Broadcast of ELEAGUE’s 2018 Street Fighter V Invitational will feature the use of player eye-tracking technology

According to a very recent report by Variety magazine, the broadcast of ELEAGUE’s upcoming Street Fighter V Invitational will introduce the use of player eye-tracking. Much like the virtual first-down marker or digital “strike-zone” indicators traditionally seen in football and baseball TV programs,  the technology features the use of a  similar visual aid that tracks the players eye movements for the viewers to observe and analyze.

ELEAGUE has used player eye-tracking once before, namely during a 2017 pro tournament for the popular and competitive shooter CS:GO, but this is the first time the technology has been used for a major fighting game tournament, with an audience as large as the series’ collective Twitch and TBS viewers.

While there are certain to be both fans and critics of this new strategic assistance, Robert Occhialini, VP of Turner Sports, assures that the decision was made with the viewers in mind. “As esports continue to grow, technology presents unique opportunities for fans to have a window into the decision-making of these highly-skilled pro players,” says Occhialini.

ELEAGUE’s 2018 Street Fighter V Invitational kicks off today, June 1st, 3:00 PM ET (12:00 PM PT) on Twitch. Fans who tune in can get the first glance at how — or if — this type of visual tech fits into the world of competitive fighting games.

eleague sfv invitational 2018 schedule banner 1

Soure: Variety

Downloads of NEO GEO titles on the Nintendo Switch have exceeded 1 million

There was quite a bit of playful jeering at the fact that so many NEO GEO titles were coming to the Nintendo Switch, but it appears that it’s SNK who has gotten the last laugh. An official report from HAMSTER Corporation, one of SNK’s digital publishing partners, confirms that downloads of NEO GEO Switch ports have exceed 1 Million.

In late November of last year, a Forbes article highlighted a sudden spike in SNK’s yearly profits, and insisted that it was due to the high sales of the affordable, mulitplayer-friendly Nintendo Switch ports of NEO GEO classics. It’s debatable whether the return of their arcade hits were the sole factor in the company’s financial prosperity last year, but judging by the numbers, it’s obvious that the ports were very well-received.

A business model that equals increased profits is good news for SNK fans hoping to see the legendary gaming company continue to forge a path towards the future. Hopefully this successful Nintendo partnership is just the beginning of what they have in store!

Source: My Nintendo News via HAMSTER Corporation

ETHER! 10 brutal plays from Ike players in Super Smash Bros. for Wii U

In Super Smash Bros. for Wii U, Ike is definitely one of those characters that can be described as a sleeping giant. He’s a slow-moving powerhouse in a game that prioritizes speed and movement — but with the right timing, a good effort and a little bit of “ETHER!” you could make up for what he lacks in agility with sheer might.

Dragon Smash has created a highlight reel pinning down 10 moments where Ike players went absolutely savage. Most of these plays come from top player Ryo, who is definitely someone you want to study if you’re interested in maining an Ike that is tip-top.

Check out Dragon Smash’s “Top 10 Brutal Ike Plays” below, and for the rundown on another one of Smash 4’s sleeping giants, check out Izaw’s Art of Mewtwo video.

Source: Dragon Smash

Raven teleports into Street Fighter V via this PC character mod

A certain shades-wearing ninja didn’t make it into Tekken 7‘s launch roster, but it appears that he has found his way into the battle of the World Warriors. A Street Fighter V PC mod by SleepingMaster let’s you exchange Nash’s vest and spectacles for the option to be the spitting image of the Tekken series’ Raven.

The mod is very well done, and it’s surprising how many similarities between Nash and Raven have gone unnoticed until now: they’ve both got teleportation abilities and assassination skills, they’re both bespectacled men with very noticeable battle scars, who prefer to let their fists do the talking.

This Raven mod for Street Fighter V also comes with 10 unique color swaps. Check it out in action in the video below — and you can pick it up here.

Source: PC Best Mods

Master your psychic powers with Izaw’s “Art of Mewtwo” guide for Super Smash Bros. for Wii U

Mewtwo has been a popular guy ever since his epic and compelling role in the first Pokémon movie, but certain factors have kept him from being a popular pick in the competitive Super Smash Bros. scene. With all his faults accounted for, he can still be a deadly force in the hands of the right player but unfortunately, you hear more about what makes him a bad pick than what makes him a good one.

Smash 4 veteran Izaw breaks down the good, the bad and the ugly of Mewtwo in Super Smash Bros. for Wii U in his latest “Art of” series. Appropriately describing him as a glass cannon character, Izaw takes his time to show you each of Mewtwo’s moves and possible player strategies so you can decide for yourself whether he is a cannon worth firing.

Check out Izaw Smash’s Art of Mewtwo video below, so you too can learn the art of Mewtwo.

