Kuja gameplay, epic summons, & multiple arenas showcased in Game a-cho’s Final Fantasy Dissidia Arcade footage

Game a-cho arcade in Kyoto, Japan uploaded two hours of Final Fantasy Dissidia gameplay, giving overseas spectators a good look at what a typical run of this game in an arcade setting looks like. 3v3 Faction Battles seems to be the preferred mode in the two hour stretch, and the clashes make for a thorough examination of what to expect if you were in the sword wielder’s seat.

One of the highlights comes early on when a Squall players summons Ramuh, who showers the stage with lighting attacks and also prevents opponents from summoning for 50 seconds. Not only does it look awesome, it’s interesting to see how the summons change the activity happening on the battlefield. (Videos embedded below are set to start at various time marks.)

Unsurprisingly, most of the footage captured is of teams lead by Squalls, but there is some nice footage of Kuja, one of the newest characters that was announced in January. Aside from the gameplay exhibition that came with his announcement, this is the most extensive in-game Kuja footage we’ve seen yet.

Within the span of the two-hour session many different arenas were used, and they all had their unique aspects that influenced the pace of the match. Below are time marks with battles happening in different stages so you can see for yourself. Fans of the Final Fantasy series can probably pick up on some of the settings.

Overall, great graphics, a diverse cast and a unique style of gameplay is apparent in this footage from Game a-cho. If you enjoyed the above highlights, be sure to check out the full video to see the matches in their totality.

Source: GAMEacho

Fight on! Watch Super Smash Bros. for Wii U’s Cloud battle over guitar riffs from Final Fantasy VII’s boss theme

Hardcore fans of both Super Smash Bros. and Final Fantasy VII get the best of both worlds in YouTuber ThePeen’s latest video: the clip features hype footage of Cloud in Super Smash Bros. for Wii U, set to impressive guitar riff accompaniment from “Fight On!”–the nostalgic boss battle music from Cloud’s game-of-origin, Final Fantasy VII. While you could wonder where one would find them time to get good at both Smash and playing the electic guitar, a better question might be whether practicing the guitar improves your timing and execution!

This is the first time ThePeen has ever combined music with gaming content, making this is his only gaming music mash-up so far. Still, to stay updated his content or view more of his Smash Bros. for Wii U footage, you can subscribe to his channel here.

Source: ThePeen

Beefy Smash Doods cover the biggest upsets from 2GGC: Civil War

In the 10th episode of their Smash News series, the Beefy Smash Doods cover what they thought were some of the biggest upsets from the recently-fought 2GGC: Civil War tournament. The highly anticipated Super Smash Bros. for Wii U showdown saw two teams, Team Ally and Team Zero, put the Smash 4 communities on their back as they faced off in a series of single and doubles events that proved more than worthy of the hype that preceded them.

Though the intensity was anticipated, many of these upsets were nothing less than unpredictable. Regardless of whose team you were rooting for, these upsets solidified this tournament as one of the greatest in Super Smash Bros. For Wii U history to date. For a thorough recap of  2GGC: Civil War, check out our official post covering the results.

Source: Beefy Smash Doods

Become an ice-slinging machine with this Triborg tutorial for Mortal Kombat XL

In Mortal Kombat XL, Triborg’s Cyber Sub-Zero variation is vastly different than any form his more fleshy counterpart takes on. With increased mobility and a variety of of up-close and long range attacks, fans of the frozen ninja who are looking to increase the pace of a match may find what they seek in Triborg.

Offical MKX ESL Commentator Ketchup does a great job at covering Triborg’s Cyber Sub’ form in his advanced overview video. The near half-hour long breakdown covers bread and butter combos, practical set-ups, projectile options and more.

At the start of the video, Ketchup notes his hiatus from making Mortal Kombat X tutorials and says it is due to the game’s frequent patch history. With the game feeling solid and Injustice 2 on the horizon, he is confident that the current version of the game is its final installment, and will resume creating tutorial video content. You can check out the Triborg advance tutorial video below and subscribe to Ketchup and Mustard’s official YouTube channel for more.

Source: PNDK&M

Avoid whiffing these attacks on crouching opponents in The King of Fighters XIV

Have you ever started a potentially massive combo only to find that it’s been dropped due to your opponent being in a crouching state? Not only is it disheartening, a mistake of this nature could cost you a match, a round, or at least a meaty punish from your opponent.

Thankfully, Gato Ray has gone through the trouble of finding several crucial attacks that will whiff on crouching opponents so that you don’t have to discover them the hard way. The video covers many characters, so whoever you main, there is most likely a useful bit of information that can be taken away from every exchange. Though the clip is only about a minute and a half long, it could save you a lot of time, energy and salt by following along and taking quick notes.

You can subscribe to Gato Ray for all things King of Fighters.

