The Heroines strut their stuff in these combo videos for SNK Heroines: Tag Team Frenzy from Combonauts and Dark Chaotix

Content creators show off what the Heroines can do.

Amid the game’s general weirdness and smothering fan service, it was soon discovered that SNK Heroines: Tag Team Frenzy has a fairly robust combo system, enabling some impressive displays of combo virtuosity.

Combonauts is naturally right in on that, as can bee seen in these mind-boggling sequences for Mai Shiranui and Zarina.

Dark Chaotix has been working on this game as well, as evidenced in these videos showing off what Shermie, Terry, and Leona are capable of in their new setting.

We’re sure to see more of these in the future, especially as the game’s first DLC Heroine Thief Arthur is now available.

Sources: COMBONAUTS; ON|Dark Chaotix


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Nintendo chooses not to renew its trademark for Custom Robo

Nintendo’s robotic build ‘n’ battle series appears to be mothballed.

For fans of Nintendo’s own answer to VIRTUAL-ON, the Custom Robo games, there’s some bad news. Nintendo has apparently opted not to renew their trademark for “Custom Robo”, which pretty much ensures that Nintendo is done with the series, at least under that name.

Nintendo’s Custom Robo franchise spanned a number of games in Japan, but only saw two official releases in North America: Custom Robo (“Custom Robo: Battle Revolution” in Japan) for the GameCube, and Custom Robo Arena for the Nintendo DS. As part of the functional family of robot-piloting arena fighters, players customized their mechs with special abilities and took them into the fight in 3D battlegrounds.

Custom Robo Arena (Nintendo DS)
Custom Robo Arena (Nintendo DS)

While we can now discount seeing a new title in this series for the Switch — and probably no re-releases, either — we may see the series return in another form, only time will tell. It also calls into question whether the “Ray-Mk. III” mech Assist Trophy will be a part of Super Smash Bros. Ultimate — something we’ll have to watch for in December.

Source: JUSTIA Trademarks via SmashBoards


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Bandai Namco shows off new screenshots of Android 17 in Dragon Ball FighterZ, promises move list reveal soon

“We androids will always be superior to your kind.”

Android 17 has been confirmed to be the last DLC fighter for Dragon Ball FighterZ’s first season, to be released alongside Cooler in the not-too-distant future. Bandai Namco has dropped some new screenshots of 17 onto their social media to keep us hyped up for his arrival as his own playable character (as opposed to just helping out his sister):

Click to view slideshow.

These glimpses give us a hint of what Android 17 is bringing into the fight; Bandai Namco also promises we’ll see his move list very soon — tomorrow, in fact.

Source: Bandai Namco Entertainment EU


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The SRK Rollback: Best of September 14-20, 2018

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from September 14 to September 20, 2018!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
scvi soulcalibur vi raphael reveal 2
Raphael shows the SoulCalibur VI roster the finer points of fencing in his official reveal trailer

OK, Namco — you’ve caught up to your leaks for SoulCalibur VI. Let’s see if you can surprise us with the next one! In all seriousness, Raphael’s a favorite of mine, and I’m glad to see him sneering at the SCVI roster.

Frame 2:
dragon_ball_super_android_17
Android 17 is confirmed to be the next DLC character for Dragon Ball FighterZ

Another example of leaks spoiling reveals long in advance, it was fully expected to see 17 coming to the game alongside Cooler. How he’ll play is still yet to be revealed, however.

Frame 3:
sfv dojo sample
Online community Dojos are coming to Street Fighter V: Arcade Edition on September 25

With as poor as the online experience is for SFVAE, this does not seem to be the direction in which SFV needs to move. I am curious to see how this feature will play out, but I would rather see some nitty-gritty fixes, dammit.

Frame 4:
playstation_classic
PlayStation Classic mini-console announced, comes pre-loaded with 20 games — including Tekken 3

The possibilities for what we could see included in this device are tantalizing for those of us that spent a lot of time with the pre-Dual Shock PlayStation; it was an intriguing era. In the remaining fifteen unnamed games, could we see Einhander? Final Fantasy Tactics? I.Q.: Intelligent Qube?!

