
We want to apologize for the extended silence regarding the LRG release of Skullgirls. We know it’s been frustrating for everyone, and we’re extremely sorry that things got to this point.
Below is a link to a full update, but the short version is that we had to do even more bug fixing and testing to appease an international partner, and all releases need to be synced for online compatibility.
We finally negotiated an end to the delays, but also worked on fixing the code so that international versions no longer had to be in lockstep with one another.
The final PS4 patch is out today (5/25), and the final PS Vita patch should be hitting shortly. Then the physical version will at last go into production.
The comments made on the post don’t seem to indicate any widespread backlash from fans–only messages of support, understanding, and appreciation for any update at all. This morale is unsurprising, as fan support has been the lifeblood of the Skullgirls community, which is also evident in the 10,000+ pre-orders for this edition of Skullgirls: 2nd Encore back when it was first made available for a very limited time.
You can read the detailed update from Skullgirls.com here.
Source: Skullgirls