Take a Closer Look at How Input Lag Affects Footsie Range in Street Fighter V

In a new video, Cagar demonstrates how even one frame of latency can make the difference between a move connecting and whiffing in Street Fighter V. By dividing a move’s range into “guaranteed range” and “uncertain range,” we can see how input delay essentially carves out a section of the guaranteed range and turns a grab or hit that would have been safe or certain into only a “maybe,” depending on execution and the startup frames or proximity guarding. Footsies can become problematic if players are unclear where their effective range reaches.

Street Fighter V’s offline input lag on PlayStation 4 has been raising concerns, though using legacy controllers has been reported to reduce that latency.

Source: Cagar

Meet the Matsuda Family and Street Fighter III Favorites in Street Fighter V Concept Art

The CFN Portal continues to add concept art depicting how characters fit into Street Fighter V’s world, recently turning the focus to Laura Matsuda’s family tree. In addition to her younger brother Sean (who we’ve already met through Street Fighter III, and Street Fighter V’s story mode), we are introduced to her grandfather Kinjiro from Japan, her parents Yuichiro and Brenda, and her older brother Fabio. We also learn she has two cousins, Enzo and Manuela, who practice capoeira.

sfv_matsuda_family_tree

Kinjiro
Yuichiro
Brenda

Kinjiro; Yuichiro; Brenda

Fabio
Laura
Sean

Fabio; Laura; Sean

Enzo
Manuela

Enzo; Manuela

Speaking of capoeira–Elena makes an appearance in additional new artwork that shifts away from the Matsuda family to focus on some well-known fighters from Street Fighter III–and also some side characters, namely Dudley’s loyal butler Ortho K. Gotch and Ibuki’s ninjutsu classmate Sarai.

Elena
Makoto
Oro

Elena; Makoto; Oro

Q
Yun
Yang

Q; Yun; Yang

Dudley
Ortho K. Gotch
Sarai

Dudley; Ortho K. Gotch; Sarai

Last but not least, we get to meet Texas-born Byron Taylor: Guile’s commanding officer, seen overlooking the fight in the background of Street Fighter V’s Air Force Base stage.

Byron Taylor

Byron Taylor

Japanese-speakers can check out the full character profiles in the CFN Portal Shadaloo Activity Report.

Source: CFN Portal

Victory Isn’t Daigo Umehara’s Objective at Stunfest 2016

On his BeasTV channel, MCZ|Daigo Umehara discussed his approach to competing in Stunfest 2016, coming up this weekend on May 20-22 in Rennes, France. Rather than aiming for the top spot, he states that improvement is his main focus; to learn from the experience, to climb the ladder and improve his overall ranking.

At this Stunfest, MCZ|Daigo can expect be going up against other prominent players including MCZ|Tokido, RZR|Fuudo, RZR|Xian, RB|Luffy, and AVM|Gamerbee, among others.

Daigo made recent news with his partnership with Red Bull (while retaining his Mad Catz sponsorship) and the plans to bring the English version of his book “The Will to Keep Winning” to Evo 2016. He’s also offered advice on BeasTV on how to defeat the “Ken flowchart” in Street Fighter V.

Source: Daigo the BeasTV

See Pocket Fighter’s Quirky Capcom In-Jokes in Maximilian’s Legacy Series Videos

Revisiting his “Legacy” video series, this time Maximilian plays Super Gem Fighter Mini-Mix–better known as its other name: Pocket Fighter. This light-hearted, cartoony take on the Street Fighter and Darkstalker franchises includes a massive amount of Capcom fan service in its stage backgrounds and story sequences. Often even more prominent references appear in the “costume combos,” during which characters transform into a variety of things, particularly other characters from Capcom franchises–such as Chun-Li suddenly switching into Jill Valentine’s outfit to pop a few shots into her opponent.

Do note that the videos contain some NSFW language.

Super Gem Fighter Mini-Mix was originally released on CPS II arcade systems in 1997, later coming to home consoles on both the PlayStation 1 and 2. Here’s a promotional flyer highlighting this game’s “chibi” art style, first seen in the arcade puzzle game Puzzle Fighter II Turbo.

super_gem_fighter_mini_mix

Source: Maximilian Dood

UDON’s First “Street Fighter Unlimited” Hardcover Collection Arrives in July

UDON Entertainment will be bringing us their hardcover compilation of “Street Fighter Unlimited” in July, collecting the first four issues of the ongoing comic series. Featuring a variety of talented writers and artists including Ken Siu-chong, Joe Ng, Edwin Huang, Jeffrey Cruz, Sarah Stone, Jim Zub, Adam Warren, and Omar Dogan, this series follows the fallout of Street Fighter IV’s storyline and carries it forward to join with the characters and events first seen in the Street Fighter III series of games.