Frame 5:
mvci_captain_marvel_cg
On the game’s first anniversary, Stumblebee explores the lead-up and reception of Marvel vs. Capcom: Infinite

This video is both detailed and fair in its look at what Marvel vs. Capcom: Infinite got wrong — and what it got right.


Crow_Spaceboy, Assistant Editor:

Frame 1:
fighting_vipers
Fighting Vipers will be coming to PlayStation 4 — as part of Project Judge

I worry sometimes that I am the only soul that would want a new Fighting Vipers. But hey, if Sega remembers that they own this, there’s still hope…

Frame 2:
sc6_azwel
Tons of new SoulCalibur VI footage reveals Lizardman’s moveset, new character slots, Azwel gameplay, and more!

Alright, Okubo. This is your one chance. You better get Lizardman right, or else I’m going to say bad things about your video game on the internet.

Frame 3:
power stone srk
ProviderOfSouls explains the depth and inner workings of Power Stone’s system mechanics

Do you think Capcom even knows how beloved Power Stone is?

Frame 4:
Mega Blaziken Pokken Tournament Featured Image
Here’s BadIntent’s rundown of every Pokkén Tournament DX Major for the remainder of 2018

I think this is a great “news” format that more YouTubers could adopt for a variety of games.

Frame 5:
samurai_shodown_v_special_coming_soon
Storm Collectibles has acquired the license to make Samurai Shodown V Special figures

If I lived the sort of life that allowed me to buy such things, I would not be against having a Gaira figure.


Catch up on what you may have missed in our prior SRK Rollback compilations.

Registration is now open for the JUMP FORCE closed beta; Bandai Namco reveals Collector’s Edition and Season Pass details for the game

Bandai Namco wasn’t finished dropping JUMP FORCE news for today!

Following their reveals coming from Tokyo Game Show — and the news that a closed beta was planned for Japanese players — Bandai Namco is keeping the JUMP FORCE ball rolling with some details about the Collector’s Edition and Season Pass — as well as confirmation of a closed beta for the West.

The closed beta period for us is the same as the beta for Japan: it’s scheduled for October 12-14, and will be available on PlayStation 4 and Xbox One. If you want in, head over to the JUMP FORCE Closed Beta page to sign up; registration is open from today until October 7.

Bandai Namco has confirmed that the game will launch with a Season Pass available — that pass will unlock nine additional characters, though the identity of those fighters is yet to be revealed, as is the price of the pass. Expect more details to come.

They have also indicated there will be a Collector’s Edition of the game, which will include:

  • Exclusive 30cm tall diorama statue of Luffy, Naruto, and Goku
  • JUMP FORCE software
  • Exclusive SteelBook case
  • 3 art boards

This edition will have an MSRP of $259.99 USD. Expect more information (as well as some images) to surface soon, as we draw closer to JUMP FORCE‘s 2019 release.

Source: Bandai Namco Entertainment [press release]


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On the game’s first anniversary, Stumblebee explores the lead-up and reception of Marvel vs. Capcom: Infinite

Mahvel came back, but why did it fall to the wayside again so quickly?

Today is the first anniversary of the release of Marvel vs. Capcom: Infinite, Capcom’s latest addition to the Marvel Vs. series — and a game that proved divisive and disappointing to many fighting game fans. For all the things that Marvel vs. Capcom: Infinite did well, it was overshadowed by the absence of classic characters, troubled PR and presentation, and the problematic Battle for the Stones circuit. When MvC:I didn’t make it to the main stage for Evo 2018, much of the community took that as the official sign the game had failed; as untrue as that is, it seems to accurately reflect the predominant attitude toward Marvel vs. Capcom: Infinite. However, the Evo side tournament still brought in 128 players, and despite the rhetoric that the game is “dead”, it still has a dedicated community that enjoys playing it.

To mark today’s occasion, Stumblebee has prepared this look back at the launch and reception of Marvel vs. Capcom: Infinite, asking the question: “Why Did It Bomb?” The video explores the early reveals for the title, the big fails during the lead-up (see: Chun-Li’s face, “functions”), and the course the game took after launch, alongside its blockbuster competitor Dragon Ball FighterZ. Though Stumblebee’s video title is harsh, he’s a professed fan of the series, and actually thinks Marvel vs. Capcom: Infinite got more of a raw deal than it deserved. Check it out below (some language is NSFW).