Source: Izaw Smash

Check out 30 minutes of SoulCalibur VI gameplay, courtesy of Game Informer

If you were looking for more high-quality gameplay footage of SoulCalibur VI, Game Informer’s got you covered in their latest episode of New Gameplay Today. Complete with commentary and a cycle of the game’s current roster, the upload contains 30 minutes of back-to-back matches.

In addition to providing a longer look at SoulCalibur VI‘s new mechanics and graphic updates, the episode also take the scenic route through a couple of the upcoming game’s new stages. The SoulCalibur series’ battle platforms are known for their visually pleasing and archaic aesthetic, and it looks like the current installment will continue to deliver in that regard.

Check out Game Informer’s lengthy gameplay video of the sword-clashing madness below.

Source: Game Informer

Enchantress beats the living hex out of her enemies in this Injustice 2 combo video

With all the hype surrounding Street Fighter V: Arcade Edition and Dragon Ball FighterZ lately, it’s refreshing to see that Injustice 2 is still getting the love it deserves. After all, it wasn’t that long ago that Fighter Pack 3 was announced, and it’s possible that more news regarding the Teenage Mutant Ninja Turtles can reignite the Injustice 2 hype train sometime soon.

Speaking of Fighter Pack 3, YouTuber Kaee HD has created a sick combo video for Enchantress, who’s spooky exploits have been showing up in all sorts of footage since her premiere on January 9th. Employing a style that meets at a shady crossroad between Green Lantern and Swamp Thing, she summons all kinds of voodoo to make obedient corpses out of her foes.

Complete with eerie background music, a suicide squad-related dialogue intro, and Joker’s Playground as the backdrop, you can check out Kaee HD’s Enchantress combo video for Injustice 2 right here.

Source: Kaee HD

Sakura and Ryu skins are coming to Monster Hunter: World

It was recently announced that Monster Hunter crossover costumes would be coming to Street Fighter V and now it looks like a little piece of Street Fighter V will be coming to Monster Hunter, as special Sakura and Ryu armor sets have been announced for Monster Hunter: World. In addition to the likeness of the two world warriors, these armors come complete with Shoryukens, Hadoukens and that signature Ansatsuken fighting stance.

Now you can trade fireballs and mixups with scaly, winged beasts of all varieties. Ryu will reportedly be arriving sometime in February this year, but no news on a date for Sakura yet. Like the Horizon Zero Dawn crossover armor, you will have to complete a special Event Quest to unlock these Street Fighter skins. Hunters on both Xbox One and PS4 will get access to the Ryu and Sakura armor, but if you have save data for Street Fighter V on your console, you’ll get early access to the Ryu Event Quest.

Source: Monster Hunter

Will Zasalamel be reborn in SoulCalibur VI? Catch up on his past with History Behind the Warrior

The announcement of a new game in a fighting game franchise always revives hopes of certain characters making a comeback. Whatever the game may be, there are always one or two fan favorites that were, for whatever reason, left out of a particular iteration of a series.

One such character is Zasalmel, the scythe-wielding, death-seeking immortal warrior from the SoulCalibur series. As rumors begin to swirl of his return to the franchise in SoulCalibur VI, History Behind the Warrior has created a video breaking down who he is and what role he has played in the SoulCalibur storyline.

In many ways Zasalamel’s history is intertwined with that of the entire SoulCalibur series, since it was he who unified the Soul Calibur and Soul Edge swords and became the demonic final boss Abyss in SoulCalibur III. There’s more to his involvement in the game’s events than just that, so whether you’re looking to learn more about Zasalamel or just SoulCalibur itself, check out History Behind the Warrior’s video below.

Source: History Behind the Warrior

Bad dad but still rad: Maximilian’s Jecht breakdown for Dissidia Final Fantasy NT

Jecht — Tidus’s cruel patriarch and demonic bane of the Final Fantasy X story. While he is certainly no recipient of any father of the year awards, there is a lot of hype and anticipation for his appearance in Dissidia Final Fantasy NT.

In response to popular demand, Maximilian Dood has added Jecht to his series of Dissidia Final Fantasy NT breakdown videos. Unsurprisingly, Max insists that Jecht is probably the game’s most aggressive character, and the footage of his attacks shows that he’s got an arsenal of heavy blows that look like they could blow away a Summon with ease.

In addition to his brute force, Jecht’s EX move is  a cancel mechanic, appropriately named the Jecht Cancel, that allows you to chain any of his moves together, should the timing and resources be adequate. Though familiar to anyone who plays classic fighting games, a cancel system of this nature is unique to Jecht in Dissida NT.

Jecht Cancels and more get broken down in Maximilian’s Square Enix-sponsored video, which you can check out right here:

Source: Maximilian Dood