Source: Gato Ray

Power Stone Collection and NitroPlus Blasterz: Heroines Infinite Duel discounted 70% on the US PlayStation Store

In what appears to be a store-wide spring cleaning sale, two fighting game products have been re-priced with a whopping 70% discount: NitroPlus Blasterz: Heroines Infinite Duel and the Power Stone Collection (Power Stone 1 and 2). The former is marked down until 3/31, and the latter is part of a a flash sale that ends very soon on the 27th. You can quickly take advantage of both deals by following these links:

 

NitroPlus Blasterz: Heroines Infinite Duel – $29.99 $8.99

Power Stone Collection – $9:99 2.99

 

Whether these game are your cup of tea or you’re looking to try something new, you have a limited time to pick up both for a fraction of the cost. Big thanks to Focus Attack for the heads-up!

Source: Cheap Ass Gamer via Focus Attack

Zangief revealed as BigBoysToys’ next collectible challenger

Hong Kong-based Toy Company BigBoysToys has revealed that Zangief will be the next member in their T.N.C (The New Challenger) series of collectible Street Fighter figures. They made the announcement via a Facebook post with the caption “Zangief is coming next as our T.N.C-07!!!! You better be ready!!!”, preceding the image shown below.

gief bbt

 As the title “T.N.C-o7” implies, Zangief will be the 7th release in the line of World Warriors, joining the likes of Ken, Ryu, Chun-Li, Guile, Dhalsim and Blanka. Looking at this line-up, it is a fair guess to say that BigBoysToys’ mission is to make a figure for every member Street Fighter II’s original eight fighters. If this is the case, E.Honda is the last member of the original eight and is likely to complete the line sometime prior to the creation of the chibi Red Cyclone, but since the ‘Gief figure was only recently revealed, only time will tell.

bbthk line up

 

You can get a better look at the T.N.C Series in our previous reports.

Source: BigBoysToys HK

Are you not entertained? Yahoo! Esports talks the importance of having fun while playing Street Fighter V

In a recent video, Michael Martin of Yahoo! Esports asks Street Fighter V players: are you having fun? It is sort of a strange question to ask any consistent player of a certain game, but Michael explains that the question is inspired by his chats with Capcom. The company hears all the time about what’s wrong with Street Fighter V, but they are more interested in the aspects of the game that they enjoy. says Michael. He also explains how switching to Kolin personally revived his enjoyment of the game, and that character selection has much to do with the overall level of fun any player has.

Michael uses Street Fighter V as an example to make his own experience relatable, but his question of whether players are enjoying themselves is intended to apply generally to all fighting games. You can hear his full thoughts in the video below.

Source: Yahoo! Esports

Do Cat-astrophic Damage With This Robo-Fortune Beams Tutorial for Skullgirls: 2nd Encore

As reported in August of last year, Robo-Fortune received the ability to shoot lasers from her body as part of her Skullgirls: 2nd Encore zoning buffs. In the most recent installment of his weekly “Tuestorial” series, YouTuber Mr Peck zeroes in on her new long-range ability to explore its different variations and technical properties.

Hitboxes and inputs are put on display for study purposes and they are much needed given the many  variations of Robo-Fortune’s beams. There is also some quick coverage of her Detonation Mode and Catastrophe Cannon that can be used in conjunction with your newfound zoning knowledge. Whether you have a Robo-Fortune in your team or are just trying to close the gap to shut her down, there is much to take away from this quick and useful clip.

Source: Mr Peck

Echo Fox|ChocoBlanka Explains Why the USA is the Best Place for a Japanese Pro Gamer

In an editorial published on the Japanese Alienware Zone blog, Echo Fox | ChocoBlanka wrote in detail why she, as well as her husband Echo Fox | Momochi, continue to game overseas instead of in Japan. While most competitive gamers in the American fighting game community are aware that tournaments in Japan are not monetized, Choco explains that there are other factors that make competing in the United States the obvious choice for a Japanese player hoping to maintain their professional status.

In her article, Choco affirms that she did come up in a competitive gaming scene where the bottom line was “it is not about the money”, which generally was a positive attitude. She also point out how lack of monetary motivation is only one of many reasons why Japanese pro gamers flock to the US for success. She breaks down the issue into five main parts, which, written in her own words, are the following:

1. The Japanese Market does not have matured “e-sports” market. 

2. “E-sports” has low visibility in Japan.

3. The larger the “population” of the target audience, the better

4. Event Selection as Pro Gamer 

5. [She and Momochi] want to continue promoting professional gaming to a wide audience

The post is noted to be a “Part 1”, with Choco saying she will speak more extensively on the matter in a second part. There is still a lot of information in this first part; Choco elaborates thoroughly on each of her five point and shares her personal history with the arcade scene in Japan as well as her insight as a pro gamer.

You can read the full English article here.

Source: Alienware