Source: Stumblebee


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Nintendo Switch Online service is now available, will be required for online multiplayer in ARMS & Super Smash Bros. Ultimate

Nintendo’s foray into a paid online service subscription has begun.

Nintendo Switch users can now buy into Nintendo’s new online subscription service, Nintendo Switch Online. It launched last night, after a minor delay.

The service offers a number of perks: cloud game saves (but don’t let your subscription lapse), integration with a smartphone app for chat, access to special offers, and a playable library of NES classics — but the primary reason to pick up the service is that many games utilizing online multiplayer will require it, including (most notably for fighting fans) games such as ARMS, and Super Smash Bros. Ultimate when it drops in December.

Users can try a 7-day trial, or buy right into an auto-renewing subscription ($3.99 USD for 1 month, $7.99 USD for 3 months, or $19.99 USD for a whole year). A “Family” pricing plan is also available if you want to include multiple user accounts. More details are available on Nintendo’s official site.

Source: Nintendo


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Nintendo Switch Online service is now available, will be required for online multiplayer in ARMS & Super Smash Bros. Ultimate

Nintendo’s foray into a paid online service subscription has begun.

Nintendo Switch users can now buy into Nintendo’s new online subscription service, Nintendo Switch Online. It launched last night, after a minor delay.

The service offers a number of perks: cloud game saves (but don’t let your subscription lapse), integration with a smartphone app for chat, access to special offers, and a playable library of NES classics — but the primary reason to pick up the service is that many games utilizing online multiplayer will require it, including (most notably for fighting fans) games such as ARMS, and Super Smash Bros. Ultimate when it drops in December.

Users can try a 7-day trial, or buy right into an auto-renewing subscription ($3.99 USD for 1 month, $7.99 USD for 3 months, or $19.99 USD for a whole year). A “Family” pricing plan is also available if you want to include multiple user accounts. More details are available on Nintendo’s official site.

Source: Nintendo


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Raphael shows the SoulCalibur VI roster the finer points of fencing in his official reveal trailer

“You will do well to remember me!”

scvi soulcalibur vi raphael reveal 1

Bandai Namco Entertainment has caught up to their accidental reveal and given us all the official trailer for Raphael in SoulCalibur VI. In this “Prelude to Madness” the rapier-wielding fencer brings his classy sword skills into the game, appearing once again as an arrogant nobleman — before his character took a darker turn later along SoulCalibur’s timeline.

SoulCalibur VI arrives on PlayStation 4, Xbox One, and Steam on October 19, 2018.

soulcalibur vi scvi sc6 story trailer logo 750x400

Sources: Bandai Namco US (Twitter); Bandai Namco Entertainment America


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Shoryuken review: HORI D-Pad Controller (L) for Nintendo Switch

HORI’s Joy-Con alternative offers improved comfort and precision for playing some titles on the go.

The Nintendo Switch console has an ever-increasing library of fighting game titles, and while there are a number of control alternatives while your system is docked, the lack of a real directional pad on the left Joy-Con — designed for the mini-controller functionality while disconnected, since those directional buttons become the face buttons when the Joy-Con is held horizontally — seriously impairs the playability of most fighters. Without a solid d-pad, quick diagonal inputs — not to mention special move commands — are uncomfortable and unnecessarily difficult. The Nintendo Pro Controller, the HORI Pokkén pad, and even arcade sticks solve this problem completely when you’re playing at home. But if you want to play some Street Fighter in handheld mode, you are stuck either wrangling those four little buttons or using the finicky analog stick.