UDON has long published lavish collections of video game artwork; last year, the company returned to publishing new Street Fighter comics in force with “The Life and Death(s) of Charlie Nash”, and recently offered up a small collection of Street Fighter V stories for this year’s Free Comic Book Day.

sf_unlimited_hc1_cover

SFU4_preview2
SFU3_preview4
SFU_2_artpreview01

Source: UDON Entertainment

Watch All 23 Street Fighter V Critical Arts at Once in desk’s New Video

The latest video offering from combo virtuoso desk is short and sweet: it features every character in Street Fighter V performing their Critical Art at the same time on a (very) unfortunate Cammy. Desk grants extra slots for those characters possessing a V-Triggered variant Critical Art–Ryu, Necalli, Alex, and Guile–and both the ground and aerial Yoga Sunburst, bringing the total Critical Art count to twenty-three.

This is apparently desk’s first foray into 4K video, so those with compatible displays can see Cammy get blown up with that much greater fidelity. You can see some prior (and more substantial) combo demonstrations by desk here and here.

Source: desk

Momochi Unlocks the Mysteries of Yoga in Dhalsim Street Fighter V Video Lecture

Dhalsim has always been an usual character in Street Fighter’s roster, but has proven to be very effective for those that learn to apply his signature long-range zoning playstyle. Players considering trying out the Yoga master will benefit from EG|Momochi’s video lecture #16, explaining how to best utilize Dhalsim’s specialized moves.

While detailing his various normals, slides, anti-air abilities and projectiles, Momochi explores how the character has changed from his prior incarnations, such as his “weird” new Yoga Fire trajectory, and the mobility options gained from his floating V-Skill.

Evil Geniuses’ Momochi has recently lectured on Laura’s basics, as well as Zangief’s techniques.

Source: Momochi & ChocoBlanka TV

Momochi Unlocks the Mysteries of Yoga in Dhalsim Street Fighter V Video Lecture

Dhalsim has always been an usual character in Street Fighter’s roster, but has proven to be very effective for those that learn to apply his signature long-range zoning playstyle. Players considering trying out the Yoga master will benefit from EG|Momochi’s video lecture #16, explaining how to best utilize Dhalsim’s specialized moves.

While detailing his various normals, slides, anti-air abilities and projectiles, Momochi explores how the character has changed from his prior incarnations, such as his “weird” new Yoga Fire trajectory, and the mobility options gained from his floating V-Skill.

Evil Geniuses’ Momochi has recently lectured on Laura’s basics, as well as Zangief’s techniques.

Source: Momochi & ChocoBlanka TV

Razer’s Setting Up Their First US-Based Retail Shop in San Francisco

After opening locations in Manila, Taipei, and Bangkok, peripheral manufacturer and FGC sponsor Razer is planning to open its first US-based bricks-and-mortar store in San Franciso on May 21, 2016. The two-story, 1,300 square foot shop will include twenty gaming stations for players to “stay all day and play games”, as well as hosting competitive events for the local community.

Razer products such as their Atrox line of fightsticks have become commonplace in the fighting game community, however the company has lagged behind on PlayStation 4 support and has yet to offer a retail product ready for use with the console’s growing library of prominent titles. Further (recent) concerns were raised with malfunctioning PS4 prototypes at Final Round XIV.

Source: engadget

Razer’s Setting Up Their First US-Based Retail Shop in San Francisco

After opening locations in Manila, Taipei, and Bangkok, peripheral manufacturer and FGC sponsor Razer is planning to open its first US-based bricks-and-mortar store in San Franciso on May 21, 2016. The two-story, 1,300 square foot shop will include twenty gaming stations for players to “stay all day and play games”, as well as hosting competitive events for the local community.

Razer products such as their Atrox line of fightsticks have become commonplace in the fighting game community, however the company has lagged behind on PlayStation 4 support and has yet to offer a retail product ready for use with the console’s growing library of prominent titles. Further (recent) concerns were raised with malfunctioning PS4 prototypes at Final Round XIV.

Source: engadget