HORI has created another option: the “Switch D-Pad Controller (L)” is a substitute for the left Joy-Con that snaps into its place, replacing those directional buttons with a classic d-pad. HORI provided us with a couple to try for ourselves — and put simply, these controllers do exactly what they’re meant for, and quite well.

hori mario d-pad box 1
hori mario d-pad box 2
hori zelda d-pad box 1
hori zelda d-pad box 2

These Joy-Con substitutes basically provide a working d-pad while in handheld mode — and almost nothing else. There are no extra bells or whistles here, and in fact these controllers sacrifice a number of Joy-Con functions for the sake of getting a good, low-cost d-pad onto your machine. This device can’t be used wirelessly (it has no battery of its own), and drops the HD Rumble function as well. Since it’s not usable as its own disconnected pad, there are no SL/SR buttons, either. There is no motion-control functionality either, of course. Otherwise, aside from replacing the directional button with the d-pad, the other controller functions remain: the L/ZL triggers are kept of course, as well as the “-” button and the screen capture button under the d-pad. The analog stick and its corresponding clickable button are also still here.

hori zelda d-pad front

It slides on and off the Switch console the same way a standard Joy-Con does, including the use of the release button on the back opposite the “-” button. Due to the lack of its own power supply, this controller cannot be used in place of a Joy-Con externally in something like the Joy-Con grip — it needs to be connected to the console, end of story.

The main feature, the d-pad, is your standard design that follows Nintendo’s solid-cross tradition. In HORI’s own description, it is “designed for d-pad intensive titles where lighting accuracy counts,” and it holds its own just fine. It’s got the right shape, size, and responsiveness to meet the needs of playing fighting games on a pad. Any fighter that calls for command inputs (like Ultra Street Fighter II: The Final Challengers and everything in the Street Fighter 30th Anniversary Collection, not to mention a large selection of arcade classics from the eShop) or requires quick and accurate diagonals (see: Pocket Rumble) becomes a much more enjoyable experience with this D-Pad add-on. I found it especially suitable for Pokkén Tournament DX, too.

hori mario d-pad connected
hori zelda d-pad connected

I have very few complaints about this device; it’s such a simple concept, it’s hard to get wrong as long as you don’t try anything strange with it — and HORI has indeed kept it simple. In North America, it’s available in two styles: a translucent red Super Mario version, and a translucent green The Legend of Zelda: Breath of the Wild version. I’m presuming that HORI is working with the licenses they have available — and these are officially licensed from Nintendo — but it seems to be an odd branding when Nintendo’s current-gen Mario and Zelda titles don’t benefit from these controllers. Of course, the fighting game market isn’t HORI’s only target, and this old-school d-pad is ideally suited for the swath of NES classics that will be coming up the pipe along with Nintendo’s new subscription system. So odds are pretty good you’ll be playing a Mario or Zelda game with this at some point. A plain blue one has appeared in overseas markets, but HORI claims there is no plan at this time to make it available in North America. Too bad, because I would like to see some more style options for this.

hori d-pad controller both front

One point to look out for while using this controller in place of the left Joy-Con: if you don’t deliberately desync the left Joy-Con, it will remain connected to the Switch wirelessly even while you connect and use HORI’s D-Pad add-on, and remain able to control the console. Look out for unexpected inputs or surprise vibration! Reportedly, there was a battery-drain complaint when these devices first rolled out in Japan. This issue appears to still be present in our review units, because in testing we noticed a power loss of about 10% per hour while the HORI controller was left connected to the Switch in sleep mode, much more power loss than compared to leaving the system in sleep mode with fully-charged standard Joy-Cons connected. So, this is a concern to watch out for, considering it impedes the portability of the whole setup — but HORI has promised to ensure this is fixed for the retail NA version.

Bottom line: if you play fighting games (or any number of older titles) on the Switch and want to improve your control options while in handheld mode, these D-Pad Controllers are a great option. The reduction of other Switch functions keeps their price in the reasonable area of $24.99 USD each. Today is their official release date; you can find these at GameStop (Super Mario version/The Legend of Zelda: Breath of the Wild version) and at Amazon (Super Mario version/The Legend of Zelda: Breath of the Wild version), though Amazon currently lists an October 2 release.

Pros:

  • Very comfortable and responsive d-pad.
  • Same size & shape as regular Joy-Con, so compatible with all travel cases.
  • Affordable price for what it offers.

Cons:

  • No HD Rumble function.
  • Only Super Mario/The Legend of Zelda styles available, no generic or fighting game branding at present.
  • Power loss of 10% per hour from the console while connected in sleep mode [should be corrected in retail units].
  • Need to be mindful of the actual left Joy-Con’s sync state to prevent multiple inputs.

hori mario d-pad amazon
hori zelda d-pad amazon


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